Population
The Population code from the Universal World Profile is the order of magnitude of number of sophonts inhabiting the system. The population is represented on a logarithmic scale, with the population digit showing the number of zeros in the population number.
Population Codes | ||||||||
---|---|---|---|---|---|---|---|---|
Code | Description | Population (where P is the population multiplier) | ||||||
0 | None | 0 | ||||||
1 | Low | 1 to 99 (P0) | ||||||
2 | Low | 100 to 999 (P00) | ||||||
3 | Low | 1,000 to 9,999 (P,000) | ||||||
4 | Moderate | 10,000 to 99,999 (P0,000) | ||||||
5 | Moderate | 100,000 to 999,999 (P00,000) | ||||||
6 | Moderate | 1 Million to just under 10 Million (P,000,000) | ||||||
7 | Moderate | 10 Million to just under 100 Million (P0,000,000) | ||||||
8 | Pre-High | 100 Million to just under 1 Billion (P00,000,000) | ||||||
9 | High | 1 Billion to just under 10 Billion (P,000,000,000) | ||||||
A | High | 10 Billion to just under 100 Billion (P0,000,000,000) | ||||||
B | High | 100 Billion to just under 1 Trillion (P00,000,000,000) | ||||||
C | Very High | 1 Trillion to just under 10 Trillion (P,000,000,000,000) |
Population multiplier
The Population Multiplier digit of the "PBG" gives the first digit of the population number. The total population of a system will be: population multiplier times 10 to the power of population code.
For example, Roup (Spinward Marches 2007) has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x109 people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion.
Population trade codes
There are four Trade Classification codes associated with the population level of a world
- Ba - Barren
- The system has no population and no evidence of ever being inhabited.
- Di - Die Back
- The system has no population, but there is evidence of previous habitation.
- Lo - Low population
- As on the table above, the world has a population between 1 and 10,000 sophonts.
- Ni - Non-industrial
- As the medium population on the table above, the system has a population between 10,000 and 10 million.
- Ph - Pre-high population
- The system has a population between 100 million and 1 billion
- Hi - High population
- Per the table above, the system has a population over 1 billion sophonts.
See also
Universal world profile
- Main world
- Hex Number
- Universal World Profile
- Starport (Sp)
- Planetary Size (S)
- Atmosphere (A)
- Hydrosphere (H)
- Population (P)
- Government (G)
- Law Level (L)
- Tech Level (TL)
- Trade classification & Sophont Codes
- Importance Extension (Ix)
- Economic Extension (Ex)
- Cultural Extension (Cx)
- Nobility
- Bases
- Travel Zone
- PBG - Population, Belts, Giants
- P: Population Multiplier
- B: Belts
- G: Gas Giants
- Worlds
- Allegiance Code
- Stellar Data
- COG Sequence
References & Contributors (Sources)
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7,11.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 27,36,37.
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 22,24.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 187-188.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 134,135.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 123.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), .
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 377.
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), .
- Citation Missing - Core Rule Book
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 17,23,25-26.
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science