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Create the page "Systems" on this wiki! See also the search results found.
- 935 bytes (104 words) - 19:07, 22 June 2020
- 933 bytes (104 words) - 20:15, 21 June 2020
- 912 bytes (104 words) - 20:24, 27 July 2020
- ** Various systems and worlds. *[[Dunea Main]] - 56 Systems10 KB (1,193 words) - 22:26, 9 March 2021
- The Alasim Cluster contains 6 systems and lies within [[Alasim Subsector]] in [[Halcyon Sector]]. It is named for1,015 bytes (134 words) - 03:28, 25 September 2017
- 266 monostellar systems, 159 binary systems, ten trinary systems, and no systems with four or more stars.7 KB (840 words) - 16:58, 8 September 2019
- The following systems and worlds can be found within this area: ** Various member systems and worlds.3 KB (327 words) - 07:33, 14 June 2020
- == Worlds, Systems & Sectors (Political [[Astrography]]) == The following systems and worlds can be found within this area:5 KB (536 words) - 21:34, 23 April 2018
- ...the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).1 KB (115 words) - 17:04, 12 September 2020
- Stellar density fluctuates across this [[sector]], with the occurrence of systems at its densest across the center subsectors from rim-spinward to core-trail ** Various member systems and worlds.6 KB (757 words) - 22:52, 31 August 2020
- 3 KB (352 words) - 21:41, 11 October 2019
- 17 monostellar systems, seven binary systems, one trinary system, and no systems with four or more stars.6 KB (877 words) - 15:02, 8 September 2019
- 3 KB (375 words) - 08:48, 13 June 2020
- 3 KB (375 words) - 08:48, 13 June 2020
- 3 KB (346 words) - 21:40, 11 October 2019
- 19 monostellar systems, eight binary systems, one trinary system, and 22 of the 29 systems (75%) have native gas giants.5 KB (656 words) - 14:47, 8 September 2019
- 936 bytes (105 words) - 15:42, 27 July 2020
- 913 bytes (103 words) - 21:20, 27 June 2020
- 926 bytes (105 words) - 22:21, 29 June 2020
- 929 bytes (105 words) - 22:39, 29 June 2020
- |footnote = For use with classic 2d6 sci-fi RPG systems ...elict]] ship, or need a pre-purchase inspection? Try this chart of damaged systems and repair estimates.3 KB (354 words) - 18:01, 20 January 2019
- ...ulated and totally undeveloped wilderness. As far as is known, none of its systems have ever been visited by starfaring [[sophont]]s. ...e are very probably unknown [[NIL]]s among its many unnamed and unexplored systems.4 KB (501 words) - 17:55, 11 November 2019
- 3 KB (342 words) - 19:30, 17 October 2019
- ...Mobile Phone|Mobile Phone]] is a ubiquitous feature of the [[Campaign:NHNE/Systems/New Earth|New Earth]].1 KB (158 words) - 08:24, 24 November 2020
- ...ulated and totally undeveloped wilderness. As far as is known, none of its systems have ever been visited by starfaring [[sophont]]s. ...e are very probably unknown [[NIL]]s among its many unnamed and unexplored systems.4 KB (499 words) - 17:29, 11 November 2019
- ...used aboard space stations and generation ships. Since Type V life support systems are miniature ecosystems, they are vulnerable to sudden changes in populati ...d. At this level larger animals can be incorpoprated into the evironmental systems. This level is usually only found on the largest space stations or on domed3 KB (477 words) - 12:51, 2 April 2019
- |footnote = For use with classic 2d6 sci-fi RPG systems ...erelict ship, or need a pre-purchase inspection? Try this chart of damaged systems and repair estimates.3 KB (352 words) - 19:28, 3 July 2020
- |footnote = For use with classic 2d6 sci-fi RPG systems ...erelict ship, or need a pre-purchase inspection? Try this chart of damaged systems and repair estimates.3 KB (353 words) - 19:28, 3 July 2020
- |footnote = For use with classic 2d6 sci-fi RPG systems ...erelict ship, or need a pre-purchase inspection? Try this chart of damaged systems and repair estimates.3 KB (353 words) - 19:29, 3 July 2020
- 3 KB (349 words) - 08:57, 25 January 2018
- |caption = Universal Weapon Systems ...ore advanced weapons such as [[shock baton]]s and a range of fairly exotic systems.3 KB (357 words) - 08:47, 16 June 2019
- ...s a continuing struggle for political control of several of the metal-rich systems of the [[Heptad Worlds of Windfleet|Heptad]] within the [[Plavian League]]. ...ed in acquiring a Jump-2 route, which would be possible if two independent systems, {{WorldS|Orcana|Gateway|2105}} and {{WorldS|Tarkaan|Gateway|2107}} could b5 KB (781 words) - 02:09, 15 May 2020
- 3 KB (327 words) - 17:36, 18 October 2018
- 3 KB (349 words) - 21:32, 11 October 2019
- 3 KB (333 words) - 02:07, 26 July 2020
- 3 KB (348 words) - 15:04, 15 May 2019
- 3 KB (351 words) - 21:26, 11 October 2019
- ...n:NHNE/Governments/The Fleet|the fleet]] that arrived from [[Campaign:NHNE/Systems/Sol|Sol]] in [[Campaign:NHNE/Year/000|Year 0]].1 KB (178 words) - 04:20, 16 April 2021
- 910 bytes (103 words) - 16:24, 4 August 2020
- 908 bytes (103 words) - 16:24, 4 August 2020
- The following systems and worlds can be found within this area: ** Various member systems and worlds.3 KB (348 words) - 23:31, 27 September 2018
- 3 KB (344 words) - 13:04, 2 February 2018
- The [[Daprolix Juncture of Suns]] is an interstellar state composed of 3 systems beyond the [[Rimward]] borders of the [[Solomani Confederation]], in the [[3 KB (351 words) - 03:53, 25 November 2018
- 3 KB (348 words) - 21:31, 11 October 2019
- 970 bytes (112 words) - 15:28, 20 October 2019
- 300 monostellar systems, 161 binary systems, 15 trinary systems, and no systems with four or more stars.7 KB (821 words) - 16:59, 8 September 2019
- 3 KB (342 words) - 09:03, 19 October 2019
- |footnote = For use with classic 2d6 sci-fi RPG systems ...erelict ship, or need a pre-purchase inspection? Try this chart of damaged systems and repair estimates.3 KB (352 words) - 19:27, 3 July 2020
- 3 KB (354 words) - 12:35, 23 November 2017
- Subsector P of [[Divide Sector]]. Esser Subsector contains 9 systems with a total population of 4.47 million Sophonts. It is named for the prima3 KB (328 words) - 08:53, 31 August 2018