Editing Karst (world)

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{{StellarDataQuery|name= {{World|Karst|Deneb|Dunmag|1814}} }}
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{{UWP
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|name= {{World|Karst|Deneb|Dunmag|1814}}
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|uc= B87679B-6|popc=1
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|ur= A87689B-A|popr=2
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|zonec = green
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|ui=
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|u0=
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|u1=
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|alg    = ImDd
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|class  = Ag Pi
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|trade  = ag
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|nblty  = BCD
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|bases  = -
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|primary = F8 V
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|belts  = 3
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|GGcount = 3
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}}
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{{World summary |name= Karst |trade=Ag Pi}}
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{{World summary ImDd|sector= Deneb |subsector=Dunmag}}
  
 
== Description (Astrography & Planetology) ==
 
== Description (Astrography & Planetology) ==
This world is named for its predominant terrain type. Karst is a barren limestone or dolomitic region characterised by fissures, sinkholes, caves and underground channels. The world oceans are rich in dissolved carbon dioxide, and the local maritime lifeforms use this as a building material for protective shells or skeletons. The accumulated layers of casts and shells of dead marine life are then uplifted by tectonic action or accretion, and these limestone barrens form nearly eighty percent of the world's dry land.
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No information yet available.
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'''Non-canon:''' This world is named for its predominant terrain type. Karst is a barren limestone or dolomitic region characterised by fissures, sinkholes, caves and underground channels. The world oceans are rich in dissolved carbon dioxide, and the local maritime lifeforms use this as a building material for protective shells or skeletons. The accumulated layers of casts and shells of dead marine life are then uplifted by tectonic action or accretion, and these limestone barrens form nearly eighty percent of the world's dry land.
  
 
But because of the world's wet climate and high CO2 levels, rain dissolves weak spots in the karst regions, creating a world that is swiss cheesed by massive cave systems nearly unrivaled in the former {{Imperium}}. Solid ground is nearly nonexistent, as there are few areas where the ground has not been undermined by underground rivers or subject to the formation of sinkholes. To further complicate matters, the local water table is extremely high in most areas, preventing underground tunneling. Because of the scarcity of land, and the infertility of karst without long term development of topsoil, the world's government is primarily concerned with alleviating scarcity of living space, and providing enough food and energy for habitation. The high law level reflects its draconian habitation laws, which in theory limits offworld immigration and population relocation. Weapons are also illegal on Karst, and traffic in such devices is a capitol offense. Most of the government is little more than overglorified municpal officials, as the world has very little infrastructure beyond some limited road and rail, and large tracts of wilderness effectively limit transport to air and water.
 
But because of the world's wet climate and high CO2 levels, rain dissolves weak spots in the karst regions, creating a world that is swiss cheesed by massive cave systems nearly unrivaled in the former {{Imperium}}. Solid ground is nearly nonexistent, as there are few areas where the ground has not been undermined by underground rivers or subject to the formation of sinkholes. To further complicate matters, the local water table is extremely high in most areas, preventing underground tunneling. Because of the scarcity of land, and the infertility of karst without long term development of topsoil, the world's government is primarily concerned with alleviating scarcity of living space, and providing enough food and energy for habitation. The high law level reflects its draconian habitation laws, which in theory limits offworld immigration and population relocation. Weapons are also illegal on Karst, and traffic in such devices is a capitol offense. Most of the government is little more than overglorified municpal officials, as the world has very little infrastructure beyond some limited road and rail, and large tracts of wilderness effectively limit transport to air and water.
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== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
Since the [[Collapse]], the world's population has swelled considerably. It is no secret that Karst is a "firebreak" world, the next line of defense in case of a massive [[Virus]] or Vampire penetration of the Frontier. Its geology makes the world a natural fortress, one that Virus would have great difficulty in overcoming. The perception of this security coupled with the availability of unclaimed "land" in its wilderness attracted a massive number of refugees from [[Antra Subsector]] and [[Million Subsector]]s. But unlike many worlds which enjoyed an increase due to the [[Abandonment]], local services have not been strained quite as much as expected.
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[[Karst (world)|Karst]] is an {{Imperial}} agricultural world located in [[Dunmag Subsector]] of [[Deneb Sector]].
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'''Non-canon:''' Since the [[Collapse]], the world's population has swelled considerably. It is no secret that Karst is a "firebreak" world, the next line of defense in case of a massive [[Virus]] or Vampire penetration of the Frontier. Its geology makes the world a natural fortress, one that Virus would have great difficulty in overcoming. The perception of this security coupled with the availability of unclaimed "land" in its wilderness attracted a massive number of refugees from [[Antra Subsector]] and [[Million Subsector]]s. But unlike many worlds which enjoyed an increase due to the [[Abandonment]], local services have not been strained quite as much as expected.
  
