Difference between revisions of "Manufacturing Technology of Charted Space"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Line 241: Line 241:
 
| Early Stellar  
 
| Early Stellar  
 
| 2120 AD  
 
| 2120 AD  
| [[TBD]]
+
| [[-1776]]
 
| Networked manufacturing, autonomous design by computer
 
| Networked manufacturing, autonomous design by computer
 
|-
 
|-
Line 247: Line 247:
 
| Average Stellar
 
| Average Stellar
 
| TBD AD
 
| TBD AD
| [[TBD]]  
+
| [[-650]]  
 
| Zero G manufacturing / anti-grav manufacturing, basic terraforming
 
| Zero G manufacturing / anti-grav manufacturing, basic terraforming
 
|-
 
|-
Line 253: Line 253:
 
| Average Imperial
 
| Average Imperial
 
| TBD AD
 
| TBD AD
| [[TBD]]  
+
| [[-150]]
 
| Artificial densification of materials on mass scale
 
| Artificial densification of materials on mass scale
 
|-
 
|-
Line 259: Line 259:
 
| Average Stellar
 
| Average Stellar
 
| TBD AD
 
| TBD AD
| [[TBD]]  
+
| [[300]]
 
| Matter compiler: Molecules to products
 
| Matter compiler: Molecules to products
 
|-
 
|-
Line 265: Line 265:
 
| High Stellar
 
| High Stellar
 
| TBD AD
 
| TBD AD
| [[TBD]]  
+
| [[700]]  
 
| Organic computers allow guided self-invention
 
| Organic computers allow guided self-invention
 
|-
 
|-
Line 277: Line 277:
 
| Darrian Historical Maximum  
 
| Darrian Historical Maximum  
 
| TBD AD
 
| TBD AD
| [[TBD]]
+
| Not yet
 
| Beyond sustainable technological standards of [[Charted Space]]
 
| Beyond sustainable technological standards of [[Charted Space]]
 
|-   
 
|-   

Revision as of 21:41, 22 August 2019

Imperial-Sunburst-Sun-Army-wiki.png

Industry is a very large part of technological civilizations is their ability to manufacture increasingly sophisticated tools. Industry creates manufacturing and manufacturing is a key component of creating technology.

  • Increasingly sophisticated tools are popularly known as devices or gadgets.
  • A very fundamental part of technology is: "...using tools to build other tools."

Library Data Referral Tree

Please see the following AAB Library Data articles for more information:
Manufacturing Technology of Charted Space - Ship Design:

Naval ship construction

  • Industry (Manufacturing)
    • Construction
      • Subplanetary Construction
      • Planetary Construction
      • Stellar Construction
      • Suprastellar Construction
      • Galactic Construction
      • Supragalactic Construction
    • Facility

  • Description (Specifications)

    Part of the feudal confederation of the Third Imperium is a system that tolerates and encourages innovation as expressed through cultural and technological differences. In practice this means that while intersocietal interaction protocols exist, there are huge differences between the various industrial manufacturing regions of the Third Imperium.

    • Even many of the shipyards possess very different manufacturing bases.
    • This is part of what makes depot worlds so important; they collect and consolidate manufacturing knowledge.

    Image Repository

    No information yet available.

    Interstellar Industrial Manufacturing Standards

    Ancient Terra once had an organization called the ISO (International Organization of Standards), which created manufacturing standards for the various nation-states of Old Earth. The Rule of Man brought a similar idea to the Second Imperium and overlaid the idea on the manufacturing capabilities of the Vilani Bureaux. From that fertile cross-pollination of two industrial giants was developed the Imperial Naval Depot system and several manufacturing standardization schemes.

    Interstellar Industrial Manufacturing Standards
    Standard Remarks
    Imperial Standard Catalog Number (ISCN) To control the logistical flow of traffic, the Imperial military uses the Imperial Standard Catalog Number system. Everything that can conceivably be issued is given a 12-digit identifier. Materials are requisitioned using these numbers. and it is easy to check if the unit is authorized for the material requested. [1]

    The ISCN number has three main parts:

    1. The first three digits are a general classification number. Personal weapons are OUI, dining facility equipment 152, etc.
    2. The next four spaces are an alphanumeric code for the region and year in which the item was first procured.
    3. The final five spaces are a unique item code. [2]

    Catalog numbers have no relationship to any model numbers or names that the equipment might have. A KG56A3 Gauss Rifle will show up in the supply chain as a OUI-COR9-47329. Soldiers know that supply workers who refer to equipment by full ISCNs are likely to lack any flexibility or sense of humor. [3]

    Even large pieces of equipment, such as grav tanks, have their own ISCN numbers. Along with the number to describe the entire vehicle. Every one of its components should have its own ISCN. Trying to keep track of all the parts and systems can grow very confusing, especially since similar parts will tend to have ISCNs close to each other. [4]

    Occasionally mistakes do get past the system, and a psychological warfare unit might find itself with a 005-VLDO-II0765 Meson Artillery Sled rather than the 050VLDO-110765 Portable Detention Facility (Vargr) that they expected. Mistakes might also be made in the size of the order, causing a unit thai expected 100 boxes of self-healing combat rations to receive 100 cases instead. When things like this happen, a good supply sergeant knows just what to do. [5]

    QREBS Standards Long ago, the Imperial Naval Depot System worked out means for not only classifying the technological levels of manufactured goods, and standard codes to name an object, but also the other qualities and characteristics of any manufactured item. This system, the QREBS System is used throughout the Third Imperium and beyond.

