Difference between revisions of "Population"

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The [[Population]] [[UWP]] code is an indicator of the world's population of [[Sophont]]s.  
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[[File: Imperial-Sunburst-Sun-Scouts-wiki.png|right|125px]]
* This figure represents the exponent (number of zeros) which follow the first population digit (this digit is outlined in the extended data).
+
The [[Population]] code from the [[Universal World Profile]] is the order of magnitude of number of [[sophont]]s inhabiting the system.  
* High Population worlds are generally shown in all caps (e.g. ROUP) on [[sector]]/[[subsector]] maps.
+
==Description==
 +
The [[Population]] code from the [[Universal World Profile]] is the order of magnitude of number of [[sophont]]s inhabiting the system. The population is represented on a logarithmic scale, with the population digit showing the number of zeros in the population number.
  
== Description (Specifications) ==
+
{| class="wikitable sortable"
Following the example from the UWP page [[Roup (world)|Roup]] has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x10<sup>9</sup> people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion.
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|-
 
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!colspan="9"| Population Codes
High Population worlds are generally shown in all caps (e.g. ROUP) on sector/subsector maps.
+
|-
 
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! Code
:{| class="wikitable sortable"  
+
! Description
|+Population Codes
+
! Population (where P is the population multiplier)
!Code
+
|-
!Description
+
| 0
!Population (where P is the population multiplier)
+
| None
 +
| 0
 
|-
 
|-
|0
+
| 1
|Low
+
| Low
|<10 (P)
+
| 1 to 99 (P0)
 
|-
 
|-
|1
+
| 2
|Low
+
| Low
|10 to 100 (P0)
+
| 100 to 999 (P00)
 
|-
 
|-
|2
+
| 3
|Low
+
| Low
|100 to 1,000 (P00)
+
| 1,000 to 9,999 (P,000)
 
|-
 
|-
|3
+
| 4
|Low
+
| Moderate
|1,000 to 10,000 (P,000)
+
| 10,000 to 99,999 (P0,000)
 
|-
 
|-
|4
+
| 5
|Moderate
+
| Moderate
|10,000 to 100,000 (P0,000)
+
| 100,000 to 999,999 (P00,000)
 
|-
 
|-
|5
+
| 6
|Moderate
+
| Moderate
|100,000 to 1,000,000 (P00,000)
+
| 1 Million to just under 10 Million (P,000,000)
 
|-
 
|-
|6
+
| 7
|Moderate
+
| Moderate
|1 Million to 10 Million (P,000,000)
+
| 10 Million to just under 100 Million (P0,000,000)
 
|-
 
|-
|7
+
| 8
|Moderate
+
| Pre-High
|10 Million to 100 Million (P0,000,000)
+
| 100 Million to just under 1 Billion (P00,000,000)
 
|-
 
|-
|8
+
| 9
|Moderate
+
| High
|100 Million to 1 Billion (P00,000,000)
+
| 1 Billion to just under 10 Billion (P,000,000,000)
 
|-
 
|-
|9
+
| A
|High
+
| High
|1 Billion to 10 Billion (P,000,000,000)
+
| 10 Billion to just under 100 Billion (P0,000,000,000)
 
|-
 
|-
|A
+
| B
|High
+
| High
|10 Billion to 100 Billion (P0,000,000,000)
+
| 100 Billion to just under 1 Trillion (P00,000,000,000)
 
|-
 
|-
|B
+
| C
|High
+
| Very High
|100 Billion to 1 Trillion (P00,000,000,000)
+
| 1 Trillion to just under 10 Trillion (P,000,000,000,000)
 
|}
 
|}
  
== History & Background (Dossier) ==
+
=== Population multiplier ===  
In addition, Marc Miller has stated that the [[Population Multiplier]] digit of the "PBG" UWP element must also be zero to qualify for the '''Ba''' trade classification.
+
The [[Population Multiplier]] digit of the "[[PBG]]" gives the first digit of the population number. The total population of a system will be: population multiplier times 10 to the power of population code.
 +
 
 +
For example, {{WorldS|Roup|Spinward Marches|2007}} has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x10<sup>9</sup> people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion.
  
=== Barren Worlds ===
+
=== Population trade codes ===
"Barren" worlds are those worlds with a Population UWP code of zero, [[Government]] code 0, [[Law level]] code 0 and a [[Tech Level]] of 0. Worlds with such elements in the [[UWP]] qualify for the '''Ba''' [[trade classification]].  
+
There are four [[Trade Classification]] codes associated with the population level of a world
 +
; Ba - Barren
 +
: The system has no population and no evidence of ever being inhabited.
 +
; Di - Die Back
 +
: The system has no population, but there is evidence of previous habitation.
 +
; Lo - Low population
 +
: As on the table above, the world has a population between 1 and 10,000 sophonts.
 +
; Ni - Non-industrial
 +
: As the medium population on the table above, the system has a population between 10,000 and 10 million.
 +
; Ph - Pre-high population
 +
: The system has a population between 100 million and 1 billion
 +
; Hi - High population
 +
: Per the table above, the system has a population over 1 billion sophonts.
 +
 
 +
===Population Composition===
 +
====[[Sophont]] Demographics====
 +
A [[Population]] may be made up of a single type of [[Sophont]] or may includes various different ones. The [[IISS]] doesn't usually reference [[Sophont]] groups of under 1% of the population. The type of [[Sophont]] is either explicitly named with 10<sup>ths</sup> defined (e.g. {[[Souggvuez]]:8} on [[Talon (world)|Talon]]) or implicit from the [[Allegiance Code]] of the world.
 +
 
