Murian

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Murian
Imperial-Sunburst-Green-wiki.png
Base Information
Classification Omnivore
Status Minor Race
Locomotion Walker
Terrain Forest
Body Form
Confluence Humanoid
Bio-Identenoid Ursinoid
Size 2.0 meters
Weight 225 kg
Culture
Languages Native Language
Social Structure Democracy
Technological Epoch TL:10-12
Psionic potential Standard
Origin World
Homeworld location Arcturus (Vanguard Reaches 1203)
UWP
A874947-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere7 Standard (tainted)
Hydrographics4 Wet World 40%
Population9 High (3 billion)
Government4 Representative Democracy
Law7 Moderate Law (no firearms)
Tech LevelD Average Stellar (holo data)
Primary Star M2 V
Atmosphere Standard (tainted)
Off-world presence Yes
Zoetic individuals Yes
Source
Reference Vanguard Reaches 19,22.
Canon No
Also see

The Murians of Arcturus (Vanguard Reaches 1533) are a Minor Non-Human Race with a vaguely humanoid appearance. They are technologically advanced sophonts.

Description (Specifications)[edit]

Murians are an "ursoid" race larger and stronger than most humans. Some references call them the Altareans after their nation.

Physiology & Environment[edit]

Murians exhibit poorer manual dexterity than humans. The average Murian male is 2 meters tall and weighs 105 kilograms. Although they have more body hair than humans, they do not begin to match the coat of the Vargr.

Five worlds in the Altarean Confederation alongside "Arcturus" are identified as Murian "homeworlds." These six worlds are all highly developed with A-class starports and populations in the billions, forming the backbone of the Murian realm.

History & Background (Dossier)[edit]

Psychology & Philosophy[edit]

As individuals, they are open, friendly, and curious with other races. They are however somewhat clannish and are seldom found outside their Confederation. Although their size and great patience can give the appearance of slow-wittedness, they are well-educated and very mechanically inclined. They are talented at the building and use of computers.

Languages[edit]

Simple and elegant, and easy for Humans to pronounce.

The homeworld of the Murians is known to Humaniti as Arcturus (due to the Ursoid appearance of the race), although the Murians never refer to the world directly by any name, just euphemisms for creation, motherhood and the day-night cycle.

Selected Proper Nouns:

Technology & Trade[edit]

Murian technology is of a high order. Technology is more evenly distributed throughout the Confederation than is typical in the Imperium.

Military & Intelligence[edit]

As a race, the Murians are non-aggressive. They have lived in peaceful proximity to the Zhodani Colonnade Province for many decades. The few real wars they have fought have been defensive in nature (usually against Aslan). Although their armed forces are efficient and well-armed, their primary job appears to be commerce protection. Their over-reliance on missiles as a space combat weapon places them at a tactical disadvantage. The Confederation poses no threat to Imperial security for the foreseeable future.

Murian Space Marines are often used for health and safety inspections. They are large, strong and intimidating, and yet gentle and patient. They are adept at sniffing out hidden cargo and smugglers are loath to see them in boarding actions.

Selected Ship Classes[edit]

  1. Murian Pride class Missile Cruiser

Astrography[edit]

This race is primarily located in the following areas:

Homeworld[edit]

The homeworld of this race is Arcturus (Vanguard Reaches 1203), not to be confused with the star in Solomani space.

World Listing[edit]

Significant communities of this race are known to dwell within the following systems and worlds:

9 of 9 World articles in Murian
Arcturus (VR 1203)  •  Leavani  •  Merro  •  Neechotova  •  Persus  •  Semkarr  •  Shesta  •  Tellan  •  Vinvahla  •  
startbacknext(9 listed)


References & Contributors (Sources)[edit]

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