Jihad of Faarzgaen

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Vargr general.png

The Jihad of Faarzgaen is a Vargr polity located in Provence Sector.

Allegiance Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Jihad of Faarzgaen Pre-Imperial JihFaa No standard code None
Jihad of Faarzgaen 1st Survey (300) Vj 2-ltr code None
Jihad of Faarzgaen 2nd Survey (1065) VJoF 4-ltr code None

Description (Specifications)[edit]

Chart Provence Politics Basic.png

The Imperial Province of Llaeghskath, of which the Jihad forms the trailing half, was originally part of the Empire of Varroerth and had its capital at Llaegharrgh. It was a prosperous region crossed by the Llaegharrgh Chain, the most important trade route in the region, and was ruled by a Varroerth Imperial Governor.

The chief religion in the province had long been the worship of Faarzgaen, which originated on the world of the same name shortly after the end of the Long Night and spread along the worlds of the Llaegharrgh Chain. Followers of the faith believe that their deity directly manipulates their thoughts and desires: the deity's mood changes from time to time, and that is reflected in the actions of individuals and the circumstances his followers enjoy. Times of peace and prosperity show that Faarzgaen is content and happy, while times of hardship and war indicate that the god is angry. Until the 900s many citizens of the Province considered themselves to be enjoying an extended period of Faarzgaen's good humor.

Revolution[edit]

At around that time a radical sect sprang up, declaring that Faarzgaen was displeased with many of his followers – in short, all those who were not members of the sect. The sect preached that non-believers were to be considered heretics, their territories and possessions were to be seized, and the unbelievers themselves should either be forcibly converted or destroyed.

In 1095 uprisings and protests on Faarzgaen became a popular revolution: the leaders of the sect seized power and declared a Jihad against their enemies. A series of similar revolutions occurred on nearby worlds and together they seceded from the Empire, declaring themselves an independent sovereign state and beginning a brutal war of conquest and dominance. They declared their first target to be the spinward end of the Llaegharrgh Chain, the trade route that dominates the region.

Reaction[edit]

The spinward half of the Province of Llaeghskath came under direct attack from the Jihad and appealed for assistance from the Empire, but none was given: neighboring Imperial governors, rather than ordering their forces to step in, instead isolated the region, preferring to let the Jihad run its course. Their intent was to later reclaim the rebellious and war-weakened territory, either passing the title of Imperial Governor to the leader of the victorious faction or forcibly emplacing their own preferred successor.

Betrayed by its so-called allies, the remaining half of the Province declared itself fully independent in 1096, becoming the Llaeghskath Interacterate.

A simple chart showing the Llaeghskath Interacterate, to spinward, and the Jihad of Faarzgaen, to trailing:

Chart Jihad and Interacterate Basic 3.png
(Chart sourced from Traveller Map)

The Llaegharrgh Chain[edit]

The spinward-coreward worlds of the region are members of the Llaegharrgh Chain, the largest and most important trade route within the sector.

Chart Llaegharrgh Chain Basic.png

Llaegharrgh-Vorvoun Jump Bridges[edit]

The Llaegharrgh-Vorvoun Jump Bridges connect the Llaegharrgh Chain and the Vorvoun Course Mains.

The danger posed by the turbulent political situation within the Jihad has effectively closed the jump bridges.

  • Traffic through the further spinward of the two Bridge facilities has slowed to a trickle and many basic commodities are in short supply.

Chart Llaegharrgh-Vorvoun Jump Bridges Basic 2.png
(Chart sourced from Traveller Map)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

In 1092 a Jihad, a huge religious uprising, took place on Faarzgaen, under the leadership and direction of a radical sect worshipping the temperamental Vargr god Faarzgaen.

Origins of the Faith[edit]

The religion of Faarzgaen is an ancient belief centered around a single deity, called Faarzgaen, a god who slips between two distinct personalities at different times in history. Generally he is beneficent, but occasionally he displays a terrible rage. Times of benificence can last for centuries and are periods of prosperity and comfort, while times of rage generally last for a few decades and are marked by strife, upheaval, and war.

During the tenth century prophets began to appear, foretelling a radical change in the deity's temperament and warning of impending doom. He was angered, they proclaimed, by the lazy and amoral natures of his followers, reliant on their technology, allowing improper and impure behavior, living in decadence, and ignoring the divinely given guidance and wisdom of their god. It was not wrong, they declared, to take what you need from heretics and unbelievers: if you want to take their posssessions, it is Faarzgaen giving you that righteous passion; if you want to murder someone, it is because Faarzgaen wants that person to die.

