Difference between revisions of "Neurotechnology"

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Human neurocouplers are believed to exist, but are not yet commercially available.
 
Human neurocouplers are believed to exist, but are not yet commercially available.
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== See also ==
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{{:Referral-Tree-C-Cognitive-Technology}}
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{{Referral-Tree-L-Lifeforms}}
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== References & Contributors ([[Sources]]) ==
 
== References & Contributors ([[Sources]]) ==

Latest revision as of 15:32, 8 November 2020

Technical Data.jpg

Neurotechnology is the science of interfacing electronic/cybernetic systems to a sophont's central nervous system(s).

Description (Specifications)[edit]

No information yet available.

History & Background (Dossier)[edit]

At lower tech levels, neurotech uses 'hardwired' techniques, which involve surgical implantation of interface sockets on the sophont, and Organo-Metallic links spliced directly into nerve tissue, with all its associated hazards.

The latest S'mrii neurotech uses advanced 'non-invasive' techniques, based on the Becklin-Sikia'mr Effect, an obscure quantum mechanical effect which allows neural signals to be induced very precisely from a distance of several centimetres. The neural inductor apparatus (or neurocoupler) may be worn outside the body (usually in the form of a 'helmet' or 'crown') and the need for surgery is eliminated.

Human neurocouplers are believed to exist, but are not yet commercially available.

See also[edit]

Cybertechnology[edit]

Lifeform Sciences[edit]

Technologies[edit]

References & Contributors (Sources)[edit]

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