Difference between revisions of "Population/summary"
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{|class="wikitable" | {|class="wikitable" | ||
− | | | + | !colspan="3"| Population Codes (AC) Classifications -> Summary Synopsis Paragraphs |
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! Pop Code | ! Pop Code | ||
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| 0 | | 0 | ||
− | | '''World''' <section begin="0"/>has | + | | '''World''' <section begin="0"/>has no population (...zero [[sophont]]s). It is devoid of a known [[sophont]] population. |
* It may still possess non-[[sophont]]ic [[lifeform]]s, which is to say [[creature]]s. | * It may still possess non-[[sophont]]ic [[lifeform]]s, which is to say [[creature]]s. | ||
− | * It is a [[Barren World]].<section end="0"/> | + | * It may even have or had devolved or atavistic [[lifeform]]s that might have once been [[tool]]-users and makers. |
+ | * It is a [[Barren World]].[[Category:Uninhabited worlds]]<section end="0"/> | ||
| [[Barren World]] | | [[Barren World]] | ||
|- | |- | ||
| 1 | | 1 | ||
− | | '''World''' <section begin="1"/>has a 1 to 99 numbered [[sophont]] population. | + | | '''World''' <section begin="1"/>has a 1 to 99 numbered [[sophont]] population (ones to tens). |
* On most worlds, this population would be too low to sustain itself without significant outside assistance. | * On most worlds, this population would be too low to sustain itself without significant outside assistance. | ||
* This may represent a transient population such as the crew of a few [[starship]]s, the final survivors of a dying colony, an advance team setting up to receive colonists, or a small [[outpost]] where establishing a colony is not the primary objective.<section end="1"/> | * This may represent a transient population such as the crew of a few [[starship]]s, the final survivors of a dying colony, an advance team setting up to receive colonists, or a small [[outpost]] where establishing a colony is not the primary objective.<section end="1"/> | ||
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|- | |- | ||
| 2 | | 2 | ||
− | | '''World''' <section begin="2"/>has population of 100 to 999 [[sophont]]s. | + | | '''World''' <section begin="2"/>has population of 100 to 999 [[sophont]]s (hundreds). |
* On most worlds, this population would be too low to sustain itself without moderate outside assistance. | * On most worlds, this population would be too low to sustain itself without moderate outside assistance. | ||
* This may represent a large transient population such as the crew of a fleet of [[starship]]s, the dwindling remnants of a dying [[colony]], a construction team building a new colony, or an [[outpost]] that could evolve into a [[colony]]. <section end="2"/> | * This may represent a large transient population such as the crew of a fleet of [[starship]]s, the dwindling remnants of a dying [[colony]], a construction team building a new colony, or an [[outpost]] that could evolve into a [[colony]]. <section end="2"/> | ||
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|- | |- | ||
| 3 | | 3 | ||
− | | '''World''' <section begin="3"/>has 1,000 | + | | '''World''' <section begin="3"/>has a population of 1,000 to 9,999 [[sophont]]s (thousands). |
* On most worlds, this population would be too low to sustain itself without a little outside assistance. | * On most worlds, this population would be too low to sustain itself without a little outside assistance. | ||
* This may represent the home base of a sizable but mostly transient population such as the base of a major [[starship]] expedition, the last generation of a dying colony, the first generation of a new colony, or a large [[outpost]] that will probably evolve into a colony if not stopped.<section end="3"/> | * This may represent the home base of a sizable but mostly transient population such as the base of a major [[starship]] expedition, the last generation of a dying colony, the first generation of a new colony, or a large [[outpost]] that will probably evolve into a colony if not stopped.<section end="3"/> | ||
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|- | |- | ||
| 4 | | 4 | ||
− | | '''World''' <section begin="4"/>has 10,000 | + | | '''World''' <section begin="4"/>has a population of 10,000 to 99,999 [[sophont]]s (tens of thousands). |
* This is a [[Nonindustrial World]], too small to support the complete chain of production of most [[good]]s from start to finish. | * This is a [[Nonindustrial World]], too small to support the complete chain of production of most [[good]]s from start to finish. | ||
* Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.<section end="4"/> | * Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.<section end="4"/> | ||
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|- | |- | ||
| 5 | | 5 | ||
− | | '''World''' <section begin="5"/>has 100,000 | + | | '''World''' <section begin="5"/>has a population of 100,000 to 999,999 [[sophont]]s (hundreds of thousands). |
* This is a [[Nonindustrial World]], too small to support the complete chain of production of most [[good]]s from start to finish. | * This is a [[Nonindustrial World]], too small to support the complete chain of production of most [[good]]s from start to finish. | ||
* Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.<section end="5"/> | * Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.<section end="5"/> | ||
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|- | |- | ||
| 6 | | 6 | ||
− | | '''World''' <section begin="6"/>has 1,000,000 | + | | '''World''' <section begin="6"/>has a population of 1,000,000 to 9,999,999 [[sophont]]s (millions). |
* This is a [[Nonindustrial World]], too small to support the complete chain of production of most [[good]]s from start to finish. | * This is a [[Nonindustrial World]], too small to support the complete chain of production of most [[good]]s from start to finish. | ||
* Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.<section end="6"/> | * Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.<section end="6"/> | ||
