Jump Program
The Jump Program is a miraculous technology designed to work with jump drives and make interstellar society possible. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Jump is required to allow the ship to perform a jump through interstellar space. The specific program for the jump distance required must be used. For example, a Jump-6 ship which is going to perform Jump-3 must use the Jump-3 program.
- Jump programs calculate millions, billions, or trillions of variable to create a safe path through jumpspace. All astrogators are trained to manually generate these routes, but few asotrgators possess the expertise to manage a quality Generate Program and Jump Program working in conjunction. [2]
- Calculations are onpy as good as the accuracy of the star charts used and data accuracy is vitala s the locations of thousands of stars, mass objects, nubulae, comets, and other astrographic objects can fundamentally affect jump travel. Under the worst cases, terrible misjumps or even destruction f the starship may occur. As such, starships captains put a high premium on securing quality software. [3]
Selected Computer Programs
Routine Programs:
- Generate Program [4]
- Jump Program [5][6]
- Library Program [5][6]
- Manoeuvre Program [5][6]
- Navigation Program [4]
- RVO Program [7]
- Virtual Crew Program [8]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 4.0 4.1 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ 5.0 5.1 5.2 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 6.0 6.1 6.2 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.