Massilia Sector
Massilia Sector | |||||||||||||||||
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Sector Data | |||||||||||||||||
No. of Worlds | 516 | ||||||||||||||||
Population | 1,028,908 million | ||||||||||||||||
Majority Control | Third Imperium - 100% | ||||||||||||||||
Domain | Domain of Sylea | ||||||||||||||||
Capital | Keum | ||||||||||||||||
Gross Sector Product | BCr10,342,390 | ||||||||||||||||
Trade Volume | BCr209,782 | ||||||||||||||||
Imperial Coordinate | 0 / -1 | ||||||||||||||||
This sector has a trade map | |||||||||||||||||
This sector has economic data | |||||||||||||||||
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This sector has a climate file | |||||||||||||||||
This sector has sector data | |||||||||||||||||
Massilia style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left" |
Massilia Sector is old and well-established with a heavy Terran influence in its many indigenous cultures.
- This is a rich trade sector with a large population and a several-thousand year record of civilization.
Meta-History & Background
Massilia Sector was originally designed by Marc W. Miller and appears in the Classic Traveller Atlas of the Imperium (GDW, 1984).
- It was further refined by Joe D. Fugate Sr. and appears The Travellers Digest and in Knightfall (GDW, 1990).
- In 1982, Classic Traveller Library Data (N-Z) was published.
- In 1984, Classic Traveller Atlas of the Imperium was published.
- In 1986, Classic Traveller Solomani (Alien Module) was published.
- In 1989, the periodical The Travellers' Digest 11 was published.
- In 1990, MegaTraveller Alien - Vilani & Vargr was published.
- In 1990, MegaTraveller Knightfall was published.
- In 1993, TNE Traveller:The New Era (book) was published.
- In 1996, T4 First Survey was published.
- In 2012, Mongoose Traveller: Solomani was published.
- It has been T5 Second Survey reviewed and updated to T5 standards.
Description (Specifications)
While the sector is not rich in native NILs, it does have a very powerful Minor Human Race, the Geonee in it, who have long been an independent and technologically advanced culture.
- They have been quarreling with every other human race that has come through the sector for millennia and despite biological facts on the books, insist that they are a different species than other branches of Humaniti.
- The politics of the Geonee are always at the front of Massilia and any conqueror needs to heed their court, so to speak.
Toponyms: 1105
This sector has been known by different names to different groups over its existence including the following:
Massilia Sector Names | ||
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Culture | Toponym | Polity |
Third Imperium | Massilia | Third Imperium |
Aslan | Massila | Aslan Hierate |
Droyne | Unknown | Droyne Oytrip Yatroy |
Hiver | Massilia | Hive Federation |
K'kree | Unknown | Two Thousand Worlds |
Solomani | Massilia | Solomani Confederation |
Vargr | Massila | Vargr Extents |
Vilani | Masilaa | Third Imperium |
Zhodani | Massilia | Zhodani Consulate |
- This sector was known as Masilaa Sector during the First Imperium.
Linguistic Topography: 1105
The following languages are among the most commonly used within this astrographic region:
- Anglic
- Genosha
- "Llyrnian language"
- Oynprith
- Vilani (language)
History & Background (Dossier)
Empires come and go, but the Geonee remain.
- Their culture is built upon many secrets, much deliberate caution, some say paranoia, and a rock solid belief in their own abilities.
- Many wonder at the apparent ease with which the Geonee deal with the enigmatic Droyne and Chirper worlds. There is a secret waiting to be unraveled in that simple fact.
- Many petitions for an Autonomous Geonee Zone have yet to be granted. There is a story under the surface of those facts as well.
- Many forget about the other Minor Human Race in the sector, the Kaggushus, who keep a low profile, seemingly intentionally.
- Massilia is largely a culturally monolithic sector, whom many have settled in, and yet never really looked under the surface.
Native Sophonts: 1105
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human races)
- Geonee (Minor Human Race) or (Major Human Race) depending on whom you talk to
- Kaggushus (Minor Human Race)
- Unidentified Minor Human Race from Tanny (world)
Demographics: 1105
Significant populations of the following races (sophont species) reside within this sector:
- Humaniti (Human races)
Historical Eras
General Overview: No information yet available.
History-Era: Mileu 1100
Technological progress has been rapid on most planets, and regression to pre-industrial levels is non-existent.
- Twenty-four worlds scattered evenly through the sector are at tech level 16.
Thus, virtually any world can trade for highly advanced items such as:
- The first artificially intelligent robots,
- Global terraforming equipment,
- Pocket holovideo recorders, and...
- Neural stun weapons.
These last are becoming favorite police weapons on high-tech worlds, since they allow capture without injury and can be safely used even in hostage situations.
- Some of these items are terribly expensive, but this is no deterrent to large shipping corporations cutting deals.
