Kinorb (SM 2202) (world)
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | G7 V | ||||||||||||||||||||||||||||
Worlds | 7 | ||||||||||||||||||||||||||||
Gas Giants | 2 | ||||||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Feudal technocracy | ||||||||||||||||||||||||||||
Law Level | High | ||||||||||||||||||||||||||||
Cultural Extension | 7669 | ||||||||||||||||||||||||||||
Army Size (BEs) | 20 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 8 | ||||||||||||||||||||||||||||
Economic Extension | C54+1
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Importance Extension | 0 | ||||||||||||||||||||||||||||
Resource Units | 240 | ||||||||||||||||||||||||||||
GWP (BCr) | 17 | ||||||||||||||||||||||||||||
World Trade Number | 4 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 1,070 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-A | ||||||||||||||||||||||||||||
Port Size | 5 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 5,699 | ||||||||||||||||||||||||||||
Port employees | 1,505 | ||||||||||||||||||||||||||||
Port passengers (annual) | 69,200 |
Kinorb has a breathable, habitable atmosphere. The system has a population in the millions of sophonts. This is a temperate world, with a climate of average temperatures. It is a member of Third Imperium in the Regina Subsector of Spinward Marches Sector and in the Domain of Deneb. Kinorb, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world.
- There is another Kinorb in the Rhylanor Subsector of the Spinward Marches.
Description (Astrography & Planetology)
No information yet available.
Monostellar System
Prialish Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Prialish G7 V
Primary Main Sequence 0.95 5480 - 5550 0.83567 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0043 0.0758 0.88 - 1.56 0.43 4.3 Orbit # * * 3 1 6 Remarks None
System Data
Kinorb is the terminus of the Kinorb-Pixie Run, a little-used trade route and xboat link from Pixie (Spinward Marches 1903).
Mainworld Data
Kinorb has a warm climate and a standard oxygen-nitrogen atmosphere that has made the world very attractive to affluent retirees.
- Kinorb is ruled by a feudal technocracy, known as the Colum, and it's nine members do an excellent job of keeping the peace from the capital city, Killiasport.[2]
- The citizens of Kinorb believe strongly in maintaining the ecology of their world. For this reason, all industrial activity is outlawed and the world is kept at TL–5 and all engines used must meet stringent pollution controls and standards. Some higher tech grav vehicles are used by the government for government purposes, but most of the vehicles are hand crafted on planet and therefore extremely expensive. Much of the population still rely on horse and anson power.[2]
Mainworld Atmosphere (A)
Kinorb (SM 2202) has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
Imperial High (Landed) Nobility
Kinorb, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport
Kinorb has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- Kinorb's Riesling Down Starport is large and has extensive facilities.
World Technology Level
Kinorb possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government
Kinorb is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
- The world government uses very strict planning controls to maintain its bucolic image, with policies that promote large farms and deter industry.
Trade Data
While not classified as an agricultural world, Kinorb does produce a surprising amount of grains, breads and meats. Kinorb's wines are known throughout the Spinward Marches, and their beer is widely believed to be among the best.[2]
Urbanization
In addition to the startown around the port, the other major settlement on Kinorb is Gangburg.
Historical Data
During the Fifth Frontier War, Kinorb was subject to attacks from Zhodani-allied Vargr forces. On 014-1108 the Imperial Admiralty declared the system a combat zone.
References & Contributors (Sources)
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- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 20.
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 38-41.
- Marc Miller. The Traveller Book (Game Designers Workshop, 1982), 149-156.
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 12-15.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 4.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 8-20.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 39,94-97.
- Marc Miller. Players' Manual (Game Designers Workshop, 1987), IFC,85,91.
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58.
- Software: Megatraveller 2: Quest for the Ancients
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 38.
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 82.Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 82.
- Author: Bob Grob via HIWG
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ 2.0 2.1 2.2 Information provided to the library by Bob Grob