 
This is largely due to a strong tradition of resistance to the government. The oppressive land regulations has long compelled Karstians to simply take off on their own into the outback. Because water is an abundant commodity, many "refusegees" will simply hook up a fuel or solar cell unit to the surface, and run power cables into a cavern or ravine, where a hydropod grows food or medicinal crops. Much of the world's cave networks have never been mapped or officially explored and it is difficult not to stumble over somebodies sight unseen "homestead" in the wilderness. The government abhored the existence of these unregulated communities, but is reluctant to take strong action as their forces are at a strong disadvantage in these poorly explored caves and badlands. In the aftermath of the Collapse, millions of refugees did likewise, building wildcat settlements in direct abeyance of local laws. In the end the government simply accepted this fait accompli, and extended its security cordon around them with military and financial assistance from the Regency.
 
This is largely due to a strong tradition of resistance to the government. The oppressive land regulations has long compelled Karstians to simply take off on their own into the outback. Because water is an abundant commodity, many "refusegees" will simply hook up a fuel or solar cell unit to the surface, and run power cables into a cavern or ravine, where a hydropod grows food or medicinal crops. Much of the world's cave networks have never been mapped or officially explored and it is difficult not to stumble over somebodies sight unseen "homestead" in the wilderness. The government abhored the existence of these unregulated communities, but is reluctant to take strong action as their forces are at a strong disadvantage in these poorly explored caves and badlands. In the aftermath of the Collapse, millions of refugees did likewise, building wildcat settlements in direct abeyance of local laws. In the end the government simply accepted this fait accompli, and extended its security cordon around them with military and financial assistance from the Regency.
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== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name=The Travellers' Digest 19|article=Data/Library: Deneb|page=24-30}}
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|S1= [[TNE]] [[The Regency Sourcebook]]
|S2= {{Ludography cite|name=MegaTraveller Journal 3|article=Domain of Deneb: Sector Data|page=47-58}}
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|S2= [[Mongoose Traveller: Deneb Sector]]
|S3= {{Ludography cite|name=The Regency Sourcebook|page=58}}
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|S3= [[Peter Gray]] - [https://groups.yahoo.com/neo/groups/Traveller_TNE/conversations/messages/118 Traveller TNE Mailing List] ''Karst/Namidshur''  published 10 May 2001
|S4= [[Peter Gray]] - [https://groups.yahoo.com/neo/groups/Traveller_TNE/conversations/messages/118 Traveller TNE Mailing List] ''Karst/Namidshur''  published 10 May 2001
 
|S5= [[Mongoose Traveller: Deneb Sector]] (UWP only)
 
|S6= External Link: [http://zho.berka.com/data/CLASSIC/subsector.pl?subsector=SEC_G.DAT&realsubnameY=Dunmag&sector=DENEB&subsectorletter=G&javascii=ASCII Sunbane data]
 
 
}}
 
}}
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[[Category: Droyne worlds]]
 
[[Category: Droyne worlds]]

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