Difference between revisions of "Ship's Turret"
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[[File:Ship-Turret-WH-Keith-CT-Starter-Trav-Pg-33 03-July-2018a.jpg|right]] | [[File:Ship-Turret-WH-Keith-CT-Starter-Trav-Pg-33 03-July-2018a.jpg|right]] | ||
A [[Ship's Turret]] is a [[weapon]]s mounting built to be attached to a [[hardpoint]] on a [[ship]]. | A [[Ship's Turret]] is a [[weapon]]s mounting built to be attached to a [[hardpoint]] on a [[ship]]. | ||
− | * Fire control equipment is required if weaponry is to be installed. Each installed turret requires one ton of displacement committed for the installation of fire control equipment. {{Page cite|name= Starships|page=14|version=Classic Traveller}} | + | * Fire control equipment is required if weaponry is to be installed. Each installed turret requires one [[ton]] of displacement committed for the installation of [[fire control equipment]]. {{Page cite|name= Starships |page=14 |version=Classic Traveller}} |
* It is a type of [[Ship Equipment]] | * It is a type of [[Ship Equipment]] | ||
− | + | ||
− | Please refer to the following [[AAB]] [[Library Data]] for more information: | + | === Library Data Referral Tree === |
− | + | Please refer to the following [[AAB]] [[Library Data]] for more information: <br> | |
− | + | [[Heavy Weapon]]ry / [[Ship Weapon]]s:'' | |
− | + | * Offensive Technologies | |
− | + | ** [[Naval Weapon]]ry | |
− | + | *** Energy Weapons | |
− | + | *** Guided Weapons | |
− | + | *** Projectile Weapons | |
− | + | ** [[Weapon Mount]]s | |
− | + | *** [[Weapon Battery|Battery]] | |
− | + | *** [[Barbette]] | |
− | + | *** [[Bay]] | |
− | + | *** [[Ship's Hardpoint|Hardpoint]] | |
− | + | *** [[Spinal Mount]]s | |
− | + | *** [[Ship's Turret|Turret]] | |
− | + | ** [[Weapon Type]]s | |
− | + | *** [[DEW]] | |
− | + | *** [[GUW]] | |
− | + | *** [[KEW]] | |
== Description ([[Specifications]]) == | == Description ([[Specifications]]) == | ||
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Turrets and weapons may be altered or retrofitted. For example, a single turret can have its pulse laser replaced by a beam laser when it becomes available; a single turret can be replaced by a triple turret when it becomes available. Weapons for installation in turrets include [[Pulse Laser|pulse]] and [[beam laser]]s, [[missile rack]]s, and [[sandcaster]]s. {{Page cite|name= Starships|page=15|version=Classic Traveller}} | Turrets and weapons may be altered or retrofitted. For example, a single turret can have its pulse laser replaced by a beam laser when it becomes available; a single turret can be replaced by a triple turret when it becomes available. Weapons for installation in turrets include [[Pulse Laser|pulse]] and [[beam laser]]s, [[missile rack]]s, and [[sandcaster]]s. {{Page cite|name= Starships|page=15|version=Classic Traveller}} | ||
+ | |||
+ | === Image Repository === | ||
+ | # [[LSP]]-Model-519-D Turret [[Fire Control Station]]. <br> [[file: LSP-Model-519-D-Turret Station-T5-Fan-Andy-Bigwood 06-Oct-2019a.jpg]] | ||
=== Selected Turret Types === | === Selected Turret Types === | ||
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! Equipment Type | ! Equipment Type | ||
! Typical Cost ([[Imperial Currency|Cr]]) | ! Typical Cost ([[Imperial Currency|Cr]]) | ||
− | ! [[Ton]]nage ( | + | ! [[Ton]]nage (Volume) |
! Remarks | ! Remarks | ||
|- | |- | ||
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* One [[hardpoint]] is available per 100 [[ton]]s of [[hull]] volume. | * One [[hardpoint]] is available per 100 [[ton]]s of [[hull]] volume. | ||
* They are the mounting points for turrets and other shipboard [[Ship Weapon|weapon system]]s. | * They are the mounting points for turrets and other shipboard [[Ship Weapon|weapon system]]s. | ||
+ | * The [[ton]]nage volume of the turret consists of rotator gear, the [[Ship Weapon|weapon]] mounts, [[energy point|power]] transfer systems, [[computer]] linkages, [[Control Panel|control panel]]s, a [[Master Fire Director]], dedicated [[Ship Sensor Suite|sensor arrays]] and [[Communications Equipment|commo]] systems, a [[Fire Control Computer|fire control computer]], additional ammunition and loading equipment as appropriate, a [[gunner]]'s position, and emergency and damage control equipment. | ||
|- | |- | ||
