Difference between revisions of "Mongoose Traveller: Powers and Principalities"

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|name      = Powers and Principalities
 
|name      = Powers and Principalities
 
|alsosee  =  
 
|alsosee  =  
|author    = Andy Lilly
+
|author    = Andy Lilly, Dom Mooney
|available = https://www.rpgnow.com/product/125503/Supplement-15-Powers-and-Principalities?affiliate_id=875229
+
|available = {{DTRPG|125503}}, [https://www.mongoosepublishing.com/us/supplement-15-powers-and-principalities-ebook.html Mongoose]
 
|canon    = Yes
 
|canon    = Yes
 
|caption  = Supplement 15
 
|caption  = Supplement 15
|contents  = Introduction:2,Corporations:4, Governments:63, Religions:113
+
| edition  =  
|edition  = 1st
+
|footnote  =  
|footnote  = TBD
 
 
|format    = Book (PDF)
 
|format    = Book (PDF)
 
|image    = PowersPrincipalities 350.jpg
 
|image    = PowersPrincipalities 350.jpg
Line 17: Line 16:
 
|year      = 2014
 
|year      = 2014
 
}}
 
}}
No information or synopsis yet available.
+
[[Mongoose Traveller: Powers and Principalities]] is a source book developed for [[Mongoose Traveller]], however is essentially a reprint of [[BITS]] [[101 Governments]] (1998), [[101 Religions]] (1998), and [[101 Corporations]] (2001)
 
+
== Description (Specifications) ==
+
This book is, in many ways, a continuation of ''Supplement 13: Starport Encounters.'' Whereas that book provided a ready toolkit for referee’s to flesh out [[starport]]s with ships, crews and passengers, ''Supplement 15: Powers and Principalities'' does the same with the forces and [[organisation]]s that control the [[planet]]s players land upon – the [[corporation]]s, [[government]]s, and [[religion]]s.
This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out [[starport]]s with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and [[organisation]]s that control the [[planet]]s players land upon – the [[corporation]]s, [[government]]s and [[religion]]s.
 
 
   
 
   
 
Not all participating democracies will be identical. Each will have its own eccentricities and nuances. The same applies to the [[corporation]]s players will take jobs for or purchase from. Not all agricultural companies are run the same way, after all.
 
Not all participating democracies will be identical. Each will have its own eccentricities and nuances. The same applies to the [[corporation]]s players will take jobs for or purchase from. Not all agricultural companies are run the same way, after all.
  
By using the provided [[corporation]]s, [[government]]s and [[religion]]s in this book, referees will be able to populate their [[universe]]s with the minimum of effort, ensuring now that not only every [[starport]] is different, but the world beyond its gates remains vivid and alive in the minds of the players.
+
By using the provided [[corporation]]s, [[government]]s and [[religion]]s in this book, referees will be able to populate their [[universe]]s with the minimum of effort, ensuring now that not only every [[starport]] is different, but the [[world]] beyond its gates remains vivid and alive in the minds of the players.
  
The goal is to make every [[planet]] in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee.
+
The goal is to make every [[planet]] in your campaign unique and interesting, and ''Supplement 15: Powers and Principalities'' will do just that with no extra work on the part of the referee.
  
 
To this end, this book covers three key areas where referees can always use a little help.
 
To this end, this book covers three key areas where referees can always use a little help.
 
# ''[[Corporation]]s:'' This part of the book provides a broad range of public and private companies with which to populate your Traveller universe. No longer will your players need to buy [[equipment]] from, work for, or invest in, faceless, nameless businesses – you need only pick an appropriate corporation from this supplement.
 
# ''[[Corporation]]s:'' This part of the book provides a broad range of public and private companies with which to populate your Traveller universe. No longer will your players need to buy [[equipment]] from, work for, or invest in, faceless, nameless businesses – you need only pick an appropriate corporation from this supplement.
 
