Difference between revisions of "Lintula class Survey Vessel"
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|name = Lintula class Survey Vessel | |name = Lintula class Survey Vessel | ||
|aerodynam= [[Airframe Hull]] | |aerodynam= [[Airframe Hull]] | ||
− | |agility = | + | |agility = 2 |
|alsosee = [[Science Vessel]] - [[ESDV]] | |alsosee = [[Science Vessel]] - [[ESDV]] | ||
− | |architect= | + | |architect= [[David Burden]], [[Andy Lilly]] |
|blueprint= No | |blueprint= No | ||
|canon = Yes. Published, canon smallcraft design. | |canon = Yes. Published, canon smallcraft design. | ||
Line 19: | Line 19: | ||
|hpass = 0 | |hpass = 0 | ||
|hull = Needle Hull | |hull = Needle Hull | ||
− | |illustration= | + | |illustration= Yes |
|image = Imperial Sunburst-Sun-IISS-Traveller.gif | |image = Imperial Sunburst-Sun-IISS-Traveller.gif | ||
|IOC = Unknown | |IOC = Unknown | ||
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'''Sylean Scout Corp Extended Duration Survey Vessel (EDSV):''' This craft type is also known as the Fighting Scout, as it was originally produced in response to a demand for a robust starship capable of undertaking long reconnaissance missions in potentially hostile territory. It forgoes some comfort and cargo space for additional offensive weaponry and upgraded defenses. The standard crew is 6 - the minimum needed to support continuous deep penetration scout missions. It was a natural extension of the craft's capabilities to begin using it for exploration missions.The extensive sensor suite was considered ideal for surveying planetary systems and its military parentage ensured that it would continue to operate for long periods with minimal maintenance. | '''Sylean Scout Corp Extended Duration Survey Vessel (EDSV):''' This craft type is also known as the Fighting Scout, as it was originally produced in response to a demand for a robust starship capable of undertaking long reconnaissance missions in potentially hostile territory. It forgoes some comfort and cargo space for additional offensive weaponry and upgraded defenses. The standard crew is 6 - the minimum needed to support continuous deep penetration scout missions. It was a natural extension of the craft's capabilities to begin using it for exploration missions.The extensive sensor suite was considered ideal for surveying planetary systems and its military parentage ensured that it would continue to operate for long periods with minimal maintenance. | ||
+ | |||
+ | '''Notes:''' The hull is a modified needle design with airframe design allowing full atmospheric maneuverability. Advanced communications, military avionics, and a super-compact "Medium" military sensor suite provide excellent all-round surveillance capabilities.The cargo hold doubles as a hangar space for a small craft - occasionally a compact launch but more normally an exploration air-raft.The fuel scoops (integrated into leading edges of the forward surfaces) and fuel purification plant allow about 10 tons of fuel to be refined per hour. Large staterooms are provided for all the crew. | ||
+ | |||
+ | '''Crew Details:''' A full crew might consist of a Pilot, Astrogator, Engineer, Medic/Gunner, Sensors Op/Gunner, and up to three scientists. However, careful design and a high level of automation allows the craft to be run for short missions using only a skeleton crew of two: Pilot/Astrogator, and Engineer/Gunner. | ||
+ | |||
+ | '''Mission:''' The ship is designed for extended duration exploratory surveys. It can carry sufficient fuel for two Jump-2s, which gives it a useful safety margin when entering relatively unknown systems. | ||
+ | |||
+ | '''History:''' The ship type was adapted from a military reconnaissance design. One turret and most of the missile magazine was removed to fit in the extra sensor suites. | ||
=== Image Repository === | === Image Repository === | ||
Line 50: | Line 58: | ||
=== General Description & Deck Plans === | === General Description & Deck Plans === | ||
− | + | '''A personalized introduction to the Lintula Sunrise, by Lieutenant Arak "Timer" Bjorg.''' <br> | |
+ | Starting outside the ship, one enters up the ramp to the air-lock at the front of the lower deck. Once in the air-lock, on the right side is a walk-in locker for EVA and other equipment. On the left is the lift shaft to the upper decks. Walking straight for- ward through an iris valve (OK, so we open it first . . .) we enter the hangar/cargo area. A large 10 m x 5.5 m loading lift fills most of the floor space - big enough to allow the launching of a small craft. Either side towards the rear are cargo spaces. Here the design's bad - the cargo has to be piled high and strapped in to make sure it doesn't fly about. Plus, some idiot for- got that when you launch anything in space, the hold's got to be in vacuum. So you can't be storing passengers or livestock in here, get my drift? I can tell you, at least no one's going to be nicking these ships for their trading company! | ||