| Single Turret | | Single Turret | ||
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* It is mounted on a [[hardpoint]]. | * It is mounted on a [[hardpoint]]. | ||
|- | |- | ||
− | | | + | | Quad Turret |
− | | [[Cr]]1, | + | | [[Cr]]1,000,000 |
| 1.0 [[ton]] | | 1.0 [[ton]] | ||
− | | | + | | The quad turret is an occasional high firepower turret. |
* It is mounted on a [[hardpoint]]. | * It is mounted on a [[hardpoint]]. | ||
− | |||
|- | |- | ||
|} | |} | ||
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Turrets are an exception to this and are usually "handed off" to [[gunner]]s in order to better coordinate fire operations and take advantage of targets of opportunity. A [[Fire Control Computer]] is still required for effective operation, and independent control can be terminated by the [[ship's computer]] at any point. | Turrets are an exception to this and are usually "handed off" to [[gunner]]s in order to better coordinate fire operations and take advantage of targets of opportunity. A [[Fire Control Computer]] is still required for effective operation, and independent control can be terminated by the [[ship's computer]] at any point. | ||
+ | |||
+ | === Fire Control Limitations & Practice === | ||
+ | A given turret may mount multiple types of weaponry, but the standard fire-control systems are only capable of catering for ''use of one weapon type at a time'' from a given turret{{Page cite|name=Core Rulebook|version=Mongoose Traveller|page=147}}. This makes it preferable for turrets to mount only one weapon type and this configuration is the norm on larger vessels. | ||
+ | |||
+ | Multiple turrets may be linked together to form batteries of a given weapon type. Particularly for beam weapons, this use allows the shots to be spread slightly to cater for the uncertainty of position of distant targets - making a single hit more likely but the damage inflicted by each hit is reduced because part of the salvo firepower is covering other targeting probabilities. | ||
=== Turret Gunner/s === | === Turret Gunner/s === | ||
''[[Gunner]]:'' One [[gunner]] per turret is required on a ship for maximal effectiveness. Armed [[small craft]] require a [[gunner]] in addition to the [[pilot]]. If there is more than one [[gunner]], the most skilled is designated the chief gunner and typically draws 10% more pay. {{Page cite|name= Starships|page=16|version=Classic Traveller}} | ''[[Gunner]]:'' One [[gunner]] per turret is required on a ship for maximal effectiveness. Armed [[small craft]] require a [[gunner]] in addition to the [[pilot]]. If there is more than one [[gunner]], the most skilled is designated the chief gunner and typically draws 10% more pay. {{Page cite|name= Starships|page=16|version=Classic Traveller}} | ||
+ | |||
+ | === Automated Fire === | ||
+ | Some crews will allow a ship (with appropriate software) to engage targets automatically under certain circumstances. This is particularly true of point-defence engagement of incoming missiles. (See [[Gunner Program]]). | ||
+ | |||
+ | ===Pop-Up Turrets=== | ||
+ | Some vessels may recess their turrets into the ship so as to provide better aerodynamics or to hide the fact that the vessel has any turrets at all. Such turrets are known as "Pop-Up" turrets and are generally MCr 1 more expensive than their more normal equivalents. | ||
== References & Contributors ([[Sources]]) == | == References & Contributors ([[Sources]]) == | ||
{{Intermediate}} | {{Intermediate}} | ||
− | |||
{{Sources | {{Sources | ||
− | |S1= {{Ludography cite|name=Starships|page=14-23|version=Classic Traveller}} | + | |S1= {{Ludography cite|name= Starships |page=14-23|version=Classic Traveller}} |
− | |S2= | + | |S2= {{Ludography cite|name= High Guard |page= TBD |version=Classic Traveller}} |
− | |S3= | + | |S3= {{Ludography cite|name= High Guard |page= 111 |version=Mongoose Traveller}} |
− | |S4= | + | |S4= {{Ludography cite|name=High Guard | version=Mongoose 2nd |page=}} |
− | | | ||
|S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | |S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
}} | }} | ||
− | |||
{{LE|Ship Equipment}} | {{LE|Ship Equipment}} | ||
+ | {{LEN|}} |
Latest revision as of 15:52, 10 December 2021
A Ship's Turret is a weapons mounting built to be attached to a hardpoint on a ship.