# ''[[Government]]s:'' Probably one of the most important features of a given [[world]] (beyond whether one can breathe the [[atmosphere]]) is the ruling government. The rulers of a world dictate the laws by which one must abide, the attitude of the natives to visitors, and frequently the basic philosophies by which everyday life operates. Governments provide players with a wide variety of challenges and adventure opportunities, in addition to being valuable background colour.
 
# ''[[Government]]s:'' Probably one of the most important features of a given [[world]] (beyond whether one can breathe the [[atmosphere]]) is the ruling government. The rulers of a world dictate the laws by which one must abide, the attitude of the natives to visitors, and frequently the basic philosophies by which everyday life operates. Governments provide players with a wide variety of challenges and adventure opportunities, in addition to being valuable background colour.
# ''[[Religion]]s:'' Religion is almost universally intended to answer The Great Questions; Who are we? Why are we here? [[Life]] is incredibly common (in the [[OTU|Traveller universe]]). Most people now take this for granted, but philosophers, scientists, theologians and mystics still debate why such an unlikely event has happened on so many worlds. There are many popular explanations for why [[life]] is so widespread. Some credit the [[Ancients]], a semi-mythical species that died out millennia ago. Others invoke deities and supernatural intervention. Some raise Life itself to godhood, believing that Life called itself into existence out of the very fabric of the universe. Others go farther, believing that our universe is but one of many such living (or even dead) universes. Most [[sophont]] species develop religions during their climb to [[civilisation]].
+
# ''[[Religion]]s:'' Religion is almost universally intended to answer The Great Questions; Who are we? Why are we here? [[Life]] is incredibly common (in the [[OTU|Traveller universe]]). Most people now take this for granted, but philosophers, scientists, theologians and mystics still debate why such an unlikely event has happened on so many worlds. There are many popular explanations for why [[life]] is so widespread. Some credit the [[Ancients]], a semi-mythical species that died out millennia ago. Others invoke deities and supernatural intervention. Some raise Life itself to godhood, believing that Life called itself into existence out of the very fabric of the universe. Others go farther, believing that our [[universe]] is but one of many such living (or even dead) universes. Most [[sophont]] species develop religions during their climb to [[civilisation]].
 +
 
 +
=== Credits ===
 +
; Writers: [[David Thomas]], [[John G. Wood]] and the [[ISBA]]
 +
* [[Douglas E. Berry]] ([[Gridlore]])
 +
* [[Robert Eaglestone]] ([[Culinary Temple]], [[EntreSys]], [[Gilgaameshu]], [[Marliiner]], [[Xenobotanicals]], [[UCP]])
 +
* [[Roderick Darroch Elliott]] ([[Famille Spofulam]]);
 +
* [[Glenn  M.  Goffin]]  ([[ISD]], [[Yoyodyne]], [[UCP]]);
 +
* [[John Groth]] ([[AuricTech]], [[Saurian Farmers]], [[Sweet-Carroll]], [[UCP]])
 +
* [[Andy Lilly]] (additional  plots); [[Andrea Vallance]] ([[UCP]])
 +
* [[Greg Nokes]] ([[Tributis]] and subsidiaries)
 +
* William ‘Commander  X’  Prankard  ([[X-TEK]] and subsidiaries)
 +
* [[Tim Reynolds]] ([[Founder ShipWorks]], [[ISBA]], [[UCP]])
 +
* [[Robert Walsh]] ([[Maximus Interstellar]])
 +
* [[Ian Whitchurch]] ([[Famille Spofulam]], [[UCP]])
 +
* [[Michael Barry]], [[Craig Berry]], [[Douglas Berry]], [[Peter Brenton]], [[Timothy Collinson]], [[Steve Daniels]], [[Harold Hale]], [[Andy Lilly|Andy]] and [[Sarah Lilly]], [[Hans Rancke-Madsen]], [[Allison Mawhinney]], [[Richard Mawhinney]], [[Dominic Mooney]], [[Peter Newman]], [[William Prankard]], [[Rob Prior]], [[David Thomas]], [[John G. Wood|John Wood]] and [[Jeff Zeitlin]], with additional assistance from [[Ann Hindson]] and [[Barbara Lucas]].
 +
; Editors: [[Andy Lilly]], [[Timothy Collinson]], [[Richard Mawhinney]], [[Dominic Mooney]], [[John G. Wood]] and [[Matthew Sprange]]
 +
; Layout: [[Will Chapman]]
 +
; Interior Illustrations: [[Sean Thornton]], [[Olivier Frot]], [[Carlos Nunez de Castro Torres]], [[Evan Shippard]], [[Nuno Nobre]], [[German Ponce]], [[Rich Longmore]], [[Vitor Ishimura]]
  
