Skkyhrk (world)

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Skkyhrk/Hikaru (Amdukan 2213)
Classic Era (1116)
A975ACA-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
PopulationA High (10 billion)
GovernmentC Charismatic Oligarchy
LawA Extreme Law (no weapons)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary F4 V M6 V
Planetoid Belts 3
Gas Giants 5

Skkyhrk is a high-population, industrial world with a billion or more sophonts in population size.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
  • This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
  • It is a member of the Hhkar Sphere in the Hikaru Subsector of Amdukan Sector.
  • This world has a nearby Naval Base, usually associated with military starships.
  • This world has a nearby Military Base, usually associated with military ground forces.
  • This world was once known as Urinir.
  • This world has a direct colony at Hrkuka.

Description (Astrography & Planetology)

The taint in the atmosphere is made up of sulphur compounds, and comprises roughly 10% of the atmosphere; this makes it more suitable for the Hhkar than for Human or Vargr.

Binary Solar System

Skkyhrk Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Skkyhrk

F4 V

Primary Main Sequence 1.38 6550 - 6670 3.08729
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1
Orbit #  * 0 4 2 6
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Skkyhrk

M6 V

Secondary Main Sequence 0.102 2740 - 2810 0.00034
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0006 0.0015 0.02 - 0.04 0.06 0.6
Orbit #  *  *  *  * 2

History & Background (Dossier)

Skkyhrk is the capital of the Hhkar Sphere. The planet was renamed (or, according to them, restored to its original name) after the Hhkar invasion of -222; the planet had been known since the days of the Vilani Imperium as Urinir, a backwater world of the Vilani Imperium known only for its pyramid ruins (now known to have been built by the Hhkar before they left the planet 10,000 years ago).

World Starport (St)

Skkyhrk has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)

10 billion

World Technology Level (T)

Skkyhrk possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)

Skkyhrk is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will have better rules of succession and may last longer or may transition to a non-charismatic dictatorship.

The Nhroossrt ssaaahk is dominant here.

World Law (L)

Skkyhrk has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).

World Culture

Hhkar society is centered on the ssaaahk, a group of Hhkar with common physical characteristics. Every Hhkar places the needs of his ssaaahk above his own, and obeys without question the orders from the ssaaahk patriarch. Conflict between groups is common, but the interstellar Hhkar government imposes rules and limits on such feuding.

References & Contributors (Sources)

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