Difference between revisions of "Stage class Far Trader/meta"

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(Beginning 3I, and thus Stage, is TL11 not TL12.)
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This ship was first created using [[New Traveller|Mongoose Traveller Second Edition]] rules. Ship stats are presented below, with consent of [[user:atymes|the author]].
 
This ship was first created using [[New Traveller|Mongoose Traveller Second Edition]] rules. Ship stats are presented below, with consent of [[user:atymes|the author]].
 
<pre>
 
<pre>
Stage-class far trader, TL-12
+
Stage-class far trader, TL-11
Maintenance: 2,193 credits/month
+
Maintenance: 2,168 credits/month
MCr: 26.31
+
MCr: 26.015
Excess power (not counting j-drive or fuel processor): 0
+
Excess power (not counting j-drive or fuel processor): 0.5
 
Crew: pilot, astrogator, gunner
 
Crew: pilot, astrogator, gunner
 
System____________________________________tons__MCr____power
 
System____________________________________tons__MCr____power
Line 11: Line 11:
 
Budget jump-2 drive (energy inefficient)__10____11.25__26
 
Budget jump-2 drive (energy inefficient)__10____11.25__26
 
Thrust-2 maneuver drive___________________2_____4______20
 
Thrust-2 maneuver drive___________________2_____4______20
Fusion power plant________________________3_____3______-45
+
Fusion power plant (3*energy efficient)___3.5___2.625__-45.5
 
Fuel (jump-2 + 4 weeks' operation)________21____0______0
 
Fuel (jump-2 + 4 weeks' operation)________21____0______0
 
Fuel processors (20 tons/day)_____________1_____0.05___1
 
Fuel processors (20 tons/day)_____________1_____0.05___1
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Basic sensors_____________________________0_____0______0
 
Basic sensors_____________________________0_____0______0
 
Single-mount turret laser drill___________1_____0.35___5
 
Single-mount turret laser drill___________1_____0.35___5
Cargo_____________________________________37____0______0
+
Cargo_____________________________________36.5__0______0
Computer/10_______________________________0_____0.16___0
+
Computer/10/bis___________________________0_____0.24___0
Software: maneuver________________________0_____0______0
+
Software: Maneuver________________________0_____0______0
Software: library_________________________0_____0______0
+
Software: Library_________________________0_____0______0
Software: jump control/2__________________0_____0.2____0
+
Software: Jump Control/2__________________0_____0.2____0
 
</pre>
 
</pre>
Having a Computer/10 instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty.
+
Having a Computer/10/bis instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty.
  
Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 if the plot requires a tagalong NPC).
+
Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them a ship with enough life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 with double occupancy, such as if the plot requires a tagalong NPC).

Revision as of 21:56, 27 December 2020

Stage class Far Trader
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.

Stage-class far trader, TL-11
Maintenance: 2,168 credits/month
MCr: 26.015
Excess power (not counting j-drive or fuel processor): 0.5
Crew: pilot, astrogator, gunner
System____________________________________tons__MCr____power
Sphere light hull (Hull 36)_______________-100__4______20
Budget jump-2 drive (energy inefficient)__10____11.25__26
Thrust-2 maneuver drive___________________2_____4______20
Fusion power plant (3*energy efficient)___3.5___2.625__-45.5
Fuel (jump-2 + 4 weeks' operation)________21____0______0
Fuel processors (20 tons/day)_____________1_____0.05___1
Fuel scoops_______________________________0_____1______0
Bridge____________________________________10____0.5____0
3 staterooms______________________________12____1.5____0
Common area_______________________________3_____0.3____0
Basic sensors_____________________________0_____0______0
Single-mount turret laser drill___________1_____0.35___5
Cargo_____________________________________36.5__0______0
Computer/10/bis___________________________0_____0.24___0
Software: Maneuver________________________0_____0______0
Software: Library_________________________0_____0______0
Software: Jump Control/2__________________0_____0.2____0

Having a Computer/10/bis instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty.

Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them a ship with enough life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 with double occupancy, such as if the plot requires a tagalong NPC).