Difference between revisions of "Pax Rulin Subsector"
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− | Several worlds further rimward of Pax Rulin were settled by various [[Ziru Sirka|1st]] and [[Rule of Man|2nd Imperium]] groups from [[-2300]] to [[-1700]]. Around -1700, secondary colonization from some of these worlds, notably [[Noricum (world)| | + | Several worlds further rimward of Pax Rulin were settled by various [[Ziru Sirka|1st]] and [[Rule of Man|2nd Imperium]] groups from [[-2300]] to [[-1700]]. Around -1700, secondary colonization from some of these worlds, notably old [[Noricum (TR 2018)(world)|Sindal]], began to move into what are now Pax Rulin and [[Egyrn Subsector|Egyrn]] subsectors. All these worlds subsequently regressed to isolated low- or mid-tech societies. |
By [[400]], a few of these worlds had recovered [[Technology level|Pre-Stellar]] or even Early Stellar technology, but many remained at Pre-Industrial levels and the [[IISS|Scouts]] had interdicted them to protect the indigenous cultures. The subsector was unofficially known as the Perrior subsector after [[Perrior (world)|Perrior]], its most advanced world at the time. A [[Pax Rulin Scout Base|scout base]], named after the famous [[100s|1st Century]] explorer [[Rulin, Pax|Pax Rulin]], had been established on an unclaimed world, chosen for its central position within jump-3 of a number of former [[Sindalian Empire]] worlds. This world became the center for Imperial activity in the subsector and, taking name after the original base, eventually grew into the populous subsector capital of [[Pax Rulin (world)|Pax Rulin]]. | By [[400]], a few of these worlds had recovered [[Technology level|Pre-Stellar]] or even Early Stellar technology, but many remained at Pre-Industrial levels and the [[IISS|Scouts]] had interdicted them to protect the indigenous cultures. The subsector was unofficially known as the Perrior subsector after [[Perrior (world)|Perrior]], its most advanced world at the time. A [[Pax Rulin Scout Base|scout base]], named after the famous [[100s|1st Century]] explorer [[Rulin, Pax|Pax Rulin]], had been established on an unclaimed world, chosen for its central position within jump-3 of a number of former [[Sindalian Empire]] worlds. This world became the center for Imperial activity in the subsector and, taking name after the original base, eventually grew into the populous subsector capital of [[Pax Rulin (world)|Pax Rulin]]. |
Revision as of 10:27, 9 June 2015
Pax Rulin Subsector | |
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Sector | Trojan Reach |
Capital | Pax Rulin |
No. of Stars | 16 |
Majority Control | Imperium - 63% |
2nd Control | Senlis Foederate - 19% |
Map Key | Map Key |
Pax Rulin, subsector C of Trojan Reach contains 16 worlds with an estimated population of 60 billion, a per capita income of Cr3,631, and a total economy is BCr218,492. These worlds originate an interstellar trade of BCr183 through 13 starports (3 Class A, 5 Class B, 3 Class C, 2 Class D) employing 36,970 people. Driving this interstellar trade are three Agricultural (Ag) worlds, four Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Pax Rulin maintain five Naval bases, four Scout bases, three Military bases, and one Way station. The average technology level is 9 (with most between 7 and 11). The highest technology level is 14 at Pax Rulin (Trojan Reach 2204).
Pax Rulin, subsector C of Trojan Reach contains 20 stars and 177 identified planets; 12 monostellar systems, four binary systems, no trinary systems, and no systems with four or more stars. 9 of the 16 systems (56%) have native gas giants. There are one Asteroid (As) belt, no Desert (De) worlds, one Garden (Ga) world, three Ice-capped (Ic) worlds, three Poor (Po) worlds, four Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Pax Rulin has an estimated population of 60 billion distributed across four High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kryslion (Trojan Reach 2002). The population consists of 1 sophont groups.
1 identified sophont populations in Pax Rulin | |
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Third Imperium, Domain of Deneb
The Third Imperium, Domain of Deneb has jurisdiction over ten worlds with an estimated population of 60 billion, a per capita income of Cr3,635, and a total economy is BCr218,385. These worlds originate an interstellar trade of BCr162 through 8 starports (3 Class A, 3 Class B, 1 Class C, 1 Class D) employing 33,425 people. Driving this interstellar trade are one Agricultural (Ag) world, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and one Industrial (In) world. The governments in Third Imperium, Domain of Deneb maintain four Naval bases, two Scout bases, and one Way station. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Pax Rulin (Trojan Reach 2204).