Initially the new iteration of the faith was a fringe, preached by wandering lunatics and followed by criminals and lowlifes who used its teachings as an excuse for their actions. It railed against the wealthy and priviled in particular and grew in popularity, especially among among the underprivileged and desperate masses resident on the many high population worlds along the Llaegharrgh Chain.

Over time the teachings of the Prophets were codified, a system of laws and retributions emerged, and the faith exponentially gained new adherents. It began to morph into a social movement, with its followers demanding better conditions and a better life, needs and desires that they understood had been implanted within them by the deity himself.

Members of the sect believe themselves to be the True Believers of the True Faith; therefore, they see themselves as the only ones fit to rule the universe. Heresy (a Faarzgaen name for free thinking) and lapses in devotion are punishable by death. Believers actively spread their religion by forcing it on others by violence and strict oppression. Any world not a member of the Jihad must be converted or crushed into submission.

Revolution[edit]

It swept away the world of Faarzgaen's government, rapidly transformed itself into a chaotic but powerful Religious Dictatorship, and immediately began to enforce severe laws. Similar uprisings occurred on other nearby heavily populated worlds. Powerful leaders known as Kafaarzgaenae (Overlords) quickly emerged, each claiming supreme authority over an entire star system and began deciding policy for the Jihad as a whole.

In 1095 the Kafaarzgaenae declared the worlds held by the Jihad to be independent of the Empire of Varroerth, and also declared that they would bring the whole of the corrupt Province of Llaeghskath under their control. Varroerth Imperial governors, rather than ordering their forces to step in, decided to let the Jihad run its course and then later reclaim its rebellious territory.

Government & Politics[edit]

The Jihad of Faarzgaen is an interstellar, multi-system Hegemony, characterized by a very high degree of centralization, strong policies that direct the entire sectors or states, and a strong disregard for local/planetary differences.

Faith and Belief[edit]

The state follows a radical form of the religion of Faarzgaen. One of the core elements of the faith is that the god directly influences his followers actions. He implants feelings and thoughts into their bodies and minds, suggesting how and when they should eat, sleep, behave, and generally conduct themselves. If they are hungry, Faarzgaen wants them to eat, if they are tired, Faarzgaen wants them to rest. Those who commit immoral or criminal acts are seen as having chosen not to follow Faarzgaen's guidance.

While religious beliefs did influence thinking across many worlds where the Faarzgaen faith was followed, secular issues were generally conducted independent of any religious oversight. Though Faarzgaen was present within all aspects of life a clear distinction between church and state was maintained. Recently a radical Faarzgaen sect has swept to power on a number of worlds, violently enforcing an extreme version of the Faarzgaen faith.

Military Forces[edit]

The Jihad military is divided into four branches: the Navy, Army, Rhaarzgour, and Faarzgaerrnra. The roles of the first two branches are self-explanatory. The Rhaarzgour is the Jihad's secret police force, charged with conducting espionage and terrorist activities against infidel-worlds. (Interestingly, all seven of the current Kafaarzgaenae were once Rhaarzgour officers.)

The Faarzgaerrnra are an elite group of suicide troops. Their loyalty is forcibly ensured: If they succeed in their missions, they are held up - posthumously, of course - as great heroes; if they fail, their names are slandered as traitors and their families are killed.

The Jihad government does provide minimal necessities for its citizens, but free commerce and the possession of money is forbidden. Possession of luxury or entertainment items is a capital offense. Interstellar trade is non-existent. Mercenaries and off-world shipyards are paid in "hard assets", including gold, diamonds, lanthanum, and slaves from Ghaez-Larrgh.

Worlds & Sectors (Astrography)[edit]

This polity can be primarily found in the following areas:
Charted Space - Vargr Extents:

Capital[edit]

The capital of this polity is located at:

World Listings[edit]

Comprehensive Second Survey UWP data for all worlds lying within the polity is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
8 of 8 World articles in Jihad of Faarzgaen
Aedzuedza  •  Doughaerr  •  Faarzgaen  •  Ghaez-Larrgh  •  Inggvuenloek  •  Tughghorr  •  Vo Oeg  •  Vrraknog  •  
startbacknext(8 listed)


Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

Major Historical Events Timeline[edit]

Major events that have affected this polity and the wider region that it lies within:

References & Contributors (Sources)[edit]

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