+ | |||
+ | Anyway, back to the lift and up to the main deck. Forward, eight cabins - not luxurious by any stretch of the imagination, but at least they're a fair size - and the bridge. What?You want to see the bridge?You're kidding? It's just a few consoles with flashing lights . . . oh, okay, we'll walk up to the bridge. By the way, at the forward end here on the left is our escape air- lock. Note these are all manual hatches - preferable to having to crank a damned iris valve open in an emergency.There . . . the bridge . . . just flashing lights like I said. Pilot and Astrogator up front, Engineering on the left and Gunnery on the right. Now, back down the corridor - let's go somewhere interesting. | ||
+ | |||
+ | Here we are: engineering. Smell that polished metal. Mmmmm. What we have here either side of us is a dual Cytia 1836 power plant installation giving us the necessary power to push the two Sabelline RXl0l thruster units towards the back. Very reliable and good linear thrust ratio throughout their power range. This blob in the middle is the Exxier "Topper" jump drive. Oh, I almost forgot - those Cytias also power our dual Archangel 2-2 56 MW lasers. Not that we like to fight, but you never know what you might encounter out there.These consoles on either side are for engineering. Look, 1'11 just run up a few performance curves. . . oh, you're a bit short of time? Okay, before we head back to the lift, note the iris valves behind the jump drive - one up and one down into the cargo bay. Just gives us an extra route up and down if we need it, plus the iris valve at the rear we sometimes use for engineering EVA. | ||
+ | |||
+ | Right, we're coming out into the forward end of the crew rec' area. On the right is another emergency air-lock. Opposite is our favorite toy - the auto grunge dispenser. It's supposed to produce food, but frankly no one's ever managed to get any- thing other than tasteless colored gunk. Heading toward the rear, on the left is all the fitness kit which we need to keep us in trim, and to the right our comfortable little lounge with the obligatory holovid unit for replaying ancient films.Yep, we get an allocation of a whole 5000 vids in the databank, but frankly, after a few six-month trips, you've seen everything - the Corp doesn't have a big entertainment budget, so we bring along our own. Finally, through the iris valve is the survey room. Another bungle here - they should have had this next to the bridge, but when it came to redesign, this was the area with space. Can you believe it?The Corp didn't want to reallocate a few little staterooms up here so instead they crammed the whole multi-mil' cred' suite in here! Oh, and there's a manual hatch up to the ventral turret if you ever need to service it or reload missiles.Yes, it's a real pain - you can only sensibly reload this baby when you're on the ground.The dorsal turret? Oh yeah, forgot to tell you, that one's got a service hatch down under the front lift. | ||
+ | |||
+ | Well that's the Lintula Sunrise. Any questions? Wanna go for a ride? | ||
=== Basic Ship Characteristics === | === Basic Ship Characteristics === | ||
Line 134: | Line 151: | ||
== History & Background ([[Dossier]]) == | == History & Background ([[Dossier]]) == | ||
− | This design first produced by the Lintula | + | This design first produced by the [[Lintula Shipyards]] at {{WorldS|Sylea|Core|2118}} for the [[Sylean Federation Scout Service]] prior to the founding of the [[Third Imperium]]. |
=== Class Naming Practice/s & Peculiarities === | === Class Naming Practice/s & Peculiarities === |
Revision as of 22:07, 29 October 2019
Lintula class Survey Vessel | |
---|---|
TBD | |
Type: LU Survey Vessel | |
Category | ACS |
Size | 300 Tons |
Hull Configuration | Needle Hull |
Streamlining | Airframe Hull |
Tech Level | TL–12 |
Engineering | |
Computer | Model/TBD |
Jump | J-2 |
Maneuver | 2 G |
Armaments | |
Hardpoints | 3 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 8 |
Officers | 2 |
Enlisted | 6 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 18.0 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Sylean Federation |
Year Operational | Unknown |
End of Service | Still in active service. |
Price | |
Cost | MCr155.554 in quantity 124.443 |
Architect fee | MCrDavid Burden, Andy Lilly |
Statistics | |
Quick Ship Profile | LU-CA22 |
Images | |
Blueprint | No |
Illustration | Yes |
Source | |
Also see | Science Vessel - ESDV |
Canon | Published, fan design |
Era | 1105 |
Reference | Long Way Home 63-64. |
Starships are designed with the Classic Traveller format, using High Guard. |
The Lintula class Survey Vessel is an armed exploratory starship.
