Difference between revisions of "Stazhlekh Report/The Harrensa Project"
|Line 33:||Line 33:|
:[[J. Andrew]], [[Gordon Sheridan]], and [[Craig Johnson]]
:[[J. Andrew ]], [[Gordon Sheridan]], and [[Craig Johnson]]
Revision as of 06:29, 17 June 2015
|Stazhlekh Report/Harrensa Project|
|Author||Jim Cunningham, J. Andrew Keith|
Third party "double adventure" for Classic Traveller.
After years of tension and increasing pressure, war has at last broken out between the Descarothe Hegemony and the League of Suns. As the war effort begins to gather force within the League, a band of former military personnel are contacted by an officer in the Military Intelligence Division. He tells them that the League's efforts to mobilise have been hampered by uncertainty about the attitude of the Domain of Alntzar, a hereditary foe The Hegemony is hampered by internal resistance from neo-nationalist movements on Desaekhe (Far Frontiers 1734), the capital of the Hegemony. The League has some contact, through agents, with the various resistance groups. A listening post has heard a priority report that an agent has been caught attempting to send vital information. A rescue operation is needed but the resistance forces are unable to undertake it against the local Secret Police security. A commando raid is needed...
Meta-history & Background
As with all the Double Adventure books, the book has two front covers with the two adventures printed starting from each end of the book and therefore upside down relative to each other and each with their own page numbering.
- J. Andrew Keith
Table of Contents
Introduction 3 A Job for Specialists 8 Raid on Desaekhe 16 Non-player Characters 24 Library Data 32
Introduction 3 The Briefing 6 Xulfor 8 Arrival on Xulfor 14 The Ambush 23 Journey to the Southern Icecap 25 Referee's Notes 30