The Third Imperium, Domain of Deneb has an estimated population of 60 billion distributed across four High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kryslion (Trojan Reach 2002). The population consists of 1 sophont groups.
- The Third Imperium, Domain of Deneb subsector capital of Pax Rulin is Pax Rulin (Trojan Reach 2204)
Senlis Foederate
The Senlis Foederate has jurisdiction over three worlds with an estimated population of 5 million, a per capita income of Cr2,800, and a total economy is BCr14. These worlds originate an interstellar trade of BCr20 through 2 starports (0 Class A, 1 Class B, 1 Class C, 0 Class D) employing 3,425 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Senlis Foederate maintain three Military bases, and one Naval base.
The Senlis Foederate has an estimated population of 5 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Senlis (Trojan Reach 2108). The population consists of 1 sophont groups.
- The capital of Senlis Foederate is Senlis (Trojan Reach 2108).
Client state, Third Imperium
The Client states of the Third Imperium in Pax Rulin encompasses two worlds with an estimated population of 80 million.
Non-Aligned, Human-dominated
There are one Non-Aligned Human-dominated worlds in Pax Rulin with an estimated population of 7 million.
At the spin-rimward boundary of the Imperium, this subsector is also on the coreward edge of the Outrim Void. Pax Rulin subsector is administered from Glisten, and the Imperial presence in this subsector amounts to little more than a string of military installations defending the Imperial border -- other than these, life is very much in the independent frontier mould.
The Senlis Foederate is a small independent trading and defense alliance, and the first stage of a known jump route across the Void. The worlds of Kydde and Bantral, both within the Void, have a high agricultural status and have trade connections with the Foederate and the Imperium.
The Pax Rulin Subsector is defended by 201st Fleet.
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Non-canon
Several worlds further rimward of Pax Rulin were settled by various 1st and 2nd Imperium groups from -2300 to -1700. Around -1700, secondary colonization from some of these worlds, notably old Sindal, began to move into what are now Pax Rulin and Egyrn subsectors. All these worlds subsequently regressed to isolated low- or mid-tech societies.
By 400, a few of these worlds had recovered Pre-Stellar or even Early Stellar technology, but many remained at Pre-Industrial levels and the Scouts had interdicted them to protect the indigenous cultures. The subsector was unofficially known as the Perrior subsector after Perrior, its most advanced world at the time. A scout base, named after the famous 1st Century explorer Pax Rulin, had been established on an unclaimed world, chosen for its central position within jump-3 of a number of former Sindalian Empire worlds. This world became the center for Imperial activity in the subsector and, taking name after the original base, eventually grew into the populous subsector capital of Pax Rulin.
Alternate non-canon
Named for the sprawling Naval Facility at Pax Rulin (Trojan Reach 2204) (Peace Rules in an ancient Solomani Dialect). Settled originally by Vilani fleeing corridor after the First Imperium retreated from the Vargr in the centuries around -2100. All of these original Vilani colonies died out except the one at Caraz (2306 E111959-A). Subsequent waves of settlers during the Rule of Man re-settled Cyan (2102 C4699B9-B). It wasn't until after the First Frontier War however that the subsector was populated in any numbers by settlers from the Third Imperium.
The subsector is divided politically into three powers, the Imperium, Imperial Client States and the Senlis Foederate. Since 001-1117 Imperial interests in the subsector have been represented by Duke Roget Parker from the subsector capital at Perrior. Prior to that date the subsector was administered from Glisten.
A strong naval presence is maintained at major worlds to guard the main jump-3 route from the Spinward Marches to the Aslan Hierate, the jump-2 route being through Gazulin Subsector (Subsector D Trojan Reach).
- Leviathan, p. 18.
- JTAS Online, articles 953, 962, and 965.
- Rebellion Sourcebook, p. 26.
- David Crew
- Peter Gray - TNE Yahoo Group
A campaign setting that backdated Leviathan to the Year 400 was published in JTAS Online. You need to be a subscriber to see it. You can find the players' information here, the referee's information here, and the adventure here. |