- It is a paramilitary ship and a Survey Vessel.
Description (Specifications)
IISS extended-duration Survey Vessel (ESDV). Lintula-class is one of several adaptations of the "Fighting Scout" — a design originally produced in response to a demand for a robust starship capable of undertaking long reconnaissance missions in potentially hostile territory. The design uses well-tested, reliable systems and carries sufficient fuel for 5 jumps, which gives it a useful safety margin when entering unexplored systems.
Sylean Scout Corp Extended Duration Survey Vessel (EDSV): This craft type is also known as the Fighting Scout, as it was originally produced in response to a demand for a robust starship capable of undertaking long reconnaissance missions in potentially hostile territory. It forgoes some comfort and cargo space for additional offensive weaponry and upgraded defenses. The standard crew is 6 - the minimum needed to support continuous deep penetration scout missions. It was a natural extension of the craft's capabilities to begin using it for exploration missions.The extensive sensor suite was considered ideal for surveying planetary systems and its military parentage ensured that it would continue to operate for long periods with minimal maintenance.
Notes: The hull is a modified needle design with airframe design allowing full atmospheric maneuverability. Advanced communications, military avionics, and a super-compact "Medium" military sensor suite provide excellent all-round surveillance capabilities.The cargo hold doubles as a hangar space for a small craft - occasionally a compact launch but more normally an exploration air-raft.The fuel scoops (integrated into leading edges of the forward surfaces) and fuel purification plant allow about 10 tons of fuel to be refined per hour. Large staterooms are provided for all the crew.
Crew Details: A full crew might consist of a Pilot, Astrogator, Engineer, Medic/Gunner, Sensors Op/Gunner, and up to three scientists. However, careful design and a high level of automation allows the craft to be run for short missions using only a skeleton crew of two: Pilot/Astrogator, and Engineer/Gunner.
Mission: The ship is designed for extended duration exploratory surveys. It can carry sufficient fuel for two Jump-2s, which gives it a useful safety margin when entering relatively unknown systems.
History: The ship type was adapted from a military reconnaissance design. One turret and most of the missile magazine was removed to fit in the extra sensor suites.
Image Repository
No information yet available.
General Description & Deck Plans
A personalized introduction to the Lintula Sunrise, by Lieutenant Arak "Timer" Bjorg.
Starting outside the ship, one enters up the ramp to the air-lock at the front of the lower deck. Once in the air-lock, on the right side is a walk-in locker for EVA and other equipment. On the left is the lift shaft to the upper decks. Walking straight for- ward through an iris valve (OK, so we open it first . . .) we enter the hangar/cargo area. A large 10 m x 5.5 m loading lift fills most of the floor space - big enough to allow the launching of a small craft. Either side towards the rear are cargo spaces. Here the design's bad - the cargo has to be piled high and strapped in to make sure it doesn't fly about. Plus, some idiot for- got that when you launch anything in space, the hold's got to be in vacuum. So you can't be storing passengers or livestock in here, get my drift? I can tell you, at least no one's going to be nicking these ships for their trading company!
Anyway, back to the lift and up to the main deck. Forward, eight cabins - not luxurious by any stretch of the imagination, but at least they're a fair size - and the bridge. What?You want to see the bridge?You're kidding? It's just a few consoles with flashing lights . . . oh, okay, we'll walk up to the bridge. By the way, at the forward end here on the left is our escape air- lock. Note these are all manual hatches - preferable to having to crank a damned iris valve open in an emergency.There . . . the bridge . . . just flashing lights like I said. Pilot and Astrogator up front, Engineering on the left and Gunnery on the right. Now, back down the corridor - let's go somewhere interesting.
