Smallcraft

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Small Craft: Vessels under a hundred tons are considered to be small craft. [1]

Slow-Pinnace-WH-Keith-MT-Imp-Encyclo-Pg-35 03-July-2018a.jpg

Library Data Referral Tree

Please refer to the following AAB Library Data for more information:
Starship:

  • Speed of Travel

  • Description (Specifications)

    Each small craft design is intended to be as useful as possible. As a result, smallcraft descriptions cover the basic performance of the craft, and indicates price, crew, and other details. Each craft also has a feature called excess space: this interior tonnage may be used by the purchaser for a wide variety of purposes. In effect, when the craft is procured, it is customized by the purchaser for some specific use. Any fitting or combination of fittings available may be specified for a standard design small craft. The prices, however, are ignored, and are considered to be included in the standard design price. [1]

    Shuttling between planets, small non-starships run errands, make deliveries. and generally do much of the dirty work that larger craft can't or won't do. Small craft displace less than 100 dtons and are thus incapable of interstellar flight.

    Naval Ship Synopsis by Size-Role

    These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [2]

    Ship Classification by Size
    # Type Tonnage Examples Remarks
    1. Smallcraft 0 to 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
    2. Spacecraft 100 tons or larger Spacecraft are in-system vessels, lacking interstellar drives.
    3. Adventure Class Ships (ACS) 100 to 2,499 tons Adventure Class ships are usually jump-capable.
    • They serve many roles including customs, patrol, planetary defense, tramp freighters, etc.
    4. Battle Class Ships (BCS) 2,500 to about 1,000,000 tons Battle Class ships are warships. They are usually jump-capable.
    • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
    5. World Class Ships (WCS) Larger than 1,000,000 tons Loeskalth planetoid generation ship. World Class ships are beyond expensive and represent suprapolity-level investment.
    • They take many years to build.
    • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
    • Operational staff are typically residents as much as crew.
    • These ships are interacted with as worlds or events, rather than ships.

    Escort Combatants (Secondary) - The Lightcraft Hierarchy

    A number of smallcraft and ACS combatants exist:

    1. Smallcraft (F or U) (0 to 99 tons)
    2. Bigcraft (W or Other) (100 or larger tons)
    3. Escort (E) (100 to 2,499 tons)
      1. Brig (EB) (100 to 2,499 tons)
      2. Close Escort (EC) (100 to 2,499 tons)
      3. Frigate (EF) (100 to 2,499 tons)
      4. Corvette (EG) (100 to 2,499 tons)
      5. Sloop (ES) (100 to 2,499 tons)
    4. Destroyer (D) (2,500 or larger tons)


    History & Background (Dossier)

    There are eight standard designs available; each design plan is available for Cr100. All take approximately twelve months to build. All are streamlined, and can enter atmospheres. All can operate with unrefined fuel; they have fuel scoops which allow them to skim fuel from a gas giant. [1]

    Standard plans are available for the following small craft:

    1. 10-ton Fighter
    2. 20-ton Launch
    3. 30-ton Ship's Boat
    4. 30-ton Slow Boat
    5. 40-ton Pinnace
    6. 40-ton Slow Pinnace
    7. 50-ton Cutter
    8. 95-ton Shuttle

    References & Contributors (Sources)

    This article has metadata.
    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
    1. 1.0 1.1 1.2 Marc Miller. Starships (Game Designers Workshop, 1977), 17.
    2. Information provided to the library by Ronald B. Kline, Jr.