Lantern
Lantern, oil | |
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Type | Emitter |
Tech Level | TL–2 |
Cost | Cr10 |
Size | 1 liter |
Weight | 0.5kg |
The oil lantern or lamp provides a 5-meter radius of light and heat for about 6 hours by combustion of hydrocarbon fuel. This in turn requires an oxygen atmosphere and the byproducts may be toxic. Refills of oil or gas cost Cr2 each and weigh 0.1kg.
Lantern, electric | |
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Type | Emitter |
Tech Level | TL–6 |
Cost | Cr30 |
Size | 1 liter |
Weight | 0.5kg |
The electric lantern uses batteries to power a 20 centimeter long fluorescent tube and/or flashlight. Usually the lantern is waterproof and shock-resistant and can provide light for up to 8 hours. [1]
Lantern, cold-light | |
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Type | Emitter |
Tech Level | TL–8 |
Cost | Cr20 |
Size | 1 liter |
Weight | 0.3kg |
Cold-light lanterns use disposable reservoirs of chemicals to produce an adjustable and more constant illumination for 50-80 hours and can be turned on or off as needed with a several second delay. Refills of the lantern cost 2Cr. The lantern can be used safely in volatile atmospheres or in the presence of flammable liquids. [2]
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52,59.
- ↑ Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
- ↑ Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.