Difference between revisions of "Misjump"

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* See [[Jump Drive]]
 
* See [[Jump Drive]]
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----
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Please refer to the following [[AAB]] library data for further information:
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* [[Starship]]
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** [[FTL]]
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** [[NAFAL]] ([[STL]])
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* [[Jump Drive]]
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** Jump Drive Key Resources
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*** [[Lanthanum]]
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*** [[Zuchai Crystal]]
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** Jump Drive Lore
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*** [[Droptanks]]
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*** [[Jump Bridge]]
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*** [[Jump Damper]]
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*** [[Jump Dimming]]
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*** [[Jump Drive History]]
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*** [[Jump Projector]]
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*** [[Jump Space]]
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*** [[Misjump]]
  
 
Sometimes a jump goes wrong. Catastrophic failures (called misjumps) can destroy the ship and its crew. Other failures can destroy a drive or send a ship in the wrong direction. Some misjumps reduce a jump-6 to a mere jump-1, or convert a jump-1 into jump-10, 20, or higher. The fact that misjumps can cause the distance traveled to exceed the normal range is an indication that further research is necessary in the field of jump technologies.  
 
Sometimes a jump goes wrong. Catastrophic failures (called misjumps) can destroy the ship and its crew. Other failures can destroy a drive or send a ship in the wrong direction. Some misjumps reduce a jump-6 to a mere jump-1, or convert a jump-1 into jump-10, 20, or higher. The fact that misjumps can cause the distance traveled to exceed the normal range is an indication that further research is necessary in the field of jump technologies.  

Revision as of 02:02, 13 August 2016

Placeholder.


Please refer to the following AAB library data for further information:

Sometimes a jump goes wrong. Catastrophic failures (called misjumps) can destroy the ship and its crew. Other failures can destroy a drive or send a ship in the wrong direction. Some misjumps reduce a jump-6 to a mere jump-1, or convert a jump-1 into jump-10, 20, or higher. The fact that misjumps can cause the distance traveled to exceed the normal range is an indication that further research is necessary in the field of jump technologies.


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