Difference between revisions of "Luxandra (world)"
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Revision as of 03:32, 30 November 2021
Luxandra/Sibigil (Theta Borealis 2919) | |||||||||||||||||||||||||
Classic Era (1116) | EA78525-5
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F0 V F9 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Luxandra is an agricultural, nonindustrial world still lacking adequate means to expand its economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts located in the Sibigil Subsector of Theta Borealis Sector.
Description (Astrography & Planetology)
No information yet available.
Binary Solar System
Luxandra Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Luxandra F0 V
Primary Main Sequence 1.61 7020 - 7220 5.2953 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.008 0.1909 2.02 - 3.48 0.8 8 Orbit # * 0 5 2 7 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Luxandra F9 V
Secondary Main Sequence 1.13 5990 - 6050 1.53382 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0054 0.1027 1.16 - 2.03 0.54 5.4 Orbit # * 0 4 1 6 Remarks None
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
- x2 planetoid belts.
- x3 gas giants.
Mainworld Data
No information yet available.
Mainworld Size (S)
Luxandra is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)
Luxandra has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Luxandra has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Satellites:
No information yet available.
Mainworld Geography and Topography
No information yet available.
Native Lifeforms
Extensive native life. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)
No information yet available.
World Starport (St)
Luxandra has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
Facilities
Port facilities within the system include:
- No information yet available.
World Technology Level (T)
Luxandra possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)
Luxandra is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.
World Military
No information yet available.
World Law (L)
Luxandra has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
World Economy
- Resources: 7 (few)
- Labor: 4 (tens of thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: -4 (very poor)
Trade Data
- Importance: -2 (very unimportant)
World Demographics (P)
Luxandra has a population of 300,000
Urbanization
A single large urban center is surrounded by smaller satellite communities.
- The population are concentrated into a single relatively densely populated region.
- Much of the surface of the world remains as wilderness.
World Culture
- Homogeneity: 3 (monolithic)
- Acceptance: 3 (xenophobic)
- Strangeness: 3 (somewhat typical)
- Symbols: 3 (very concrete)
World Timeline
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com