 
=== Table of Contents ===
 
=== Table of Contents ===
Line 40: Line 56:
 
! Page/s
 
! Page/s
 
|-
 
|-
| TBD
+
| Introduction
| TBD
+
| 2
|-
 
|}
 
 
=== [[Library Data|Library Data Entries]] (Public) ===
 
# [[TBD]]
 
 
 
== Meta-history & Background (Dossier) ==
 
No information yet available.
 
 
 
=== Credits (Primary Sources) ===
 
{| class="wikitable sortable"
 
|+ Credits (Primary Sources)
 
|-
 
! Credit
 
! Authors & Contributors
 
 
|-
 
|-
| Writers
+
| Corporations
| David Thomas, John G. Wood and the ISBA – Douglas E. Berry (Gridlore); Robert Eaglestone (Culinary Temple, EntreSys, Gilgaameshu, Marliiner, Xenobotanicals,  UCP);  Roderick  Darroch  Elliott  (Famille  Spofulam); Glenn  M.  Goffin  (ISD,  Yoyodyne,  UCP);  John  Groth  (AuricTech, Saurian  Farmers,  Sweet-Carroll,  UCP);  Andy  Lilly  (additional  plots); Andrea Vallance (UCP); Greg Nokes (Tributis and subsidiaries); William ‘Commander  X’  Prankard  (X-TEK  and  subsidiaries);  Tim  Reynolds (Founder ShipWorks, ISBA, UCP); Robert Walsh (Maximus Interstellar); Ian Whitchurch (Famille Spofulam, UCP), Michael Barry, Craig Berry, Douglas Berry, Peter Brenton, Timothy Collinson, Steve Daniels, Harold Hale, Andy and Sarah Lilly, Hans Rancke-Madsen, Allison Mawhinney, Richard Mawhinney, Dominic Mooney, Peter Newman, William Prankard, Rob Prior, David Thomas, John Wood and Jeff Zeitlin, with additional assistance from Ann Hindson and Barbara Lucas.
+
| 4
 
|-
 
|-
| Editors
+
| Governments
| Andy  Lilly,  Timothy  Collinson,  Richard  Mawhinney,  Dominic  Mooney, John G. Wood and Matthew Sprange
+
| 63
 
|-
 
|-
| Layout
+
| Religions
| Will Chapman
+
| 113
|-
 
| Interior Illustrations
 
| Sean  Thornton,  Olivier  Frot,  Carlos  Nunez  de  Castro  Torres,  Evan Shippard, Nuno Nobre, German Ponce, Rich Longmore, Vitor Ishimura
 
 
|-
 
|-
 
|}
 
|}
  
=== External Link/s ===
+
=== [[Library Data|Library Data Entries]] (Public) ===
''Commentary & Data articles:''
+
# [[Civilisation]]
# EXTERNAL LINK: [[TBD]]
+
# [[Corporation]]
 +
# [[Government]]
 +
# [[Religion]]
 +
# [[Sophont]]
  
''Reviews:''
+
=== [[Library Data|Library Data Entries]] (Automated) ===
# EXTERNAL LINK: [[TBD]]
+
{{LibraryEntries}}
  
