Difference between revisions of "Stazhlekh Report/The Harrensa Project"

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[[File: DoubleAdventure1.jpg |thumb|FASA The Stazhlekh Report]]
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{{InfoboxBook2
{{InfoboxBook
 
 
|name= Stazhlekh Report/Harrensa Project
 
|name= Stazhlekh Report/Harrensa Project
|image= [[Image:TheHarrensaProject.jpg]]
+
|image= TheHarrensaProject.jpg
 
|caption= Double Adventure
 
|caption= Double Adventure
|publisher= [[FASA]]
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|publisher= FASA
|version= [[Classic Traveller]]
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|version= Classic Traveller
|author= [[Jim Cunningham]], [[J. Andrew Keith]]
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|author= Jim Cunningham, J. Andrew Keith
|format= Book (Digest)
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|format= Digest
 
|edition= 1st
 
|edition= 1st
|canon= Yes
+
|canon= 1
 
|year= 1983
 
|year= 1983
 
|pages= 64
 
|pages= 64
 
|footnote=
 
|footnote=
 +
|available=http://www.rpgnow.com/product/60412/CTF-The-Stazhlekh-Report?affiliate_id=875229
 
}}
 
}}
  
==Synopsis ==
 
Third party "double adventure" for Classic Traveller.
 
 
==Description ==
 
 
===Stazhlekh report===
 
===Stazhlekh report===
 
After years of tension and increasing pressure, war has at last broken out between the [[Descarothe Hegemony]] and the [[League of Suns]]. As the war effort begins to gather force within the League, a band of former military personnel are contacted by an officer in the Military Intelligence Division. He tells them that the League's efforts to mobilise have been hampered by uncertainty about the attitude of the [[Domain of Alntzar]], a hereditary foe The Hegemony is hampered by internal resistance from neo-nationalist movements on {{WorldS|Desaekhe|Far Frontiers|1734}}, the capital of the Hegemony. The League has some contact, through agents, with the various resistance groups. A listening post has heard a priority report that an agent has been caught attempting to send vital information. A rescue operation is needed but the resistance forces are unable to undertake it against the local Secret Police security. A commando raid is needed...
 
After years of tension and increasing pressure, war has at last broken out between the [[Descarothe Hegemony]] and the [[League of Suns]]. As the war effort begins to gather force within the League, a band of former military personnel are contacted by an officer in the Military Intelligence Division. He tells them that the League's efforts to mobilise have been hampered by uncertainty about the attitude of the [[Domain of Alntzar]], a hereditary foe The Hegemony is hampered by internal resistance from neo-nationalist movements on {{WorldS|Desaekhe|Far Frontiers|1734}}, the capital of the Hegemony. The League has some contact, through agents, with the various resistance groups. A listening post has heard a priority report that an agent has been caught attempting to send vital information. A rescue operation is needed but the resistance forces are unable to undertake it against the local Secret Police security. A commando raid is needed...

Revision as of 14:21, 20 December 2015

Stazhlekh Report/Harrensa Project
TheHarrensaProject.jpg
Double Adventure
Author Jim CunninghamJ. Andrew Keith
Publisher FASA
Version Classic Traveller
Edition 1st
Format Digest
Language English
Pages 64
Year Published 1983
Canonical 1
Available from RPGNow


Stazhlekh report

After years of tension and increasing pressure, war has at last broken out between the Descarothe Hegemony and the League of Suns. As the war effort begins to gather force within the League, a band of former military personnel are contacted by an officer in the Military Intelligence Division. He tells them that the League's efforts to mobilise have been hampered by uncertainty about the attitude of the Domain of Alntzar, a hereditary foe The Hegemony is hampered by internal resistance from neo-nationalist movements on Desaekhe (Far Frontiers 1734), the capital of the Hegemony. The League has some contact, through agents, with the various resistance groups. A listening post has heard a priority report that an agent has been caught attempting to send vital information. A rescue operation is needed but the resistance forces are unable to undertake it against the local Secret Police security. A commando raid is needed...

Harrensa Project

The group are contacted by an anonymous individual who wants some material stolen from a research facility on the water world Xulfor (Old Expanses 0117).

Meta-history & Background

As with all the Double Adventure books, the book has two front covers with the two adventures printed starting from each end of the book and therefore upside down relative to each other and each with their own page numbering.

Credits

Stazhlekh Report

Design
Jim Cunningham
Assitance
J. Andrew Keith, Gordon Sheridan, and Craig Johnson

Harrensa Project

Design
J. Andrew Keith

Table of Contents

Stazhlekh Report

Introduction 3
A Job for Specialists 8
Raid on Desaekhe 16
Non-player Characters 24
Library Data 32

Harrensa Project

Introduction 3
The Briefing 6
Xulfor 8
Arrival on Xulfor 14
The Ambush 23
Journey to the Southern Icecap 25
Referee's Notes 30