 +
It should be noted that the [[IISS]] is not always accurate in these assessments, and many occupants of the world are ignored if they are not officially recognised as [[Sophont]]s by the [[IISS]].
 +
 
 +
====Population Status====
 +
The [[IISS]] have further classified [[Sophont]]s present on a [[World]] as{{Page cite|name=T5 Core Rules|Page=}}:
 +
{| class="wikitable"
 +
|-
 +
! Category !! Description
 +
|-
 +
| Natives || Intelligent Life evolved on this world
 +
|-
 +
| Exotics || Local Intelligent Life incompatible with human environments
 +
|-
 +
| Transplants || Sophonts evolved elsewhere and settled on the world years ago
 +
|-
 +
| Extinct || Intelligent Life evolved on this world, but now extinct
 +
|-
 +
| Vanished || Evidence of Transplants, but Transplants are no longer present
 +
|-
 +
| Transients || Non-permanent commercial or scientific activity
 +
|-
 +
| Settlers || The initial steps of creating a colony
 +
|-
 +
| Colonists || Recent immigrants to the world
 +
|}
  
== References & Contributors (Sources) ==
+
== See also ==
{{Detail}}
+
{{Referral-Tree-U-Universal-World-Profile}}
{{Source}}
 
  
 +
== References & Contributors ([[Sources]]) ==
 +
{{Intermediate}}
 +
{{Sources
 +
| {{Ludography cite|name=Worlds and Adventures|version=Classic Traveller|page=7,11}}
 +
| {{Ludography cite|name=Scouts|version=Classic Traveller|page=27,36,37}}
 +
| {{Ludography cite|name=Referee's Manual|page=22,24}}
 +
| {{Ludography cite|name=Traveller: The New Era|page=187-188}}
 +
| {{Ludography cite|name=Marc Miller's Traveller|page=134,135}}
 +
| {{Ludography cite|name= GURPS Traveller Core Rules |page=123}}
 +
| {{Ludography cite|name= First In|page=}}
 +
| {{Ludography cite|name= The Traveller's Handbook |page= 377}}
 +
| {{Ludography cite|name= Core Rulebook|version=Mongoose Traveller |page= }}
 +
| {{Ludography cite|name=Core Rule Book | version=Mongoose 2nd|page=219}}
 +
| {{Ludography cite|name=T5 Core Rules|page=}}
 +
| {{Ludography cite|name=Worlds and Adventures|version=Traveller 5th|page=17,23,25-26}}
 +
| Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
 +
}}
  
{{LE|Planets}}
+
{{LE|Planetology|}}

Latest revision as of 00:24, 15 November 2021

Imperial-Sunburst-Sun-Scouts-wiki.png

The Population code from the Universal World Profile is the order of magnitude of number of sophonts inhabiting the system.

Description[edit]

The Population code from the Universal World Profile is the order of magnitude of number of sophonts inhabiting the system. The population is represented on a logarithmic scale, with the population digit showing the number of zeros in the population number.

Population Codes
Code Description Population (where P is the population multiplier)
0 None 0
1 Low 1 to 99 (P0)
2 Low 100 to 999 (P00)
3 Low 1,000 to 9,999 (P,000)
4 Moderate 10,000 to 99,999 (P0,000)
5 Moderate 100,000 to 999,999 (P00,000)
6 Moderate 1 Million to just under 10 Million (P,000,000)
7 Moderate 10 Million to just under 100 Million (P0,000,000)
8 Pre-High 100 Million to just under 1 Billion (P00,000,000)
9 High 1 Billion to just under 10 Billion (P,000,000,000)
A High 10 Billion to just under 100 Billion (P0,000,000,000)
B High 100 Billion to just under 1 Trillion (P00,000,000,000)
C Very High 1 Trillion to just under 10 Trillion (P,000,000,000,000)

Population multiplier[edit]

The Population Multiplier digit of the "PBG" gives the first digit of the population number. The total population of a system will be: population multiplier times 10 to the power of population code.

For example, Roup (Spinward Marches 2007) has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x109 people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion.

Population trade codes[edit]

There are four Trade Classification codes associated with the population level of a world

Ba - Barren
The system has no population and no evidence of ever being inhabited.
Di - Die Back
The system has no population, but there is evidence of previous habitation.
Lo - Low population
As on the table above, the world has a population between 1 and 10,000 sophonts.
Ni - Non-industrial
As the medium population on the table above, the system has a population between 10,000 and 10 million.
Ph - Pre-high population
The system has a population between 100 million and 1 billion
Hi - High population
Per the table above, the system has a population over 1 billion sophonts.

Population Composition[edit]

Sophont Demographics[edit]

A Population may be made up of a single type of Sophont or may includes various different ones. The IISS doesn't usually reference Sophont groups of under 1% of the population. The type of Sophont is either explicitly named with 10ths defined (e.g. {Souggvuez:8} on Talon) or implicit from the Allegiance Code of the world.

It should be noted that the IISS is not always accurate in these assessments, and many occupants of the world are ignored if they are not officially recognised as Sophonts by the IISS.

Population Status[edit]

The IISS have further classified Sophonts present on a World as[1]:

Category Description
Natives Intelligent Life evolved on this world
Exotics Local Intelligent Life incompatible with human environments
Transplants Sophonts evolved elsewhere and settled on the world years ago
Extinct Intelligent Life evolved on this world, but now extinct
Vanished Evidence of Transplants, but Transplants are no longer present
Transients Non-permanent commercial or scientific activity
Settlers The initial steps of creating a colony
Colonists Recent immigrants to the world

See also[edit]

Universal world profile[edit]

§ == ( Please refer to the following AAB Library Data for more information: ) == §

References & Contributors (Sources)[edit]