Difference between revisions of "Interstellar Commerce"
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* There are isolated minor race cultures that do not engage in trade, but this is a rare and unusual occurrence. | * There are isolated minor race cultures that do not engage in trade, but this is a rare and unusual occurrence. | ||
* Almost every culture, capable of space and/or starflight, enhances its prosperity through trade and commerce. | * Almost every culture, capable of space and/or starflight, enhances its prosperity through trade and commerce. | ||
+ | |||
+ | ===Epochal Trade Periods=== | ||
+ | No information yet available. | ||
== References & Contributors (Sources) == | == References & Contributors (Sources) == |
Revision as of 11:06, 27 January 2017
Commerce is the lifeblood of most interstellar societies.
- It is trade amongst the stars in the most generic aspect, but also facilitates the spread of societies, technology trading, and a variety of other vital concerns.
Description (Specifications)
Many races of sophonts and interstellar societies have created a vast network of trade and commerce throughout Charted Space.
- The trade network throughout the largest polity, the Third Imperium, is best known.
Trading Cultures: 1116
Some of the better known trading groups, by culture or race, include the following:
- Category: Aslan Business (Aslan Hierate)
- Category: Daryen Business
- Category: Droyne Business (Droyne Oytrip Yatroy (Polity))
- Category: Geonee Business
- Category: Hiver Business (Hive Federation)
- Category: Human Business (Various)
- Category: K'kree Business (Two Thousand Worlds)
- Category: Suerrat Business
- Category: Vargr Business (Vargr Extents)
- Category: Vegan Business (Vegan Autonomous District)
- Category: Zhodani Business (Zhodani Consulate)
Merchants of the Major Races
No information yet available.
Merchants of the Better-known Minor Races
No information yet available.
Merchants of the Lesser-known Minor Races
No information yet available.
History & Background (Dossier)
With a few exceptions, all of the major and minor races of sophonts engage in active trade and commerce ventures.
- There are isolated minor race cultures that do not engage in trade, but this is a rare and unusual occurrence.
- Almost every culture, capable of space and/or starflight, enhances its prosperity through trade and commerce.
Epochal Trade Periods
No information yet available.
References & Contributors (Sources)
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science