Here we are: engineering. Smell that polished metal. Mmmmm. What we have here either side of us is a dual Cytia 1836 power plant installation giving us the necessary power to push the two Sabelline RXl0l thruster units towards the back. Very reliable and good linear thrust ratio throughout their power range. This blob in the middle is the Exxier "Topper" jump drive. Oh, I almost forgot - those Cytias also power our dual Archangel 2-2 56 MW lasers. Not that we like to fight, but you never know what you might encounter out there.These consoles on either side are for engineering. Look, 1'11 just run up a few performance curves. . . oh, you're a bit short of time? Okay, before we head back to the lift, note the iris valves behind the jump drive - one up and one down into the cargo bay. Just gives us an extra route up and down if we need it, plus the iris valve at the rear we sometimes use for engineering EVA.
Right, we're coming out into the forward end of the crew rec' area. On the right is another emergency air-lock. Opposite is our favorite toy - the auto grunge dispenser. It's supposed to produce food, but frankly no one's ever managed to get any- thing other than tasteless colored gunk. Heading toward the rear, on the left is all the fitness kit which we need to keep us in trim, and to the right our comfortable little lounge with the obligatory holovid unit for replaying ancient films.Yep, we get an allocation of a whole 5000 vids in the databank, but frankly, after a few six-month trips, you've seen everything - the Corp doesn't have a big entertainment budget, so we bring along our own. Finally, through the iris valve is the survey room. Another bungle here - they should have had this next to the bridge, but when it came to redesign, this was the area with space. Can you believe it?The Corp didn't want to reallocate a few little staterooms up here so instead they crammed the whole multi-mil' cred' suite in here! Oh, and there's a manual hatch up to the ventral turret if you ever need to service it or reload missiles.Yes, it's a real pain - you can only sensibly reload this baby when you're on the ground.The dorsal turret? Oh yeah, forgot to tell you, that one's got a service hatch down under the front lift.
Well that's the Lintula Sunrise. Any questions? Wanna go for a ride?
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]
Basic Ship Characteristics [2] | ||
---|---|---|
No. | Category | Remarks |
1. | Tonnage / Hull | TBD tons. |
2. | Crew | xTBD crew. |
3. | Performance / Engineering | Propulsion:
|
4. | Main Section / Electronics | Model/TBD fib ship computer. |
5. | Hardpoints | xTBD hardpoints. |
6. | Armament / Weaponry | The normal weapons fit-out for it is:
|
7. | Defenses | Defensive Equipment:
|
8. | Craft / Drones | None |
9. | Fuel Treatment | Fueling Equipment:
|
10. | Cost | MCrTBD. |
11. | Construction Time | TBD months to build, TBD months in quantity. |
12. | Remarks | Other Equipment:
|
History & Background (Dossier)
This design first produced by the Lintula Shipyards at Sylea (Core 2118) for the Sylean Federation Scout Service prior to the founding of the Third Imperium.
Class Naming Practice/s & Peculiarities
Vessel Peculiarities: No information yet available.
Class Naming Practice/s: Because of it bulkier nature, pilots of smaller scout ships sometimes use the nickname "Fat Boy" to refer to an EDSV.
Selected Variant Types & Classes
Civilian Ship - Science Ship - Survey Ship:
- Type LU class Survey Ship
- Baso Rita class Small Survey Ship
- Donosev class Survey Scout
- Elson class Explorer Vessel
- Explorer class Survey Cruiser
- Lintula class Survey Vessel
- Louis & Clark class Scout Surveyor
- Nostrii class Science Scout
- Pytheas class Exploratory Cruiser
- Talon class Survey Cruiser
- Type C class Survey Cruiser
- Type EDSV class Extended Duration Survey Vessel
- Type HX class Explorer
- Ulysses class Long-Range Scout
- VCS 889 class Survey Ship
References & Contributors (Sources)
This article has metadata. |
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- David Burden, Andy Lilly. The Long Way Home (BITS, 1996), 4, 63-64.
- David Burden, Andy Lilly. Long Way Home (Imperium Games, 1997), 63-64.
- Andy Lilly, Dom Mooney. Delta 3 is Down (BITS, 2001), 55-56.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.