Difference between revisions of "Lair (world)"

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==== Urbanization ====
 
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Sprawling megaplexes have replaces much forestry and fields though reserves have been set aside for farming and livestock.
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Sprawling megaplexes have replaced much forestry and fields though reserves have been set aside for farming and livestock.
  
 
==== [[Infrastructure|World Infrastructure]] ====
 
==== [[Infrastructure|World Infrastructure]] ====

Revision as of 19:26, 20 July 2021

Lair/Grnouf (Provence 2402)
Classic Era (1116)
A8859B9-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere8 Dense
Hydrographics5 Wet World 50%
Population9 High (2 billion)
GovernmentB Non-Charismatic Dictator
Law9 High Law (no weapons out of home)
Tech LevelF High Stellar (anagathics)
See also UWP
System Details
Primary G5 V
Planetoid Belts 1
Gas Giants 3

Lair is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.

  • This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
  • Unusually enough for the capital of a star-spanning empire, several sections of the planet still boasted independence from central control only a few years ago.
  • From Imperial convention, this world is named Lair. Vargr scholars do not agree on a single name for the planet, which has been renamed several times in the course of millenia.
  • It is the capital of both the Lair Protectorate and the Vargr Extents.
  • It has also been known as Lloelldegh.

Description (Astrography & Planetology)

Monostellar System

Lair Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Kneng

G5 V

Primary Main Sequence 0.98 5600 - 5660 0.93173
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5
Orbit #  *  * 3 1 6
Remarks
Kneng

System Data

No information yet available.

See: Lair (system)

Mainworld Data

Lair occupies the third orbit of its star system with an orbital period of about 376.72 standard days.

  • This world's axis is tilted to the plane of its orbit by approximately 23.5o.
  • This world has a rotational period of 25 hours, 58 minutes and 3 seconds, yielding a local day of about 26 hours in length.
  • This world has a diameter of about 12,842 km, with a mass of 0.98 M and gravity of 0.98g. Its surface atmospheric pressure is about 1.8 atm.

Lair is a temperate world. Average temperatures range from a warm 37° at the equator to a chilling -38° at the poles.

  • Between those two extremes lies a temperate belt of pleasant climes, untroubled by the fierce storms of the other latitudes.
  • This world's hydrosphere, small in comparison to Terra's or Vland's, lessens both the chance and severity of rain.

Mainworld Size (S)

  • Size 8 - 12,811 kilometers diameter
  • Density - 0.98
  • Mass - 0.98
  • Gravity - 0.98
  • Axial Tilt - 23.5 degress

Mainworld Atmosphere (A)

Lair has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)

  • Hydrosphere - 51%
  • Oceans, Inlets, Lakes and Rivers - Liquid Water
  • Tectonic Plates - 4
  • Hydrosphere Terraforming - none
  • Land Terraforming - yes
  • Number of Major Continents - 5
  • Number of Minor Continents - 0
  • Number of Small Islands - 7
  • Number of Archipelagoes - 5
  • Number of Volcanoes - 4
  • Weather Control - yes

Mainworld Geography & Topography

  • Lair boasts 5 continents, and 10% of its surface is covered by polar ice caps.
  • The largest continent is named Safokunggaru, and is quite mountainous and straddles the equator. The Onggungira range casts its shadows on the cities of the southeastern coastlands, and includes some of Lair's few active volcanoes. At the far end of the continent lies the city of Aforrarrang, the capital of Lair.
  • Onfakh Gurz and Onfakh Dzae were once a single desert continent that has since broken apart through tectonic activity. Today the Ungodhi Desert of Onfakh Gurz is the largest desert on the planet, larger even than the Eggaekh Desert on Onfakh Dzae. The two large commercial centers of Idogoukh and Feksoudhi lie in the foothills of the continent's mountains.
  • Aerueko Fen extends northward from the planetary equator, and has terrain that spans jungle in the south to tundra in the north. Aerueko Fen is the most heavily populated continent; its Arrak Plains north of the Dzuengfuerr Jungle were the original home of the Vargr race. An inlet of the Gekersguekel Bay hosts the manufacturing center and former capital city of Gaenfouzoudo.
  • The rocky southern polar continent of Gaksadudha is covered with snow and ice, and boasts the Fothironggen mountain range.

Mainworld Map

No information yet available.

Native Lifeforms

  1. Nolrrgarrai
  2. Sokhkhun

Native Sophont: Vargr

Please see Vargr for more information.

History & Background (Dossier)

Lair is a Anglic designation for the Vargr homeworld. It in fact has many different names among the various Vargr dialects. One reasonably well-known and somewhat widespread native name for Lair is Lloelldegh, a term meaning "homeworld" in several archaic Vargr dialects. Unlike the homeworlds of other races, Lair has never been accorded much status in the hearts and minds of the Vargr.

World Starport (Sp)

Lair has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)

2,590,000,000 sophonts

World Demographics

Vargr, population 100%

World Government (G)

Lair is governed by a Non-charismatic Dictatorship. A continuation of the charismatic dictatorship, where the original leadership has died or retired and replaced by allies or protégés. The reasons for the change in government remain as well as the assertion of rights to rule.

As of 1116, the current Non-Charismatic Dictator ruler of Lair is a male Vargr named Ulurz Otsunga located in a palace in the capital city of Aforrarrang.

World Law Level (L)

Overall Law Level of Lair can further be broken down by the following:

  • Overall 9
  • Weapons A
  • Trade 9
  • Criminal Law B
  • Civil Law 8
  • Personal Freedom 7

World Technology Level (TL)

Lair possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.

World Military

No information yet available.

World Economy

  • Extremely abundant Resources
  • Hundreds of millions of Labor force
  • Very comprehensive Infrastructure
  • Advanced Efficiency

Trade Data

  • Lair produces 7200 Resources Units (RU or aryu), above average for Pre-Rich worlds of its High Population.

Urbanization

Sprawling megaplexes have replaced much forestry and fields though reserves have been set aside for farming and livestock.

World Infrastructure

Lair possesses Very Comprehensive (F) Infrastructure.

World Culture

  • Extravagant quarters for government officials - Functionaries and political figures are culturally expected to reside and build upon their large residences.
  • Remarriage required on Gaksadudha continent - The planetary government wishes to maintain population figures on the frigid, southern continent by requiring remarriage for those living there.
  • Close meetings of academic figures are taboo - Outsiders are banned from attending the Council of Sociologists meetings as Ulurs Otsunga insinuates sweeping reforms with the elite and secretive learned.

World Language/s

Logaksu is the official language though many dialects can be heard on Lair and are considered common use.

Historical Data

No information yet available.

World Timeline

  • Empress Wave strikes Lair in the latter half of 1157. Those not evacuated or sheltered in nested Psi-shielding Vaults enter eleven years of insanity lasting until 1168. During this time, Virus already slower than its slowest propagation finds Lair unappealing due to inability to control the insane masses. Military fleets of the Lair Protectorate that managed to jump the Empress Wave continue to cleanse space of rare instances of vampire ships unlucky enough to penetrate Quarantine in Grnouf Subsector.

UWP Listing

No information yet available.

References & Contributors (Sources)

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