Difference between revisions of "Stage class Far Trader/meta"
(Beginning 3I, and thus Stage, is TL11 not TL12.) |
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This ship was first created using [[New Traveller|Mongoose Traveller Second Edition]] rules. Ship stats are presented below, with consent of [[user:atymes|the author]]. | This ship was first created using [[New Traveller|Mongoose Traveller Second Edition]] rules. Ship stats are presented below, with consent of [[user:atymes|the author]]. | ||
<pre> | <pre> | ||
− | Stage-class far trader, TL- | + | Stage-class far trader, TL-11 |
− | Maintenance: 2, | + | Maintenance: 2,168 credits/month |
− | MCr: 26. | + | MCr: 26.015 |
− | Excess power (not counting j-drive or fuel processor): 0 | + | Excess power (not counting j-drive or fuel processor): 0.5 |
Crew: pilot, astrogator, gunner | Crew: pilot, astrogator, gunner | ||
System____________________________________tons__MCr____power | System____________________________________tons__MCr____power | ||
Line 11: | Line 11: | ||
Budget jump-2 drive (energy inefficient)__10____11.25__26 | Budget jump-2 drive (energy inefficient)__10____11.25__26 | ||
Thrust-2 maneuver drive___________________2_____4______20 | Thrust-2 maneuver drive___________________2_____4______20 | ||
− | Fusion power | + | Fusion power plant (3*energy efficient)___3.5___2.625__-45.5 |
Fuel (jump-2 + 4 weeks' operation)________21____0______0 | Fuel (jump-2 + 4 weeks' operation)________21____0______0 | ||
Fuel processors (20 tons/day)_____________1_____0.05___1 | Fuel processors (20 tons/day)_____________1_____0.05___1 | ||
Line 20: | Line 20: | ||
Basic sensors_____________________________0_____0______0 | Basic sensors_____________________________0_____0______0 | ||
Single-mount turret laser drill___________1_____0.35___5 | Single-mount turret laser drill___________1_____0.35___5 | ||
− | + | Cargo_____________________________________36.5__0______0 | |
− | Computer/ | + | Computer/10/bis___________________________0_____0.24___0 |
− | Software: | + | Software: Maneuver________________________0_____0______0 |
− | Software: | + | Software: Library_________________________0_____0______0 |
− | Software: | + | Software: Jump Control/2__________________0_____0.2____0 |
</pre> | </pre> | ||
− | Having a Computer/10 instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty. | + | Having a Computer/10/bis instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty. |
− | Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 if the plot requires a tagalong NPC). | + | Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them a ship with enough life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 with double occupancy, such as if the plot requires a tagalong NPC). |
Revision as of 21:56, 27 December 2020
Stage class Far Trader
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.
Stage-class far trader, TL-11 Maintenance: 2,168 credits/month MCr: 26.015 Excess power (not counting j-drive or fuel processor): 0.5 Crew: pilot, astrogator, gunner System____________________________________tons__MCr____power Sphere light hull (Hull 36)_______________-100__4______20 Budget jump-2 drive (energy inefficient)__10____11.25__26 Thrust-2 maneuver drive___________________2_____4______20 Fusion power plant (3*energy efficient)___3.5___2.625__-45.5 Fuel (jump-2 + 4 weeks' operation)________21____0______0 Fuel processors (20 tons/day)_____________1_____0.05___1 Fuel scoops_______________________________0_____1______0 Bridge____________________________________10____0.5____0 3 staterooms______________________________12____1.5____0 Common area_______________________________3_____0.3____0 Basic sensors_____________________________0_____0______0 Single-mount turret laser drill___________1_____0.35___5 Cargo_____________________________________36.5__0______0 Computer/10/bis___________________________0_____0.24___0 Software: Maneuver________________________0_____0______0 Software: Library_________________________0_____0______0 Software: Jump Control/2__________________0_____0.2____0
Having a Computer/10/bis instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty.
Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them a ship with enough life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 with double occupancy, such as if the plot requires a tagalong NPC).