Difference between revisions of "Neurotechnology"
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− | [[Neurotechnology]] is the science of interfacing electronic/[[cybernetic]] systems to a [[sophont]]'s central nervous system(s). At lower tech levels, neurotech uses 'hardwired' techniques, which involve surgical implantation of interface sockets on the sophont, and Organo-Metallic links spliced directly into nerve tissue, with all its associated hazards. | + | [[File: Wiki Navy.png|right]] |
+ | [[Neurotechnology]] is the science of interfacing electronic/[[cybernetic]] systems to a [[sophont]]'s central nervous system(s). | ||
+ | |||
+ | == Description ([[Specifications]]) == | ||
+ | No information yet available. | ||
+ | |||
+ | == History & Background ([[Dossier]]) == | ||
+ | At lower tech levels, neurotech uses 'hardwired' techniques, which involve surgical implantation of interface sockets on the sophont, and Organo-Metallic links spliced directly into nerve tissue, with all its associated hazards. | ||
The latest S'mrii neurotech uses advanced 'non-invasive' techniques, based on the Becklin-Sikia'mr Effect, an obscure quantum mechanical effect which allows neural signals to be induced very precisely from a distance of several centimetres. The neural inductor apparatus (or neurocoupler) may be worn outside the body (usually in the form of a 'helmet' or 'crown') and the need for surgery is eliminated. | The latest S'mrii neurotech uses advanced 'non-invasive' techniques, based on the Becklin-Sikia'mr Effect, an obscure quantum mechanical effect which allows neural signals to be induced very precisely from a distance of several centimetres. The neural inductor apparatus (or neurocoupler) may be worn outside the body (usually in the form of a 'helmet' or 'crown') and the need for surgery is eliminated. | ||
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Human neurocouplers are believed to exist, but are not yet commercially available. | Human neurocouplers are believed to exist, but are not yet commercially available. | ||
− | + | == References & Contributors ([[Sources]]) == | |
− | {{ | + | {{Intermediate}} |
+ | {{Detail}} | ||
{{Sources | {{Sources | ||
|S2= {{Ludography cite|name=Encyclopaedia Dagudashaag|page=260}} | |S2= {{Ludography cite|name=Encyclopaedia Dagudashaag|page=260}} | ||
+ | |S2= [[Traveller Wiki Editorial Team]] | ||
+ | |S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
}} | }} | ||
{{LEN|Technology}} | {{LEN|Technology}} |
Revision as of 22:08, 25 June 2019
Neurotechnology is the science of interfacing electronic/cybernetic systems to a sophont's central nervous system(s).
Description (Specifications)
No information yet available.
History & Background (Dossier)
At lower tech levels, neurotech uses 'hardwired' techniques, which involve surgical implantation of interface sockets on the sophont, and Organo-Metallic links spliced directly into nerve tissue, with all its associated hazards.
The latest S'mrii neurotech uses advanced 'non-invasive' techniques, based on the Becklin-Sikia'mr Effect, an obscure quantum mechanical effect which allows neural signals to be induced very precisely from a distance of several centimetres. The neural inductor apparatus (or neurocoupler) may be worn outside the body (usually in the form of a 'helmet' or 'crown') and the need for surgery is eliminated.
Human neurocouplers are believed to exist, but are not yet commercially available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science