Launch Program
The Launch Program is designed to fire guided missiles. [1]
- In other words, it helps to fire GUW weaponry. It is also used with sandcasters.
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Launch allows missiles to be launched from launch racks and sand to be fired from sandcasters.
- The target program is also required.
Selected Computer Programs
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [5]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [5]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 5.0 5.1 5.2 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.