Intellect Program
The Intellect Program is designed to allow a computer to make enquiries on behalf of its user. (c.f. Agent Program)
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Intellect Programs are designed to allow a computer to make enquiries on behalf of its user. (c.f. Agent Program). A Sophont using a computer to make an enquiry may ask the Intellect Program to undertake that query on their behalf and in their absence in the same way as they may do so for an Agent Program, but it may not only make queries, it may also use Expert Programs, Intrusion Programs, etc. to progress and inform those queries. In order to make those queries, the Intellect Program has a level of Artificial Intelligence and some expertise in using computers in its own right.
The complexities of running a starship can be eased by having the starship run a more complex form of Intellect Program that allows the ship to understand verbal commands and operate Manoeuvre, Jump, Evasion and other useful programs.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Routine Programs:
- Generate Program [6]
- Jump Program [2][3]
- Library Program [2][3]
- Manoeuvre Program [2][3]
- Navigation Program [6]
- RVO Program [7]
- Virtual Crew Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [8]
- Translator Program [5]
- Virtual Mining Program [9]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92,113.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 6.0 6.1 6.2 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ Information provided to the library by Maksim-Smelchak