- Buyers elsewhere will pay even higher prices for the best merchandise.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this sector:
- (-4014 to -2423): Pax Vilanica
- (-2404 to -2215): Interstellar Wars
- (-2204): Rule of Man Founded
- (-1776 to 0): Long Night
- (-1523 to -1519): Vilani War of Liberation
- (0): Third Imperium Founded
- (76 to 120): Pacification Campaigns
Politics & Diplomacy (Interstellar Relations)
Before the Vilani arrived, the area was a jungle of minor states that somehow largely got along with each other. The Droyne of those early days were far more outgoing and once ran a wide-ranging trade network, before the Ziru Sirka destroyed what once was and replaced it with the Bureaux system.
- Trade and diplomatic relations never quire returned to those earlier, more idyllic days. Now powers came and went, the area survived the Long Night, and generally grew more distant.
- Some of these ancient records describe all sorts of things that no longer openly exist, a plethora of alien civilizations with many NILs, vast numbers or surviving Ancients facilities, and a number of other legends...
- Who knows if these stories contain any truth?
- Whatever may be, the surviving polities of the region all remain wary of conquerors and many Geonee, on one hand, are loyal Imperialists with long, loyal records, while, at the same time, the Geonee have never hidden their open dissent to the heavy hand of the Third Imperium.
Polity Listing: 1105
The following polities can be found within this sector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- None
- Other Powers
- Freeworld's Union (future)
- Hub Worlds (future)
- Iron League (future)
- Oreo Worlds (past)
- Third Imperium (Imperial powers)
- Geonee Cultural Region
- Geonee Confederation (Sub-polity of Third Imperium)
- Supreme Delverate of the Llyrnians
- Rebin Empire
- Various member systems and worlds
- Geonee Cultural Region
Polity Descriptions: 1105
Here are several synopses of the polities found in this sector:
- Alleg: ImDc: "Third Imperium, Domain of Sylea"
Imperial Territory: 1105
This is an Imperial core sector.
- 100.00% is controlled by the Third Imperium.
- 0.00% is controlled by non-Imperial powers.
Duchies & Districts: 1105
- Duchy of Forquee
- Various counties
- Duchy of Nes'Vra
- Various counties
- Duchy of Shiwonee
- Various counties
- Duchy of Vaait
- Various counties
Trade Routes (Economic Astrography)
The area is a rich trade zone with many high technology markets. It is rare that a far trader cannot unload a cargo bay in this sector.
- The following astrographic features and trade routes can be found within this area:
Mains, Branches & Arms
- Delphi Main
- Dunea Main
- Geonee Main
- Greater Massilia Main
- Rhamsteppe-Mongrebi Access
- Rimward Link
- Sylean Main known locally as the Laraa Main
Clusters & Traces
The following clusters and/or traces (in whole or in part) are found in this sector:
- Aarze Cluster
- Barden Cluster
- Dirac Cluster
- Dodda Vis Cluster
- Droyna Cluster
- Dubleen Cluster
- Glerum Cluster
- Khavle Main (Oreo Cluster)
- Khisham Cluster
- Lagna Cluster
- Norfriboah Cluster
- Orichalc Cluster
- Randanna Cluster
- Revie Cluster
- Rigold Cluster
- Shimmer Cluster
- Unlakhar Cluster
- Vilardi Cluster
- Wedna Cluster
- Wynd Cluster
- Ziraa Cluster
Rifts, Voids & Jump Bridges
- No information yet available.
Other Astrographic Features
Worlds, Systems & Sectors (Political Astrography)
This is an area of average to high stellar density and a high incidence of planetoid belts. Some have speculated that those belts are the remnants of worlds destroyed by the Ancients in the Final War.
Capital/s: 1105
The capital or capitals of this area is/are located at:
Sector Summary: 1105
The Massilia sector has 516 worlds with an estimated population of 1,068 billion, a per capita income of Cr10,342, and a total economy is BCr11,045,664. These worlds originate an interstellar trade of BCr179,989 through 470 starports (87 Class A, 282 Class B, 61 Class C, 40 Class D) employing 30,160,695 people. Driving this interstellar trade are 74 Agricultural (Ag) worlds, 74 Non-Agricultural (Na) worlds, 43 Pre-Agricultural (Pa) worlds, 66 Pre-Industrial (Pi) worlds, 33 Rich (Ri) worlds, and 24 Industrial (In) worlds. The governments in Massilia maintain 92 Naval bases, 50 Scout bases, five Way stations, and one Naval depot. The average technology level is 11 (with most between 8 and 13). The highest technology level is 15 at Kaggushus (Massilia 0402), Ticularosta (Massilia 0508), Arar (Massilia 1104), Suttas Belts (Massilia 1601), Khisham (Massilia 1910), and Germer (Massilia 2004).
