Overnale (world)

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Overnale/Glisten (Spinward Marches 1937)
Milieu 1116
B55467A-9
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics4 Wet World 40%
Population6 Moderate (4 million)
Government7 Balkanization
LawA Extreme Law (no weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G3 V
Worlds 17
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Balkanization
Law Level Extreme
Cultural Extension 877B
Army Size (BEs) 15
Economic Details
Technology Level 9
Economic Extension
D55+3
ResourcesDVery abundant
Labor5Moderate (400 thousand)
Infrastructure5 Limited
Efficiency+3Improved
Importance Extension 1
Resource Units 975
GWP (BCr) 14
World Trade Number 4
Trade Volume (MCr/year) 2,635
Starport Details
Classification Class-B
Port Size 4
Building Capacity (Tons) 4,000
Port employees 200
Port passengers (annual) 1,500

Overnale is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 100,000 and 10 million sophonts. It is a member of Third Imperium in the Glisten Subsector of Spinward Marches Sector and in the Domain of Deneb. Overnale, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world.

Overnale (world)/Glisten (Spinward Marches 1937)
New Era
A55467A-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics4 Wet World 40%
Population6 Moderate (6 million)
Government7 Balkanization
LawA Extreme Law (no weapons)
Tech LevelC Average Stellar (robots)
See also UWP
Cultural Details
Government Balkanization
Law Level Extreme
Cultural Extension 877F
Army Size (BEs) 12
Economic Details
Technology Level 12
Economic Extension
D55-5
ResourcesDVery abundant
Labor5Moderate (600 thousand)
Infrastructure5 Limited
Efficiency-5Extremely poor
Importance Extension 2
Resource Units 163
GWP (BCr) 20
World Trade Number 4.5
Trade Volume (MCr/year) 29,280
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 3,000
Port employees 2,725
Port passengers (annual) 30,900

Era: New Era

Overnale is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 100,000 and 10 million sophonts. It is a member of Regency of Deneb in the Glisten Subsector of Spinward Marches Sector. 20% of the world's population is the Major Race Aslan.

Description (Astrography & Planetology)

No information yet available.


Monostellar System

Overnale Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Overnale

G3 V

Primary Main Sequence 0.99 5680 - 5720 0.96544
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7
Orbit #  *  * 3 1 6

System Data

Mass=.131, Surface Gravity=.525
Year=1.328 standard years
Day=25.81 standard hours
1 local year=450 local days
3 out of 4 years gain a day
1 leap year out of 40 total years loses a day
2 leap years out of 25 40 year cycles gain a day

Local Products & Resources

Monster Oil: This mixture of complex organics is the starting point for a number of convenient synthetic routes for useful drugs. Since monsters have been pretty well hunted out, prices rose to the point where it was cheaper to synthesize the materials. As a result, the oil can still be sold, but only at a price level comparable to the synthetics, which makes gathering it on a full time basis unprofitable. Some oil is still harvested as an incidental benefit of sea travel.

Seawood: Grown only in the Sea League, this material is highly resistant to sea water and was extensively used for the construction of watercraft hulls. Wild seawood groves are about logged out and cultivated seawood at higher prices now dominates the market. Some seawood is exported, either as logs or as furniture, and is prized for its durability and rich dark brown color with lighter streaks and whorls. Seawood smoke imparts a pleasant cinnamon-like taste to food, but the wood is now too expensive to burn, and cheap artificial seawood smoke flavoring is manufactured for local consumption.

Fish: Many varieties of fish are found in Overnale's two seas. The grale of the Sea of Storms is one of the most commonly exported, favored for flavor and nutritional value. It can be shipped frozen, dried or canned, and occasionally live for gourmet restaurants in nearby systems. The nutu (new tuna) of the Marak Sea is a smaller fish of extremely high food value which finds its way into packaged rations. The stingfish is caught for the toxin, a drug starting material, and the bluefish can be rendered for an oily dye giving a deep blue color to earth-strain cotton.

Pegasus weapons: Pegasus Armaments is a growing company in parlek territory which manufactures a line of highly reliable small arms exported to many or most lower tech worlds in the subsector. They have recently branched out with a line of armored vehicles, still in limited production. Their highly automated vehicle production facility is a model of flexibility, which, along with a lot of standardization of parts, allows profitable production in small runs.

Farm products: Overnale produces a substantial food surplus which is vigorously exported. Main products include bulk and processed earth-strain cotton, beans, reindeer meat and hides, Trinese omnigrain, neorabbit meat and rice. The value of all of these on a per ton basis is fairly low, so most trade is done within one jump of the Overnale system.

Miscellaneous Notes

Kwikbite is a Parlek fast food subsidiary specializing in rabbit products and flavored fried rice cakes. A Kwikbite can be found in any town of 5000 or more inhabitants in Parlek, and in any town of 10000 or more in other countries.

Parlek is notorious as a laissez faire haven, and their data net will provide any information at a price.