    QREBS stands for:

    • Quality
    • Reliability
    • Efficiency
    • Burden
    • Safety
    Standard Equipment Identification (SEI's) An SEI code is a semi-standardized designation for a technological object. It is composed of several letters abbreviated to describe the object's common name followed by the object's technology level as a number. For instance, a Re-5 is the SEI for a TL-4 revolver, a kind of projectile weapon that fires bullets commonly inflicting kinetic damage. While a UMT explains how to manufacture an object, a SEI is a common description for technological objects of certain types and expected capabilities.
    SEI Revolver Code Example
    SEI Common Name TL D-1 Range Common Cost Weight Remarks
    Re-4 Revolver TL-4 -4 R=2 Cr100 1.2 kg Bullet -1
    Universal Manufacturing Templates (UMT's) UMT's are very specific data files that describe in excruciating detail the specifications to manufacturing a technological device. They contain critical pathways, dual use methodologies, prerequisite technology paths, and in depth instructions for both an object and all of the technologies leading to it. Such information can be incredibly valuable or decidingly commonplace. The simpler UMT's can be purchased from the street peddlers of more technologically advanced worlds while more sensitive technologies might only be available on megacorporation fab worlds or naval depots.

    History & Background (Dossier)

    Many often get the mistaken impression that a Technology Level System indicates that all societies and civilizations will neatly progress through the levels in a neat sequence. Nothing could be further from the truth. In reality, technology can be quite a messy thing with some societies skipping entire branches of forecast technological progression, skipping entire levels, or otherwise not following the expected TL system sequence.

    • Nevertheless, a good plurality of societies tracked by the IISS do seem to follow a semi-standardized sequence of manufacturing progression.

    Expected Manufacturing Technology Development Sequence

    MACRO LEVEL:

    Epochal Manufacturing Technology Periods

    Imperial society typically classifies manufacturing technologies by chronological epochs and periods.

    Epochal Manufacturing Technology Periods
    Designator TL Epoch Exemplar Remarks
    Industrial Manufacturing Period TL:1-3
    TL:4-6
    TL:7-9
    X Cottage industries, Limited mass production techniques, Guilds and professional workforce, Interchangeable parts, design drawings to scale and dimension, Water power, factories, Steam power, basic electrical power, Complex labor organization, operations research, basic quality control, vertical integration, indexable tooling, standardized quality control and testing, NC analog machine control, Digital machine controls, CAD drawing, basic manufacturing robots, 3D additive layer printing, integrated information systems, etc.
    • Factory manufacturing (Fab-Tech)
    • Pre-industrial (Early Tool)
    • Meso-industrial (Makertech)
    • Post-industrial (Rep-Tech)
    Makertech Manufacturing Period TL:10-12
    TL:13-15
    TL:16-18
    X Networked manufacturing, autonomous design by computer, Zero G manufacturing / anti-grav manufacturing, basic terraforming, Artificial densification of materials on mass scale, Matter compiler: Molecules to products, Organic computers allow guided self-invention, First "Santa Claus" machines appear, Planetary terraforming, etc.
    Ultratech Manufacturing Period TL:19-21
    TL:22-24
    TL:25-27
    X X
    • "Strong, Late, or Advanced Nanotech"
    • Precursor tech
    • Ancients
    Beyond Ultratech Manufacturing TL:28-30
    TL:31-33
    X X
    • TBD

    Manufacturing Technology Dating Table

    Manufacturing Technology Dating Table
    TL Historical Era AD (Terran) IC (Imperial) Primary Manufacturing Technologies
    0 Stone Age 8,700 BC TBD Found Tools, fire, etc.
    1 Bronze Age 3,500 BC TBD Cottage industries
    1 Iron Age 1,200 BC TBD Limited mass production techniques
    1 Medieval Age 600 AD TBD Guilds and professional workforce
    2 Age of Sail 1450 AD TBD Interchangeable parts, design drawings to scale and dimension
    3 Industrial Revolution 1,730 AD TBD Water power, factories
    4 Mechanized Age 1880 AD TBD Steam power, basic electrical power
    5 Circa 1910 AD 1910 AD TBD Complex labor organization, operations research, basic quality control, vertical integration
    6 Nuclear Age 1940 AD TBD Indexable tooling, standardized quality control and testing
    7 Circa 1970 AD 1970 AD TBD NC analog machine control
    8 Digital Age 1990 AD TBD Digital machine controls, CAD drawing, basic manufacturing robots.
    9 Early Stellar 2050 AD TBD 3D additive layer printing, integrated information systems
    10 (A) Early Stellar 2120 AD -1776 Networked manufacturing, autonomous design by computer
    11 (B) Average Stellar TBD AD -650 Zero G manufacturing / anti-grav manufacturing, basic terraforming
    12 (C) Average Imperial TBD AD -150 Artificial densification of materials on mass scale
    13 (D) Average Stellar TBD AD 300 Matter compiler: Molecules to products
    14 (E) High Stellar TBD AD 700 Organic computers allow guided self-invention
    15 (F) Imperial Maximum TBD AD 1105 First "Santa Claus" machines appear. Planetary terraforming
    16 (G) Darrian Historical Maximum TBD AD Not yet Beyond sustainable technological standards of Charted Space

    References & Contributors (Sources)

    This article has metadata.
    62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.