Difference between revisions of "Stage Effects"

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== References & Contributors ([[Sources]]) ==
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|S1= {{Ludography cite|name= T5 Core Rules |page= 190-196}}
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|S2= [[Traveller Wiki Editorial Team]]
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|S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
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{{LE|Economy|Industry|Metric|Technology|Terminology}}
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Revision as of 15:19, 17 July 2020

Technology Level Stages

Tech Level Stages describe locations in the long term cycle of technological development. For example:

Technology Level Stages
# Stage Definition TL Mod Remarks (Timeliness)
1. Experimental Technology Experimental is handmade by inventors excited about the potential of a new technology, usually one-of-a-kind, and often dangerous and unreliable. [1] -3 Not mature technology. Theoretical research and development item-invention. May not work well. Unreliable. Far ahead of its time. [2]
2. Prototype Technology Prototype is the first step before early mass production. There are perhaps a dozen examples of any one prototype. [3] -2 Immature technology. Prototype of applied science research and development item. Somewhat ahead of its time. [4]
3. Early Technology Early is the first mass-produced design, before the technology has been completely refined. [5] -1 Premature technology. Market test item in early manufacturing. Slightly ahead of its time. [6]
4. Basic Technology Basic is a cheaper, bulkier, less-featured version of the standard item. [7] +/- 0 Early technology. Early and older version of contemporary technology. May lack features normally expected by consumers. No frills item. [8]
5. Standard Technology Standard is the version with the expected features for the technology when it is mature and stable. [9] +/- 0 Developed technology. Newer and more miniaturized version of contemporary technology. Has all of the standard bells and whistles. May be missing advanced or luxury features. [10]
6. Alternate Technology Alternate is a rethinking of the application of technology, often emphasizing different results or outputs. [11] +/- 0 Alternate technology. Manufactured item using different resources or components. Often in response to a shortage or boycott. [12]
7. Improved Technology Improved is the implementation of additional features. [13] +1 Improved technology. Manufactured item in its next variation taking advantage of learned lessons and customer feedback. [14]
8. Modified Technology Modified is a specialized version created in response to specific needs. [15] +2 Modified technology. Manufactured item that has become more specialized to suit what is often a niche market or specialized end user. New application of applied technology. Economy of scope. [16]
9. Generic Technology Generic is an equivalent to the standard version produced at lower cost using higher tech level manufacturing capabilities. [17] +2 Generic technology. Manufactured item that has become cheaper due to improved technology, production efficiency, manufacturing effectiveness, economies of scale, economies of density, etc. [18]
10. Advanced Technology Advanced has significant capabilities added. [19] +3 Advanced technology. Deluxe or luxury item, often with improved capabilities, ergonomics, or luxury prestige features. [20]
11. Ultimate Technology Ultimate implements significant improvements learned over the life cycle of the product. [21] +4 Ultimate technology. The ultimate technological evolution of an item taking advantage of long periods of use and development. Last possible stage before a new technology supersedes it.[22]
12. Beyond Ultimate Technology Beyond Ultimate is a new technology. [23] +5 Beyond Ultimate technology. These items are more capable than the technology of the user society can independently produce or understand. This may be a reverse engineered artifact from a more advanced society. Far ahead of its time. Not mature technology. Will soon become an experimental item (Stage #1.) as the adopting society attempts to learn from it. Potentially very dangerous. [24]


References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  2. Information provided to the library by Maksim-Smelchak
  3. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  4. Information provided to the library by Maksim-Smelchak
  5. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  6. Information provided to the library by Maksim-Smelchak
  7. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  8. Information provided to the library by Maksim-Smelchak
  9. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  10. Information provided to the library by Maksim-Smelchak
  11. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  12. Information provided to the library by Maksim-Smelchak
  13. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  14. Information provided to the library by Maksim-Smelchak
  15. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  16. Information provided to the library by Maksim-Smelchak
  17. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  18. Information provided to the library by Maksim-Smelchak
  19. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  20. Information provided to the library by Maksim-Smelchak
  21. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  22. Information provided to the library by Maksim-Smelchak
  23. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  24. Information provided to the library by Maksim-Smelchak