Difference between revisions of "Pseudo-Reality Communication"
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− | + | A [[Pseudo-Reality Communication]] device allows communication by a electronically reproduced personality form a flesh and blood sophont. | |
+ | * It is a type of [[Communications Equipment]]. | ||
+ | |||
+ | == Description (Specifications) == | ||
+ | [[Pseudo-Reality Communication]]: Communication via a specially programmed pseudo-reality [[computer]] and available at [[TL-15|tech level-15]]. The computer queries the sender of the message extensively, building up a large database about both the person and the message. It can then act as a stand-in for the sender when delivering the message. The recipient can discuss the message with a computer image of the sender, just as if the sender were physically present. | ||
+ | |||
+ | == History & Background (Dossier) == | ||
+ | No information yet available. | ||
+ | |||
+ | == References & Contributors (Sources) == | ||
+ | {{Intermediate}} | ||
+ | {{Detail}} | ||
+ | {{Sources | ||
+ | |S1= {{Ludography cite|name=The Travellers' Digest 9|page=34|article=Library Data of the Core Sector}} | ||
+ | |S2= {{Ludography cite|name=Encyclopaedia Dagudashaag|page=284}} | ||
+ | |S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Category: Technology]] | ||
+ | {{LEN}} | ||
+ | |||
+ | |||
+ | [[Pseudo Reality Communications]] uses an individual's opinions, information, and orders are transferred to a computer program designed to imitate him. This allows a form of communications which lets the individual "be" in any location without actually going there. | ||
+ | |||
+ | == Description / Specifications == | ||
+ | Pseudo-reality communications take the form of a life-sized, computer-generated holographic image which behaves and communicates in the same manner as its sender. At TL15, it is programmed in only a single area of discussion, such as the commissioning of a specific starship design, through the use of extensive questioning and reaction analysis. | ||
+ | |||
+ | A specific program is required for this (5 spaces, Cr 20 000), and the computer must be linked to a pocket Medical Scanner (for reading the subject's reactions to various questions), a voder, and a holocamera. The questioning takes 10-60 minutes, depending on the complexity of the topic. The final result is a 0.1 data space program which can be run on any computer with an active PR recorder program. The computer then extrapolates from the acquired data and simulates the individual's behaviour. For all intents and purposes it is as though the subject were actually present. | ||
+ | |||
+ | == History & Background / Dossier == | ||
+ | At TL-15, computer technology results in pseudo-reality communications. | ||
+ | |||
+ | Most Type A starports on X-boat routes have pseudo-reality facilities, with message costs double that for X-boat messages. At TL 16, neural probes allow the direct copying of an individual's behaviour and memory patterns. Such data programs can behave exactly as the original in all areas, and take up 3 program spaces. | ||
+ | |||
+ | == References & Contributors / Sources == | ||
+ | {{Intermediate}} | ||
+ | {{Detail}} | ||
+ | {{Sources | ||
+ | |S1= Jackson, Mike: Third Imperium - Issue 11, Vancouver 1988. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{LEN|Technology|Goods}} |
Revision as of 18:31, 14 January 2019
A Pseudo-Reality Communication device allows communication by a electronically reproduced personality form a flesh and blood sophont.
- It is a type of Communications Equipment.
Description (Specifications)
Pseudo-Reality Communication: Communication via a specially programmed pseudo-reality computer and available at tech level-15. The computer queries the sender of the message extensively, building up a large database about both the person and the message. It can then act as a stand-in for the sender when delivering the message. The recipient can discuss the message with a computer image of the sender, just as if the sender were physically present.
History & Background (Dossier)
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Citation Missing - The Travellers' Digest 9
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 284.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Pseudo Reality Communications uses an individual's opinions, information, and orders are transferred to a computer program designed to imitate him. This allows a form of communications which lets the individual "be" in any location without actually going there.
Description / Specifications
Pseudo-reality communications take the form of a life-sized, computer-generated holographic image which behaves and communicates in the same manner as its sender. At TL15, it is programmed in only a single area of discussion, such as the commissioning of a specific starship design, through the use of extensive questioning and reaction analysis.
A specific program is required for this (5 spaces, Cr 20 000), and the computer must be linked to a pocket Medical Scanner (for reading the subject's reactions to various questions), a voder, and a holocamera. The questioning takes 10-60 minutes, depending on the complexity of the topic. The final result is a 0.1 data space program which can be run on any computer with an active PR recorder program. The computer then extrapolates from the acquired data and simulates the individual's behaviour. For all intents and purposes it is as though the subject were actually present.
History & Background / Dossier
At TL-15, computer technology results in pseudo-reality communications.
Most Type A starports on X-boat routes have pseudo-reality facilities, with message costs double that for X-boat messages. At TL 16, neural probes allow the direct copying of an individual's behaviour and memory patterns. Such data programs can behave exactly as the original in all areas, and take up 3 program spaces.
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jackson, Mike: Third Imperium - Issue 11, Vancouver 1988.