Difference between revisions of "Population"
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+ | The [[Population]] code from the [[Universal World Profile]] is the order of magnitude of number of [[sophont]]s inhabiting the system. | ||
+ | ==Description== | ||
+ | The [[Population]] code from the [[Universal World Profile]] is the order of magnitude of number of [[sophont]]s inhabiting the system. The population is represented on a logarithmic scale, with the population digit showing the number of zeros in the population number. | ||
− | + | {| class="wikitable sortable" | |
− | + | |- | |
− | + | !colspan="9"| Population Codes | |
− | + | |- | |
− | + | ! Code | |
− | | | + | ! Description |
− | + | ! Population (where P is the population multiplier) | |
− | + | |- | |
− | + | | 0 | |
+ | | None | ||
+ | | 0 | ||
+ | |- | ||
+ | | 1 | ||
+ | | Low | ||
+ | | 1 to 99 (P0) | ||
+ | |- | ||
+ | | 2 | ||
+ | | Low | ||
+ | | 100 to 999 (P00) | ||
+ | |- | ||
+ | | 3 | ||
+ | | Low | ||
+ | | 1,000 to 9,999 (P,000) | ||
+ | |- | ||
+ | | 4 | ||
+ | | Moderate | ||
+ | | 10,000 to 99,999 (P0,000) | ||
+ | |- | ||
+ | | 5 | ||
+ | | Moderate | ||
+ | | 100,000 to 999,999 (P00,000) | ||
+ | |- | ||
+ | | 6 | ||
+ | | Moderate | ||
+ | | 1 Million to just under 10 Million (P,000,000) | ||
+ | |- | ||
+ | | 7 | ||
+ | | Moderate | ||
+ | | 10 Million to just under 100 Million (P0,000,000) | ||
+ | |- | ||
+ | | 8 | ||
+ | | Pre-High | ||
+ | | 100 Million to just under 1 Billion (P00,000,000) | ||
|- | |- | ||
− | | | + | | 9 |
− | | | + | | High |
− | | | + | | 1 Billion to just under 10 Billion (P,000,000,000) |
|- | |- | ||
− | | | + | | A |
− | | | + | | High |
− | |10 to 100 (P0) | + | | 10 Billion to just under 100 Billion (P0,000,000,000) |
|- | |- | ||
− | | | + | | B |
− | | | + | | High |
− | |100 to 1,000 | + | | 100 Billion to just under 1 Trillion (P00,000,000,000) |
|- | |- | ||
− | | | + | | C |
− | | | + | | Very High |
− | |1,000 to 10,000 | + | | 1 Trillion to just under 10 Trillion (P,000,000,000,000) |
+ | |} | ||
+ | |||
+ | === Population multiplier === | ||
+ | The [[Population Multiplier]] digit of the "[[PBG]]" gives the first digit of the population number. The total population of a system will be: population multiplier times 10 to the power of population code. | ||
+ | |||
+ | For example, {{WorldS|Roup|Spinward Marches|2007}} has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x10<sup>9</sup> people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion. | ||
+ | |||
+ | === Population trade codes === | ||
+ | There are four [[Trade Classification]] codes associated with the population level of a world | ||
+ | ; Ba - Barren | ||
+ | : The system has no population and no evidence of ever being inhabited. | ||
+ | ; Di - Die Back | ||
+ | : The system has no population, but there is evidence of previous habitation. | ||
+ | ; Lo - Low population | ||
+ | : As on the table above, the world has a population between 1 and 10,000 sophonts. | ||
+ | ; Ni - Non-industrial | ||
+ | : As the medium population on the table above, the system has a population between 10,000 and 10 million. | ||
+ | ; Ph - Pre-high population | ||
+ | : The system has a population between 100 million and 1 billion | ||
+ | ; Hi - High population | ||
+ | : Per the table above, the system has a population over 1 billion sophonts. | ||
+ | |||
+ | ===Population Composition=== | ||
+ | ====[[Sophont]] Demographics==== | ||
+ | A [[Population]] may be made up of a single type of [[Sophont]] or may includes various different ones. The [[IISS]] doesn't usually reference [[Sophont]] groups of under 1% of the population. The type of [[Sophont]] is either explicitly named with 10<sup>ths</sup> defined (e.g. {[[Souggvuez]]:8} on [[Talon (world)|Talon]]) or implicit from the [[Allegiance Code]] of the world. | ||
+ | |||
+ | It should be noted that the [[IISS]] is not always accurate in these assessments, and many occupants of the world are ignored if they are not officially recognised as [[Sophont]]s by the [[IISS]]. | ||
+ | |||
+ | ====Population Status==== | ||
+ | The [[IISS]] have further classified [[Sophont]]s present on a [[World]] as{{Page cite|name=T5 Core Rules|Page=}}: | ||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | ! Category !! Description | |
− | |||
− | |||
|- | |- | ||
− | | | + | | Natives || Intelligent Life evolved on this world |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | Exotics || Local Intelligent Life incompatible with human environments |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | Transplants || Sophonts evolved elsewhere and settled on the world years ago |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | Extinct || Intelligent Life evolved on this world, but now extinct |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | Vanished || Evidence of Transplants, but Transplants are no longer present |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | Transients || Non-permanent commercial or scientific activity |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | Settlers || The initial steps of creating a colony |
− | | | + | |- |
− | | | + | | Colonists || Recent immigrants to the world |
|} | |} | ||
− | == | + | == See also == |
− | + | {{Referral-Tree-U-Universal-World-Profile}} | |
+ | |||
+ | == References & Contributors ([[Sources]]) == | ||
+ | {{Intermediate}} | ||
+ | {{Sources | ||
+ | | {{Ludography cite|name=Worlds and Adventures|version=Classic Traveller|page=7,11}} | ||
+ | | {{Ludography cite|name=Scouts|version=Classic Traveller|page=27,36,37}} | ||
+ | | {{Ludography cite|name=Referee's Manual|page=22,24}} | ||
+ | | {{Ludography cite|name=Traveller: The New Era|page=187-188}} | ||
+ | | {{Ludography cite|name=Marc Miller's Traveller|page=134,135}} | ||
+ | | {{Ludography cite|name= GURPS Traveller Core Rules |page=123}} | ||
+ | | {{Ludography cite|name= First In|page=}} | ||
+ | | {{Ludography cite|name= The Traveller's Handbook |page= 377}} | ||
+ | | {{Ludography cite|name= Core Rulebook|version=Mongoose Traveller |page= }} | ||
+ | | {{Ludography cite|name=Core Rule Book | version=Mongoose 2nd|page=219}} | ||
+ | | {{Ludography cite|name=T5 Core Rules|page=}} | ||
+ | | {{Ludography cite|name=Worlds and Adventures|version=Traveller 5th|page=17,23,25-26}} | ||
+ | | Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
+ | }} | ||
− | + | {{LE|Planetology|}} | |
− | {{LE| |
Latest revision as of 00:24, 15 November 2021
The Population code from the Universal World Profile is the order of magnitude of number of sophonts inhabiting the system.