The Massilia sector contains 748 stars and 5,440 identified planets; 301 monostellar systems, 198 binary systems, 17 trinary systems, and no systems with four or more stars. 451 of the 516 systems (87%) have native gas giants. There are 11 Asteroid (As) belts, one Desert (De) world, 24 Garden (Ga) worlds, no Ice-capped (Ic) worlds, 65 Poor (Po) worlds, 100 Vacuum (Va) worlds, and 28 Water (Wa) or Ocean (Oc) worlds.
Massilia has an estimated population of 1,068 billion distributed across 48 High population (Hi) worlds, 52 Moderate population (Ph) worlds, 239 Non-industrial (Ni) worlds, 128 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kaggushus (Massilia 0402), Wynd (Massilia 2407), Forquee (Massilia 1719), Nagiida (Massilia 1233), Leam (Massilia 0837), and Ortega (Massilia 2633). The population consists of 8 sophont groups including five native sophonts.
8 identified sophont populations in Massilia | |
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Polities
Third Imperium, Domain of Sylea
The Third Imperium, Domain of Sylea has jurisdiction over all of the worlds with an estimated population of 1,068 billion, a per capita income of Cr10,342, and a total economy is BCr11,045,664. These worlds originate an interstellar trade of BCr179,989 through 470 starports (87 Class A, 282 Class B, 61 Class C, 40 Class D) employing 30,160,695 people. Driving this interstellar trade are 74 Agricultural (Ag) worlds, 74 Non-Agricultural (Na) worlds, 43 Pre-Agricultural (Pa) worlds, 66 Pre-Industrial (Pi) worlds, 33 Rich (Ri) worlds, and 24 Industrial (In) worlds. The governments in Third Imperium, Domain of Sylea maintain 92 Naval bases, 50 Scout bases, five Way stations, and one Naval depot. The average technology level is 11 (with most between 8 and 13). The highest technology level is 15 at Kaggushus (Massilia 0402), Ticularosta (Massilia 0508), Arar (Massilia 1104), Suttas Belts (Massilia 1601), Khisham (Massilia 1910), and Germer (Massilia 2004).
The Third Imperium, Domain of Sylea has an estimated population of 1,068 billion distributed across 48 High population (Hi) worlds, 52 Moderate population (Ph) worlds, 239 Non-industrial (Ni) worlds, 128 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kaggushus (Massilia 0402), Wynd (Massilia 2407), Forquee (Massilia 1719), Nagiida (Massilia 1233), Leam (Massilia 0837), and Ortega (Massilia 2633). The population consists of 8 sophont groups including five native sophonts.
Third Imperium, Domain of Sylea capitals | |
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Sector Summary-Era: Milieu 0
This sector has 516 worlds, of which 455 have native gas giants. The estimated population for the sector is 1592 billion sapients (not necessarily humans). There are 37 Agricultural (Ag) worlds versus 47 Non-Agricultural (Na) worlds. There are 84 Non-Industrial (Ni) Worlds versus 18 Industrial (In) worlds. There are 16 Rich (Ri) worlds versus 63 Poor (Po) worlds. There are 27 Water Worlds (Wa), no Ice-Capped Worlds (Ic), 9 Desert worlds (De), and 102 Vacuum (Va) worlds. There are 36 High Population (Hi) worlds versus 218 Low Population (Lo) worlds. There are 11 Asteroid Belts (As) in the subsector. There are 109 Barren (Ba) worlds. The highest population world in the sector is Shig (Massilia 0510). The average tech level in the sector is 8 (most lie between 6 and 11).
World Listing: 1105
The following systems and worlds can be found within this area:
startbacknext(199 listed / 326 left) |
Subsector Listing: 1105
The following subsectors can be found within this sector:
- Subsector A: Kerr Subsector
- Subsector B: Arar Subsector
- Subsector C: Khisham Subsector
- Subsector D: Zalucha Subsector
- Subsector E: Keum Subsector
- Subsector F: Vaait Subsector
- Subsector G: Forquee Subsector
- Subsector H: Palasha Subsector
- Subsector I: Ten Suns Subsector
- Subsector J: Shiwonee Subsector
- Subsector K: Nes'Vra Subsector
- Subsector L: Tooka Subsector
- Subsector M: Annari Subsector
- Subsector N: Shokee Subsector
- Subsector O: Shimmer Subsector
- Subsector P: Oreo Subsector
Territorial Overview: 1105
No information yet available.
Territorial Chart Key
No information yet available.
References & Contributors (Sources)
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- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), TBD.
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), TBD.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), TBD. (Main Rulebook)
- Marc Miller. First Survey (Imperium Games, 1996), TBD. Marc Miller's Traveller
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: The Hub Worlds Pt.1 from the TNE-RCES Mailing List
- Traveller Wiki Editorial Team
- Author & Contributor: Norma Guye of the TNE-RCES Mailing List
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science