Otarri
Otarri | |
---|---|
Status | Minor race |
Classification | Omnivore/hunter |
Size | 1.8 m |
Weight | 75 kg |
Homeworld | Faldor (Spinward Marches 1131) |
Multi-world | No |
Canon | Yes |
Extinct | Extant |
Reference | GURPS Traveller: Behind the Claw |
The Otarri are a primitive Minor race native to Faldor (Spinward Marches 1131).
Physiology & Environment (Ecology)
Physically the Otarri are humanoid in size and shape. They are amphibians, requiring regular soaking in water to prevent their skin from drying out. The Otarri have a number of other features which mark them as water dwelling creatures, including webbed feet and hands and over-sized eyes with excellent dim light vision. The Otarri are largely carnivores, and occasionally cannibalistic.
History & Background (Dossier)
No information yet available.
Psychology & Philosophy (Mindset)
No information yet available.
Culture & Society (Ethnology)
Culturally, the Otarri are a primitive race, having reached only TL–0. Faldor is undergoing a massive climate shift, which has reduced the numbers and range of the Otarri to a few thousand individuals living on one continent.
Social Organization
The Otarri are organized into large tribes which are in turn overseen by a queen. Fighting between the tribes and within the tribes is frequent at the Otarri hunting grounds shrink. Imperial xenobiologists estimate the Otarri are rapidly becoming extinct, though no long term study of the Otarri has been undertaken.
Technology & Trade (Economy)
Culturally, the Otarri are a primitive race, having reached only TL–0. Faldor is undergoing a massive climate shift, which has reduced the numbers and range of the Otarri to a few thousand individuals living on one continent.
The Otarri have made contact with interstellar merchants. The Otarri have little to trade and are apparently highly aggressive with outsiders.
Description (Specifications)
No information yet available.
Physiology & Environment (Ecology)
No information yet available.
Psychology & Philosophy (Mindset)
No information yet available.
History & Background (Dossier)
No information yet available.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this polity:
- No information yet available.
Culture & Society (Ethnology)
No information yet available.
Social Organization: 1116
No information yet available.
Government & Politics (Leadership)
No information yet available.
Government Structure: 1116
No information yet available.
Interstellar Relations: 1116
No information yet available.
Language & Letters (Communication)
No information yet available.
Calendar & Timekeeping (Chronology)
No information yet available.
Technology & Trade (Economy)
No information yet available.
Commercial Aptitude: 1116
No information yet available.
Other Aptitudes: 1116
No information yet available.
Research & Technology: 1116
No information yet available.
Military & Intelligence (Force Projection)
No information yet available.
Worlds & Sectors (Astrography)
This race (sophont species) is primarily located in the following areas:
- No information yet available.
Homeworld: 1116
The homeworld of this race is:
- No information yet available.
World Listing: 1116
Significant communities of this race (sophont species) are known to exist within the following systems and worlds:
References & Contributors (Sources)
- T20 System Guide 2: Flexos
- GURPS Traveller: Behind the Claw
- External Link: Tony Barr's Hobby Notebook
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science