Marax (world)

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This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Marax/Thoezennt (Old Expanses 0726)
Classic Era (1116)
C573652-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics3 Wet World 30%
Population6 Moderate (9 million)
Government5 Feudal Technocracy
Law2 Low Law (no energy weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G1 V
Planetoid Belts 0
Gas Giants 3

Marax is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Thoezennt Subsector of Old Expanses Sector in the Domain of Sol.

Description (Astrography & Planetology)

No information yet available.

Binary Solar System

Marax Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Marax

G1 V

Primary Main Sequence 1.03 5770 - 5860 1.109
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0049 0.0873 1 - 1.75 0.49 4.9
Orbit #  *  * 4 1 6
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Marax

M3 V

Secondary Main Sequence 0.37 3270 - 3430 0.03081
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7
Orbit #  *  * 0 0 4

History & Background (Dossier)

No information yet available.

Economy

Marax produces -825 Resource Units, ('aryu') and has a sizeable Demand for imported goods.

  • Resources B Abundant
  • Labor 5 Hundreds of thousands
  • Infrastructure 3 Very limited
  • Efficiency −5 Extremely poor

Culture

  • Homogeneity 2 Monolithic
  • Acceptance 5 Very aloof
  • Strangeness 1 Very typical
  • Symbols 5 Concrete

Imperial High (Landed) Nobility

Marax, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

References & Contributors (Sources)

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