Difference between revisions of "Missiles in Traveller"
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{{InfoboxBook2 | {{InfoboxBook2 | ||
− | |name=Missles in Traveller | + | |name = Missles in Traveller |
− | |image=SpSup 3 - Missiles.jpg | + | |image = SpSup 3 - Missiles.jpg |
− | |caption=Special Supplement 3 | + | |caption = Special Supplement 3 |
− | |publisher=Game Designers Workshop | + | |publisher= Game Designers Workshop |
− | |version=Classic Traveller | + | |version = Classic Traveller |
− | |author=Marc Miller | + | |author = Marc Miller |
− | |format=Digest | + | |format = Phamplett (Digest) |
− | |canon= | + | |canon = No |
− | |year=1984 | + | |year = 1984 |
− | |pages=12 | + | |pages = 12 |
− | |footnote= | + | |footnote = |
− | |available=http://www.rpgnow.com/product/89549/Journal-of-the-Travellers-Aid-Society-Issue-No-21?affiliate_id=875229 | + | |available= http://www.rpgnow.com/product/89549/Journal-of-the-Travellers-Aid-Society-Issue-No-21?affiliate_id=875229 |
}} | }} | ||
− | + | [[Missiles in Traveller]], a special supplement, amplifies and elaborates certain facets of missiles and their use in '''Traveller'''. | |
− | |||
==Meta-history and Background== | ==Meta-history and Background== | ||
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|Game Turn Sequence || align="right" |12 | |Game Turn Sequence || align="right" |12 | ||
|} | |} | ||
+ | |||
+ | {{MET}} |
Revision as of 20:04, 3 January 2018
Missles in Traveller | |||
---|---|---|---|
Special Supplement 3 | |||
Author | Marc Miller | ||
Publisher | Game Designers Workshop | ||
Version | Classic Traveller | ||
Format | Phamplett (Digest) | ||
Language | English | ||
Pages | 12 | ||
Year Published | 1984 | ||
Canonical | No | ||
Available from | RPGNow |
Missiles in Traveller, a special supplement, amplifies and elaborates certain facets of missiles and their use in Traveller.
Meta-history and Background
The supplement originally appeared as a 12-page pull-out section in Journal of the Travellers Aid Society No. 21.
Credits
- Design
- Marc Miller
Table of Contents
Types of Missiles 3 Missile Storage 7 Missile Movement 7 Missile Combat Effects 8 Non-Military Missiles 10 Budgeting 10 Fire when ready 11 References 11 Game Turn Sequence 12