League of Suns
Imperial client state in the Jungleblut subsector of the Far Frontiers sector.
No information yet available.
Description (Specifications)
There are nine systems in League of Suns space, not including Mirayn and disputed Qarant.
DeBeers was a League holding until they lost it to the Descarothe Hegemony (which also claims Qarant within its borders, though treaty permits both nations to operate there).
Goals
- Regional stability (pro-Imperial stance)
- Protection from expansionist neighbours
Symbols
The League insignia is a ring threading three four-pointed stars.
History & Background (Dossier)
The League proper was originally formed in 988 by a group of planets that had rebelled against the Dominion of Alntzar in 819. The League worlds have provided a stable island of peace and prosperity in the region for the past 300 years.
Demographics: 1116
Significant populations of the following sophont races reside within this polity:
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this polity:
- No information yet available.
Government & Politics (Leadership)
The League is a loose coalition of worlds with governmental functions centered at Alzenei/Jungleblut. Treaty arrangements with the Third Imperium provide for Imperial use of local facilities for ships and squadrons operating in the area in exchange for support against encroachment by surrounding Zhodani clients (including the remnant of the Dominion).
Interstellar Relations
No information yet available.
Internal Politics
No information yet available.
Government Structure
No information yet available.
1. Executive Branch
No information yet available.
2. Legislative Branch
No information yet available.
3. Judicial Branch
No information yet available.
Technology & Trade (Economy)
No information yet available.
Interstellar Commerce
The following businesses operate out of or in this polity:
- No information yet available.
Research & Technology
No information yet available.
Military & Intelligence (Force Projection)
A peaceful state, the League's primary interstellar enforcement arm is the League Survey Service, a scout organization with military appendages. Most bases, except for that on Kokkelen, are strictly Scout operation centers. Kokkelen Base is home to the LSS naval arm, which has been stationed on Kokkelen for most of the League's history as a check against Alntzar. Recent problems with the Descarothe Hegemony, however, have led to plans to update the scout base on Alzenei to co-equal status.
Ground Forces
No information yet available.
No information yet available.
Special Forces
No information yet available.
Paramilitary Forces
No information yet available.
Intelligence Agencies
No information yet available.
Worlds & Sectors (Astrography)
This polity is primarily located in the following areas:
- No information yet available.
World Listing: 1116
The following systems and worlds can be found within this polity:
startbacknext(7 listed) |
Astrographic Features & Trade Routes: 1116
The following astrographic features and trade routes can be found within this polity:
Greater Mains (Blue & Cyan Lines: 51+ destinations)
- No information yet available.
Lesser Mains (Green & Yellow Lines: 11-50 destinations)
- No information yet available.
Micro Mains (Red & Pink Lines: 0-10 destinations)
- No information yet available.
Rifts, Voids & Jump Bridges
- No information yet available.
Traces & Clusters
- No information yet available.
Other Astrographic Features
- No information yet available.
References & Background (Sources)
- Classic Traveller FASA The Trail of the Sky Raiders
- Periodical: Traveller Chronicle 4
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science