Difference between revisions of "Korsumug Empire"
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Imperial Court (legislative) | Imperial Court (legislative) | ||
− | '''Courts of the Korsu''' | + | '''Courts of the Korsu''' <br> The Korsu are the judicial branch of the government. They are appointed by the Emperor or rise to the position through patronage or through their wisdom and notable deeds. Their main role is to see that ancient rights are observed (in effect limiting the reach of other authorities, including the Emperor). They oversee blood-feuds, appropriately limit acts of retribution and revenge, and act as intermediaries between parties. They empower the Guardians to detain suspects and extract information from them. They act as judges and impose legal sentences for crimes. |
The Risen | The Risen |
Revision as of 19:34, 22 September 2021
The Korsumug Empire is a polity located in Theta Borealis and Mavuzog Sectors.
- It is part of Charted Space.
- It is an aggressive, expansionistic state.
Polity | Survey | Code | Type | Remarks |
---|---|---|---|---|
Korsumug Empire | Pre-Imperial | KorEmp | No standard code | None |
Korsumug Empire | 1st Survey (300) | Ke | 2-ltr code | None |
Korsumug Empire | 2nd Survey (1065) | KoEm | 4-ltr code | None |
Description (Specifications)
The Korsumug Empire is dominated by the violent and expansionistic Jaibok, a sophont minor race native to the world of Vech, in Mavuzog Sector.
- Evidence suggests that the ancients uplifted this savage species from primitive animal stock around a quarter of a million years ago.
The Jaibok are an endlessly warlike and aggressive species. Their predilection for killing each other has seriously hampered their ability to expand.
- Popular rumor holds that Korsumug inward aggression is the result of a centuries-old Hiver manipulation to prevent them from laying waste to countless civilizations.
- This seems unlikely, given the distance between the two species and the apparent lack of interest the Hivers show in the far spinward regions of Charted Space.
Demographics
Significant populations of the following races (sophont species) reside within the Korsumug Empire:
- Primary Non-Human Race
- Jaibok, the dominant race within the Empire.
- Other Non-Human Races
No Droyne are found within Korsumug territory in modern times.
Head of State:
The Emperor.
Government Structure
The Korsumug Empire is a large interstellar state that controls parts of Mavuzog Sector and Theta Borealis Sector
- The Empire is aggressive and expansionistic but is riven by internecine squabbles between different factions.
A simple diagram showing the structure of the Korsumug Empire.
Emperor (executive)
Imperial Court (legislative)
Courts of the Korsu
The Korsu are the judicial branch of the government. They are appointed by the Emperor or rise to the position through patronage or through their wisdom and notable deeds. Their main role is to see that ancient rights are observed (in effect limiting the reach of other authorities, including the Emperor). They oversee blood-feuds, appropriately limit acts of retribution and revenge, and act as intermediaries between parties. They empower the Guardians to detain suspects and extract information from them. They act as judges and impose legal sentences for crimes.
The Risen
The Heirs
Administrators / High Priests
Guardians
Imperial Korsumug Navy
- Naval Survey Office
Imperial Korsumug Provinces
- Military Governors
- Princes / Warlords
- Spiritual Leaders
- The Common Horde
- Enslaved
History & Background (Dossier)
The empire formed 3,500 years ago when the planet Korsu was united under the rule of the Zerp, an alien species. Once they achieved FTL travel they began to conquer other worlds. Periodic civil wars interrupt this steady expansive advance. They are ruthless in the pursuit of wealth and are exploitative of conquered territories.
Some of the first humans to enter the Mavuzog region were rugged Terran explorers and pioneers, equipped with their still-new FTL drive technology and eager to open up the distant frontier.
- Terrans discovered Jump Drives in -2431 / 2088AD.
In under four decades a few of these adventurous souls had travelled many hundreds of parsecs from their homeworld, first heading coreward, somehow managing to cross the entire First Imperium and avoiding the emerging peril of raiding Vargr, finding the path across the Great Rift through Corridor Sector, before pushing on to spinward, into the vast wilderness Behind the Claw.
- Surviving records indicate that the first Terrans had entered Mavuzog Sector by around the end of the First Interstellar War, in -2396 / 2123AD.
The technologically sophisticated Jansa, a species native to Jansazar, had acquired knowledge of jump technology from these far-flung human travellers. By the middle years of the -2300s / ca 2170 AD they had constructed at least one operational FTL vessel.
- The Jansa explored their local region and made contacted with the Jaibok.
- First contact between the two species is considered to be the beginning of the Empire.
