Ithklur
Ithklur | |||||||||||||||||||||||||
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Base Information | |||||||||||||||||||||||||
Classification | Carnivore/pouncer | ||||||||||||||||||||||||
Status | Minor Race | ||||||||||||||||||||||||
Locomotion | |||||||||||||||||||||||||
Terrain | |||||||||||||||||||||||||
Body Form | |||||||||||||||||||||||||
Confluence | |||||||||||||||||||||||||
Bio-Identenoid | |||||||||||||||||||||||||
Size | 2.44m | ||||||||||||||||||||||||
Weight | 200.0 kg | ||||||||||||||||||||||||
Culture | |||||||||||||||||||||||||
Languages | |||||||||||||||||||||||||
Social Structure | |||||||||||||||||||||||||
Technological Epoch | TL:7-9 | ||||||||||||||||||||||||
Psionic potential | Standard | ||||||||||||||||||||||||
Origin World | |||||||||||||||||||||||||
Homeworld location | Tryylin (Extolian 2514) | ||||||||||||||||||||||||
UWP | X000000-0
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Primary Star | |||||||||||||||||||||||||
Atmosphere | |||||||||||||||||||||||||
Off-world presence | Yes | ||||||||||||||||||||||||
Zoetic individuals | Yes | ||||||||||||||||||||||||
Source | |||||||||||||||||||||||||
Reference | Hivers . | ||||||||||||||||||||||||
Canon | Yes | ||||||||||||||||||||||||
Also see | |||||||||||||||||||||||||
TBD |
The Ithklur are a technologically sophisticated sophont species.
- They are a Minor Non-Human Race with a humanoid appearance.
Description (Specifications)
The Ithklur are the most feared warriors known to man. Ithklur are extremely large, carnivorous, superficially lizard-like humanoids.
Physiology & Environment (Ecology)
The Ithklur are big, carnivorous beings. They are superficially lizard-like, warm-blooded, and mass about 200.0 kilograms. They reproduce sexually and come in two genders, but apart from their primary sexual characteristics, there is no significant difference between males and females.
The Ithklur have two hearts (one arterial, one pulmonary), a short digestive tract, and a highly efficient urinary system.
They have a good sense of smell with a useful directional component, and an infrared sense organ. Centered in the face beneath the eyes (where the nose is in Humans), it relays its information to the visual cortex where it is integrated with the visual spectrum data. Otherwise, Ithklur senses are comparable to a Human's.
Their skeletons, joint articulation, and limb proportions are very different from a Human's. Ithklur cross sloping or rough terrain in a semi-crouch, using their arms as much as their legs. They have sharp, needle-like teeth and functional claws on both hands and feet.
Their skin is lightly scaled, blue, green, or an intermediate blend/combination pattern. Skin color holds no social significance for them, although they do appreciate its lovely aesthetics. Of course, the Hivers keep trying to encourage the eradication of one hue or the other, but without success.
A female Ithklur gives birth after a 17 month gestation to a well-developed infant able to walk and eat solid food. The child does not exit through the pelvic girdle, but through an anterior opening in the abdomen.
History & Background (Dossier)
Psychology & Philosophy (Mindset): To an Ithklur, Vargr plunder is a walk in the park; Aslan warrior spirit is the babbling of a toothless child. Other races make such a fuss over violence - why not just do it and enjoy it?
To the Hivers, the Ithklur are their trained, elite shock troops, lovingly perfected by millennia of manipulation and social engineering, no finer tool has ever been fashioned.
But as far as the Ithklur are concerned, they have the Hivers just where they want them. Who wants to be a boring taxi driver anyway? If the Hivers want to pretend they're in charge, what does it really hurt, so long as the leave the Ithklur alone?
Who is manipulating whom?
Social Organization
Games: All lthklur have a favorite "game" (distinct from sport), which is essentially an amusing activity designed to irritate Hivers. Unlike sports, lthklur games are almost always the subject of betting, usually in the form of a pool to predict whose game will anger the Hivers first, or how long it will take a particular Hiver to respond to the needling. There are two games that are engaged in to some extent by almost all Ithklur.
The first is to insist on assigning a gender to all Hivers they work with, and to refer to them in a consistent fashion as either male or female. This will usually get a response from any Hiver sooner or later. The nature of the response is immaterial-its fact is sufficient.
The second is to deliberately speak Gurvin as poorly as possible. When required to deliver reports in Gurvin (usually to Hiver officials who cannot understand Ithklur), they commit as many breaches of grammar, double entendres and malapropisms as possible, explaining that they find the language too difficult. This will either make the Hiver's jobs more difficult or force them to allow the lthklur to speak their own language.
Worlds & Sectors (Astrography)
This race (sophont species) is primarily located in the following areas:
Homeworld: 1105
The homeworld of this race (sophontic species) is:
World Listing: 1105
Significant communities of this race (sophont species) are known to exist within the following systems and worlds:
startbacknext(27 listed) |
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), .
- Dave Nilsen, Loren Wiseman. Aliens of the Rim (Game Designers Workshop, 1995), 47-80.
- Dave Nilsen, David L. Pulver, Andy Slack, David Thomas. Alien Races 3 (Steve Jackson Games, 2000), 24-27.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), 31-32.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science