''Other articles:''
+
'''Reviews:'''
# EXTERNAL LINK: [[TBD]]
+
# [[Freelance Traveller 051]]
  
== References & Contributions (Sources) ==
 
 
{{Intermediate}}
 
{{Intermediate}}
{{Detail}}
 
 
{{Sources
 
{{Sources
|S1= [[Traveller Wiki Editorial Team]]
+
| {{Ludography cite| name= Powers and Principalities | version= Mongoose Traveller| page = 1}}
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
 
}}
 
}}
  
 
+
[[Category: Corporation Source]]
[[Category: Corporation]]
+
[[Category: Government Source]]
[[Category: Government]]
+
[[Category: Polity Source]]
[[Category: Religion]]
+
[[Category: Religion Source]]
 
{{MET|}}
 
{{MET|}}

Latest revision as of 00:34, 23 January 2022

Powers and Principalities
PowersPrincipalities 350.jpg
Supplement 15
Author Andy LillyDom Mooney
Publisher BITS
Version Mongoose Traveller
Format Book (PDF)
Language English
Pages 160
Year Published 2014
Canonical Yes
Available from DriveThru RPG, Mongoose

Mongoose Traveller: Powers and Principalities is a source book developed for Mongoose Traveller, however is essentially a reprint of BITS 101 Governments (1998), 101 Religions (1998), and 101 Corporations (2001)

This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments, and religions.

Not all participating democracies will be identical. Each will have its own eccentricities and nuances. The same applies to the corporations players will take jobs for or purchase from. Not all agricultural companies are run the same way, after all.

By using the provided corporations, governments and religions in this book, referees will be able to populate their universes with the minimum of effort, ensuring now that not only every starport is different, but the world beyond its gates remains vivid and alive in the minds of the players.

The goal is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee.

To this end, this book covers three key areas where referees can always use a little help.

  1. Corporations: This part of the book provides a broad range of public and private companies with which to populate your Traveller universe. No longer will your players need to buy equipment from, work for, or invest in, faceless, nameless businesses – you need only pick an appropriate corporation from this supplement.
  2. Governments: Probably one of the most important features of a given world (beyond whether one can breathe the atmosphere) is the ruling government. The rulers of a world dictate the laws by which one must abide, the attitude of the natives to visitors, and frequently the basic philosophies by which everyday life operates. Governments provide players with a wide variety of challenges and adventure opportunities, in addition to being valuable background colour.
  3. Religions: Religion is almost universally intended to answer The Great Questions; Who are we? Why are we here? Life is incredibly common (in the Traveller universe). Most people now take this for granted, but philosophers, scientists, theologians and mystics still debate why such an unlikely event has happened on so many worlds. There are many popular explanations for why life is so widespread. Some credit the Ancients, a semi-mythical species that died out millennia ago. Others invoke deities and supernatural intervention. Some raise Life itself to godhood, believing that Life called itself into existence out of the very fabric of the universe. Others go farther, believing that our universe is but one of many such living (or even dead) universes. Most sophont species develop religions during their climb to civilisation.

Credits[edit]

Writers
David Thomas, John G. Wood and the ISBA
Editors
Andy Lilly, Timothy Collinson, Richard Mawhinney, Dominic Mooney, John G. Wood and Matthew Sprange
Layout
Will Chapman
Interior Illustrations
Sean Thornton, Olivier Frot, Carlos Nunez de Castro Torres, Evan Shippard, Nuno Nobre, German Ponce, Rich Longmore, Vitor Ishimura

Table of Contents[edit]

Mongoose Traveller:
Powers and Principalities
Section Page/s
Introduction 2
Corporations 4
Governments 63
Religions 113

Library Data Entries (Public)[edit]

  1. Civilisation
  2. Corporation
  3. Government
  4. Religion
  5. Sophont

Library Data Entries (Automated)[edit]

Library data entries


Reviews:

  1. Freelance Traveller 051
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.