- Fire control equipment is required if weaponry is to be installed. Each installed turret requires one ton of displacement committed for the installation of fire control equipment. [1]
- It is a type of Ship Equipment
Library Data Referral Tree[edit]
Please refer to the following AAB Library Data for more information:
Heavy Weaponry / Ship Weapons:
- Offensive Technologies
- Naval Weaponry
- Energy Weapons
- Guided Weapons
- Projectile Weapons
- Weapon Mounts
- Weapon Types
- Naval Weaponry
Description (Specifications)[edit]
One turret may be attached to each hardpoint on the ship. When it is attached, one ton for fire control must be allocated. Turrets themselves are available in single, double, and triple mounts which will hold one, two, or three weapons respectively. Prices for turrets and weapons are indicated on the weapons and mounts table, [2]
Turrets and weapons may be altered or retrofitted. For example, a single turret can have its pulse laser replaced by a beam laser when it becomes available; a single turret can be replaced by a triple turret when it becomes available. Weapons for installation in turrets include pulse and beam lasers, missile racks, and sandcasters. [3]
Image Repository[edit]
- LSP-Model-519-D Turret Fire Control Station.
Selected Turret Types[edit]
The most commonly used turrets within Charted Space include:
Ship Weapon Mounts [4] Equipment Type Typical Cost (Cr) Tonnage (Volume) Remarks Hardpoint Cr100,000 None Hardpoints are ubiquitous throughout Charted Space. - One hardpoint is available per 100 tons of hull volume.
- They are the mounting points for turrets and other shipboard weapon systems.
- The tonnage volume of the turret consists of rotator gear, the weapon mounts, power transfer systems, computer linkages, control panels, a Master Fire Director, dedicated sensor arrays and commo systems, a fire control computer, additional ammunition and loading equipment as appropriate, a gunner's position, and emergency and damage control equipment.
Single Turret Cr200,000 1.0 ton The economy turret only holds one piece of equipment, but it is affordable and functional. - It is mounted on a hardpoint.
Double Turret Cr500,000 1.0 ton Double turrets pack more firepower and require more power usage. - It is mounted on a hardpoint.
Triple Turret Cr1,000,000 1.0 ton The triple turret is the most common high firepower turret in regular use. - It is mounted on a hardpoint.
Quad Turret Cr1,000,000 1.0 ton The quad turret is an occasional high firepower turret. - It is mounted on a hardpoint.
NOTE: Other turret types do exist, including larger mounts known as barbettes, weapon bays, and other variations. Vehicles often use customized turrets.
History & Background (Dossier)[edit]
Computer Controls: In almost all cases where the ship's computer can control a given ship function (such as life support), orders fed in at the central bridge computer take precedence over those fed in at local controls. Only if the computer is inoperative will a computer override be ineffective.[5] Some ships have been known to be built with a different system set-up, but this arrangement is commonplace on most vessels within Charted Space. [6]
Turrets are an exception to this and are usually "handed off" to gunners in order to better coordinate fire operations and take advantage of targets of opportunity. A Fire Control Computer is still required for effective operation, and independent control can be terminated by the ship's computer at any point.
Fire Control Limitations & Practice[edit]
A given turret may mount multiple types of weaponry, but the standard fire-control systems are only capable of catering for use of one weapon type at a time from a given turret[7]. This makes it preferable for turrets to mount only one weapon type and this configuration is the norm on larger vessels.
Multiple turrets may be linked together to form batteries of a given weapon type. Particularly for beam weapons, this use allows the shots to be spread slightly to cater for the uncertainty of position of distant targets - making a single hit more likely but the damage inflicted by each hit is reduced because part of the salvo firepower is covering other targeting probabilities.
Turret Gunner/s[edit]
Gunner: One gunner per turret is required on a ship for maximal effectiveness. Armed small craft require a gunner in addition to the pilot. If there is more than one gunner, the most skilled is designated the chief gunner and typically draws 10% more pay. [8]
Automated Fire[edit]
Some crews will allow a ship (with appropriate software) to engage targets automatically under certain circumstances. This is particularly true of point-defence engagement of incoming missiles. (See Gunner Program).
Pop-Up Turrets[edit]
Some vessels may recess their turrets into the ship so as to provide better aerodynamics or to hide the fact that the vessel has any turrets at all. Such turrets are known as "Pop-Up" turrets and are generally MCr 1 more expensive than their more normal equivalents.
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 14-23.
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), TBD.
- Gareth Hanrahan, Dom Mooney. High Guard (Mongoose Publishing, 2008), 111.
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), .
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 14.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 15.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 15.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 23.
- ↑ Jordan Weisman. "Book 2." Adventure Class Ships Volume 1 (1982): 6.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 147.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 16.