TL–10 import goods from Horosho are generally available at 2x the usual prices. TL–11 goods from New Rome are available at 3x the usual prices, and TL–15 goods from Glisten are not generally available, and cost 6x the usual prices and up when they can be found. (This would include any equipment from the lists rated at TL–12-TL–14.)

Dress: Inhabitants of Parlek dress any way they please, with an effect resembling a continuous free form costume party socially. Work clothes are the appropriate coveralls etc. Norlanders wear a lot of fur and leather, weather permitting, often highly decorated. Seamen and aviators favor jumpsuits in all countries. Formal wear in Melorn, Griffin Island and the Sea League runs to capes and flowing robes in solids and stripes. Daily wear tends toward loose trousers and blouses with decoration at the wrists, neck, and blouse hem. Cold weather gear tends toward quilted jackets with attached hoods. Surplus combat environment suits from New Rome were a big hit when imported a few years ago, and can be often be seen in the Sea League in cold weather.

Specific Locations

  • Lorton: Population 100,000 (Galt, Tidewell, Mardale, Upperton 15-20 thousand each)
  • Star Island: Only a few hundred inhabitants, but a temporary city is assembled during the fish harvest season. Seawood roasted grale Star Island style can be found on restaurant menus.
  • Bomaris Island: Owned by the Haksurrons; their country estate. No overflights.
  • Bastion Island: farmland reverting to wild; cleared to construct the armed forces base and the fusion plant. The fusion plant was part of Enias Haksurron's industrial development program.
  • Bastion Island Fusion Plant: Built with local resources by Four Star Power in return for an advantageous tax position.
  • Tidewell Maritime Research Institute: Devoted to investigating a variety of issues, from breeding sea monsters in captivity to searching for new uses for old fish to corrosion prevention to studying the ecological impact of the introduction of new forms of marine life from other planets. Watched closely by the Autarch's political police, as it is a nest of liberal thought.
  • Seawood Preserve: Seawood is only grown in the league, but has been over cut. The preserve is logged selectively, and is supposed to be managed to benefit other lifeforms dependent on the wood.
  • Farms: tend to be large, run by extended families with a good deal of automation.

Political note: Farmers support of the government was wavering prior to Griffin Island annexation due to high priority given to military equipment manufacture. The G.I. factories have since been retooled to provide farm equipment, and support for the government has been increasing.

  • City States of the Sea League: Lorton (oldest), Surron (home of rulers), Port Otto, Enliin, Maraksport (largest), Shelt, Grace Harbor, Grand Valley (mining center--only inland city state)
  • Lorton Starport: rather small--12 downside commercial landing spots plus a five spot military base, but fairly new (last upgrade 1098). Startown is very small as the government does not like the extraterritoriality agreement. Parlek Port is bigger, so Lorton employees are very sensitive about remarks about its size.

Local Travel Costs

Travel Cost in the Sea League:

  • Official Exchange Rate: 1 duchek=Cr0.6
  • Black Market rate: 1dk=Cr0.35
  • Air Travel: 1dk/km, 150dk minimum
  • Monorail: 0.04dk/km, 15dk minimum
  • Railroad: 0.005dk/km, 5dk minimum
  • Ground Vehicle rental: 0.25% of the value of the vehicle per day, plus a 2% of value deposit. Rental agency counters can be found in the main starport terminal building, with vehicle pick-up in the parking/passenger transfer structure. Possession of a valid driving license required (anyone with Wheeled Vehicle 0+ and a homeworld population of 5+ has one. Others can pass simple test and pay 20dk fee to obtain license.) Common vehicles include TL7 passenger cars, TL8 Nomad light trucks, and TL10 Whippets and Huskies (value 2x on these).

Grav and Air Vehicles: The Sea league temporarily suspended overflight privileges in 1105, so no grav vehicles may be used unless they are provided with a local air traffic control package (1000dk) and a locally licensed pilot (100dk/day).

Bicycle: basic 120dk, light weight multigear 360dk.

Lorton Starport

Security: The extrality perimeter is patrolled at irregular intervals on both sides of the fence. ConTech security guards inside sweep in two man vehicle mounted teams, usually wearing combat environment suits and carrying gauss rifles. Two rapid response teams with Tiger and Hydra TL10 grav vehicles are maintained at the ConTech starship facility. Patrol teams are equipped with continuous radio monitors and 'deadman' emergency beepers. Cooperation with local military forces is adequate, and local response would be rapid in the event of a major threat.

External perimeter patrols are made by three or four man vehicle mounted teams usually including a driver, a machine gunner, and two riflemen. Local military forces include a platoon of TL8 heavy tanks onsite. Grav mounted forces from the Lorton city barracks can be onsite in ten minutes or less. At least one space fighter is usually on the ground at the military space complex.

Per treaty agreement, local forces may enter the extrality area while in hot pursuit of criminals, and persons reasonably accused of violent crimes may be seized after a warning and notification to port authorities. Persons committing property crimes are immune once across the boundary, but may be detained by port authorities if requested by the local government. Offworld organizations monitor these extraditions carefully to prevent abuses. The Sea League is too dependent on foreign trade to step too far out of bounds. The League is required to post a substantial bond in Imperial currency for each extraditee, and it is forfeited if offworld authorities are forced to intervene. The League has absolutely no jurisdiction over any offworld citizen who arrives by ship and does not leave the starport area.