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|- | |- | ||
| 7 | | 7 | ||
− | | '''World''' <section begin="7"/>has 10,000,000 | + | | '''World''' <section begin="7"/>has a population of 10,000,000 to 99,999,999 [[sophont]]s (tens of millions). <section end="7"/> |
| | | | ||
|- | |- | ||
| 8 | | 8 | ||
− | | '''World''' <section begin="8"/>has 100,000,000 | + | | '''World''' <section begin="8"/>has a population of 100,000,000 to 999,999,999 [[sophont]]s (hundreds of millions). <section end="8"/> |
| | | | ||
|- | |- | ||
| 9 | | 9 | ||
− | | '''World''' <section begin="9"/>has 1,000,000,000 | + | | '''World''' <section begin="9"/>has a population of 1,000,000,000 to 9,999,999,999 [[sophont]]s (billions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s.<section end="9"/> | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s.<section end="9"/> | ||
| | | | ||
|- | |- | ||
| A | | A | ||
− | | '''World''' <section begin="A"/>has 10,000,000,000 | + | | '''World''' <section begin="A"/>has a population of 10,000,000,000 to 99,999,999,999 [[sophont]]s (tens of billions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s.<section end="A"/> | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s.<section end="A"/> | ||
| This is the largest that most worlds in [[Charted Space]] get. | | This is the largest that most worlds in [[Charted Space]] get. | ||
|- | |- | ||
| B | | B | ||
− | | '''World''' <section begin="B"/>has 100,000,000,000 | + | | '''World''' <section begin="B"/>has a population of 100,000,000,000 to 999,999,999,999 [[sophont]]s (hundreds of billions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | ||
* Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="B"/> | * Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="B"/> | ||
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|- | |- | ||
| C | | C | ||
− | | '''World''' <section begin="C"/>has 1,000,000,000,000 | + | | '''World''' <section begin="C"/>has a population of 1,000,000,000,000 to 9,999,999,999,999 [[sophont]]s (trillions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | ||
* Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="C"/> | * Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="C"/> | ||
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|- | |- | ||
| D | | D | ||
− | | '''World''' <section begin="D"/>has 10,000,000,000,000 | + | | '''World''' <section begin="D"/>has a population of 10,000,000,000,000 to 99,999,999,999,999 [[sophont]]s (tens of trillions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | ||
* Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="D"/> | * Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="D"/> | ||
− | | Code from T5. | + | | Code from T5. TBD if any exist in [[Charted Space]] |
|- | |- | ||
| E | | E | ||
− | | '''World''' <section begin="E"/>has 100,000,000,000,000 | + | | '''World''' <section begin="E"/>has a population of 100,000,000,000,000 to 999,999,999,999,999 [[sophont]]s (hundreds of trillions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | ||
* Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="E"/> | * Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="E"/> | ||
− | | Code from T5. | + | | Code from T5. TBD if any exist in [[Charted Space]] |
|- | |- | ||
| F | | F | ||
− | | '''World''' <section begin="F"/>has 1,000,000,000,000,000 | + | | '''World''' <section begin="F"/>has a population of 1,000,000,000,000,000 to 9,999,999,999,999,999 [[sophont]]s (quadrillions). |
* [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | * [[High Population World]]s like this tend to have huge consumer markets, which make them very desirable to [[merchant]]s and [[merchant vessel]]s. | ||
* Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="F"/> | * Worlds with this many [[sophont]]s are extremely rare, and can easily account for the majority of a sector's population.<section end="F"/> | ||
− | | Code from T5. | + | | Code from T5. TBD if any exist in [[Charted Space]] |
|- | |- | ||
|} | |} |
Revision as of 16:42, 28 June 2020
Population Classifications -> Summary Synopsis Paragraphs
Population Codes (AC) Classifications -> Summary Synopsis Paragraphs | ||
---|---|---|
Pop Code | Statement (Summary Synopsis Paragraph) | Remarks |
0 | World has no population (...zero sophonts). It is devoid of a known sophont population. | Barren World |
1 | World has a 1 to 99 numbered sophont population (ones to tens).
|
|
2 | World has population of 100 to 999 sophonts (hundreds).
|
|
3 | World has a population of 1,000 to 9,999 sophonts (thousands).
|
|
4 | World has a population of 10,000 to 99,999 sophonts (tens of thousands).
|
|
5 | World has a population of 100,000 to 999,999 sophonts (hundreds of thousands).
|
|
6 | World has a population of 1,000,000 to 9,999,999 sophonts (millions).
|
|
7 | World has a population of 10,000,000 to 99,999,999 sophonts (tens of millions). | |
8 | World has a population of 100,000,000 to 999,999,999 sophonts (hundreds of millions). | |
9 | World has a population of 1,000,000,000 to 9,999,999,999 sophonts (billions).
|
|
A | World has a population of 10,000,000,000 to 99,999,999,999 sophonts (tens of billions).
|
This is the largest that most worlds in Charted Space get. |
B | World has a population of 100,000,000,000 to 999,999,999,999 sophonts (hundreds of billions).
|
A few examples, mostly in Aslan Hierate space. |
C | World has a population of 1,000,000,000,000 to 9,999,999,999,999 sophonts (trillions).
|
Yaskoyloyt (world), possibly a few others. |
D | World has a population of 10,000,000,000,000 to 99,999,999,999,999 sophonts (tens of trillions).
|
Code from T5. TBD if any exist in Charted Space |
E | World has a population of 100,000,000,000,000 to 999,999,999,999,999 sophonts (hundreds of trillions).
|
Code from T5. TBD if any exist in Charted Space |
F | World has a population of 1,000,000,000,000,000 to 9,999,999,999,999,999 sophonts (quadrillions).
|
Code from T5. TBD if any exist in Charted Space |