Description[edit]
The Population code from the Universal World Profile is the order of magnitude of number of sophonts inhabiting the system. The population is represented on a logarithmic scale, with the population digit showing the number of zeros in the population number.
Population Codes | ||||||||
---|---|---|---|---|---|---|---|---|
Code | Description | Population (where P is the population multiplier) | ||||||
0 | None | 0 | ||||||
1 | Low | 1 to 99 (P0) | ||||||
2 | Low | 100 to 999 (P00) | ||||||
3 | Low | 1,000 to 9,999 (P,000) | ||||||
4 | Moderate | 10,000 to 99,999 (P0,000) | ||||||
5 | Moderate | 100,000 to 999,999 (P00,000) | ||||||
6 | Moderate | 1 Million to just under 10 Million (P,000,000) | ||||||
7 | Moderate | 10 Million to just under 100 Million (P0,000,000) | ||||||
8 | Pre-High | 100 Million to just under 1 Billion (P00,000,000) | ||||||
9 | High | 1 Billion to just under 10 Billion (P,000,000,000) | ||||||
A | High | 10 Billion to just under 100 Billion (P0,000,000,000) | ||||||
B | High | 100 Billion to just under 1 Trillion (P00,000,000,000) | ||||||
C | Very High | 1 Trillion to just under 10 Trillion (P,000,000,000,000) |
Population multiplier[edit]
The Population Multiplier digit of the "PBG" gives the first digit of the population number. The total population of a system will be: population multiplier times 10 to the power of population code.
For example, Roup (Spinward Marches 2007) has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x109 people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion.
Population trade codes[edit]
There are four Trade Classification codes associated with the population level of a world
- Ba - Barren
- The system has no population and no evidence of ever being inhabited.
- Di - Die Back
- The system has no population, but there is evidence of previous habitation.
- Lo - Low population
- As on the table above, the world has a population between 1 and 10,000 sophonts.
- Ni - Non-industrial
- As the medium population on the table above, the system has a population between 10,000 and 10 million.
- Ph - Pre-high population
- The system has a population between 100 million and 1 billion
- Hi - High population
- Per the table above, the system has a population over 1 billion sophonts.
Population Composition[edit]
Sophont Demographics[edit]
A Population may be made up of a single type of Sophont or may includes various different ones. The IISS doesn't usually reference Sophont groups of under 1% of the population. The type of Sophont is either explicitly named with 10ths defined (e.g. {Souggvuez:8} on Talon) or implicit from the Allegiance Code of the world.
It should be noted that the IISS is not always accurate in these assessments, and many occupants of the world are ignored if they are not officially recognised as Sophonts by the IISS.
Population Status[edit]
The IISS have further classified Sophonts present on a World as[1]:
Category | Description |
---|---|
Natives | Intelligent Life evolved on this world |
Exotics | Local Intelligent Life incompatible with human environments |
Transplants | Sophonts evolved elsewhere and settled on the world years ago |
Extinct | Intelligent Life evolved on this world, but now extinct |
Vanished | Evidence of Transplants, but Transplants are no longer present |
Transients | Non-permanent commercial or scientific activity |
Settlers | The initial steps of creating a colony |
Colonists | Recent immigrants to the world |
See also[edit]
Universal world profile[edit]
- Main world
- Hex Number
- Universal World Profile
- Starport (Sp)
- Planetary Size (S)
- Atmosphere (A)
- Hydrosphere (H)
- Population (P)
- Government (G)
- Law Level (L)
- Tech Level (TL)
- Trade classification & Sophont Codes
- Importance Extension (Ix)
- Economic Extension (Ex)
- Cultural Extension (Cx)
- Nobility
- Bases
- Travel Zone
- PBG - Population, Belts, Giants
- P: Population Multiplier
- B: Belts
- G: Gas Giants
- Worlds
- Allegiance Code
- Stellar Data
- COG Sequence
References & Contributors (Sources)[edit]
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7,11.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 27,36,37.
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 22,24.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 187-188.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 134,135.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 123.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), .
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 377.
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), .
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 219.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), .
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 17,23,25-26.
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), .