Financial Data

Currency Exchange: Official banks will not give credits for ducheks. Small quantities of credits are exchanged at the 'official' rate, larger quantities heading toward the black market values. Barter trade tends toward the black market rate, but cash trade toward the official rates. Non Sea League banks do not generally trade in ducheks.

  • Hotels: 45cr/day, Meeting Rooms 10cr/hour, meals expensive.
  • ConTech repair facility: Locally manufactured parts to repair any TL9 systems, provide temporary hull patches, and so forth, are always available. Higher tech parts for drives and computers are usually available (Routine). Higher tech parts for weapons and sensors are seldom available (Difficult). Entire replacement systems must be special ordered from Glisten, payment arranged in advance, with a minimum delay of 20 days.
  • Shuttles: The port has no shuttle services available.
  • Interface: A government agency for facilitating trade and tourism. Help for a fee. Licenses, permits, currency exchange.
  • Bazaar Booth: In addition to maintaining permanent shops, the Inter-world Bazaar maintains the Floating Bazaar, up to 25 portable sales booths including power and communication which can be rented for Cr200/day (or the equivalent in ducheks at the official rate). These are rented by all sorts of people with limited quantities of good to sell. Full customs duties must be paid on anything carried off by locals, of course. Typical booths might be selling Norland leather and fur coats, hand carved seawood bric-a-brac, offworld music disks and players, scarce wine, live exotic tropical fish, etc.
  • Interworld Bazaar Shops:
    • Kwikbite Fast Food
    • Consolidated Ship Services (Ship chandlers) (A local subsidiary of ConTech partially owned by the League government.)
    • Macro's Grocery
    • The Ringed Planet Bar and Grill
    • Felicia's Fashion Factory
    • ConTech Offices (Ship repair and port security)
    • Long Jumpers (bar/restaurant frequented by Free Traders)
    • Jarlan's Catalog Express (Local merchandise within 12-24 hours)
    • Informex (books, disks, music, computer hardware and software)
    • Parlek Comm (local communications access)
    • Vacc Suits Unlimited (run by expatriate from Glisten--grav controlled to 0-G, so watch your step going in.)
    • Doc Johnson's Stellar Clinic (with TL15 medibot back-up. Expensive but not nosy)
    • Vortex Center for the Performing Arts (movies, lectures, live theater, concerts, available for rental)
    • Job Shop (temporary employment office)
    • Interface (Department of Trade expediters)

History & Background (Dossier)

Local Nobility

Overnale, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

History

Early in the exploration of the Marches, Overnale was chosen by the Scouts as the site of the Scout base responsible for all Scout activity in its subsector. The first civilians in the system were belters from Bellion seeking especially rich asteroids in the two belts. A small outpost where the belters could go for R&R grew on a small island (to limit interaction with the local ecology) on Overnale itself. It is difficult to say exactly when this outpost turned into a colony, but around 300 several hundred people had settled there permanently. Thus Griffin Island is the oldest country on the planet.

Both Glisten and Overnale started as mining outposts, but Glisten quickly outstripped Overnale both in population and technology. Consequently, Overnale has always been at a disadvantage when trading with Glisten. The various rulers of Overnale recognize the problem, and trade with Glisten is limited to importing sustainable base technology for transportation, communication and industrialization. Any excess Imperial currency acquired by the sale of agricultural goods at Glisten is reinvested in trade with Aki and Horosho, which supply goods in demand on Overnale but not in Glisten. Overnale governments are, for the most part, engaged in deliberate slow growth industrialization plans, and are trying fairly successfully to absorb changes into society slowly.

The usual pattern of settlement on Overnale has involved the establishment of an urban-market-manufacture-service center followed by the establishment of large ranches and farms around this hub. Hub to hub communication has largely been by ship or rail until recently when the new high speed monorail system was established through Parlek and the Sea League. Ships have always been armed due to the potential threat posed by sea monsters (36 ton swimming and amphibious killers).

Griffin Island was settled first, followed by the urban hubs now part of the Sea League, followed by Melorn. Parlek established a claim over an enormous tract of then unsettled territory in 963 by paying off the local governments of Melorn and the Sea League. Much of their territory is still too dry or too remote to be exploited, and they have broken the typical Overnale farm pattern by establishing plantations run by wage employees. Most recent immigrants live in Parlek territory. There are international treaties covering growth and immigration, which Parlek is party to, and they are generally viewed as interested and responsible participants in the planet's future.

The remaining countries are fairly closely related. Griffin Island turned down an offer of membership in the Sea League when it was formed in 916 from the city states of the central isthmus. Nor-land was formed in 978 by ranchers and herders from the Sea League and Melorn who followed the reindeer herds through the northern forest and felt they had more in common with each other than with their central governments.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.