Military Forces
Fleet Marines and Occupation Garrisons use the:
- 10 dton TL–10 KE010 Grundel class AFV,
- 9 dton TL–10 KE005 Jaibok class G Carrier, and the
- 6 dton TL–10 KE006 Gruneg class Speeder.
Marine infantry formations uses vacuum suits for protected forces duty. Those skilled in laser weapons are sought after for sniper/scout/FO duties. Cutlasses, revolvers, cloth armor and reflect still predominate. Army troopers carry ACRs, and wear CES. Officers, NCOs and vehicles crews are often seen with compact, folding stock bull-pup layout 9mm SMGs, and 9mm auto pistols. A strange assortment of daggers, blades and swords find their way into soldiers arsenals as well, despite efforts to root out individual preferences. Tactical skills are good, but artillery and heavy weapon skills are lacking. A significant percentage of troopers can fix and operate the tracked ATVs and AFVs, and several can drive and service Grav vehicles. Colonial guards are locally raised militias units of inferior quality troops. They field "elite" units of laser scouts equipped with laser carbines, smoke grenades and flat angular slabs of matte black ablative armor. They typically deploy from unarmed and lightly armored wheeled ATVs.
Strategically it is not the quality of these ships, vehicles or soldiers, it is the staggering quantity. Other states in the region field larger, more dangerous vessels. It is the endless supplies of these vessels that make them so dangerous. The waves are difficult to resist. Enemy forces can not be everywhere all at once.
The fleet of the Korsumug Empire generally operates in small mixed groups, either patrolling or raiding. Typically 1D6+1 vessels will be encountered, with the tonnages of the ships ranging from 200 Tons to as much as 1,200 tons.
- Most vessels are built at TL–12, but older designs, some as low as TL–10, may occasionally be encountered.
- The Jansa have created a number of advanced TL–13 capital ships.
Jansa Capital Ships
The Jansa operate three major types of capital ship, the Vermin class Heavy Destroyer, the Malign class Cruiser, and the Scourge class Battleship.
There are very limited numbers of these vessels available and they are dispatched to fleets sparingly, under strict instructions that they are not to be frittered away conducting petty raids. They are all fearsome vessels by the standards of the region, significantly more advanced than similar vessels of neighbouring states and carrying state of the art weapons systems and defenses. Their mere presence can dramatically swing the local balance of power.
- Vermin class Heavy Destroyer (12,000 dTons, TL–13, J-3, M-2)
- Malign class Cruiser (30,000 dTons, TL–13, J-3, M-2)
- Scourge class Battleship (40,000 dTons, TL–13, J-3, M-2)
Jaibok Combat Vessels
Selected Classes and Types
- Zerp class Scout (200 dTons, TL–13, J-4, M-3)
- 300 dTon TL–10 KE3 Korsu class Gun Boat
- 400 dTon TL–10 KE4 Horde class Sloop
- 500 dTon TL–10 KE5 Cataclysm class Patrol Boat
- 600 dTon TL–10 KE6 Plague class Brig
- Virulent class Corvette (700 dTons, TL–11, J-2, M-6)
- Lancer class Corvette (800 dTons, TL–11, J-2, M-6)
- Unleashed class Escort Corvette (900 dTons, TL–12, J-3, M5)
- Gravid class Escort Carrier (1,000 dTons, TL–12, J-3, M-2)
- Rapacious class Fleet Escort (1,000 dTons, TL–12, J-3, M-1)
- Ancestor class Frigate (1,100 dTons, TL–12, J-3, M-6)
- Sarash class Destroyer (1,200 dTons, TL–12, J-3, M-4)
Fighters
Many vessels carry small, fast, agile fighters.
- Cruelty class Fighter (20 dTons, TL–9, M-6)
- Hostility class Fighter (13 dTons, TL–10, M-6)
- Vendetta class Fighter (10 dTons, TL–12, M-6)
Smallcraft
- Fetch class Launch (10 dTons, TL–9, M-2)
Auxiliary Vessels
Auxiliary vessels support the fleet
- Glutton class Transport (1500 dTons, TL–12, J-3, M-2)
- Growler class Tanker (2500 dTons, TL–12, J-3, M-2)
Worlds & Sectors (Astrography)
This polity is primarily located in the following areas:
Capital/s: 1105
The capital/s of this polity is/are located in the following location/s:
- Vech/Taltan (Mavuzog 2922). Deep meson sites are located throughout the system as a powerful defensive bulwark.
World Listing: 1105
The following systems and worlds are a part of this polity:
startbacknext(138 listed) |
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Group One Theta Borealis Sector
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science