Difference between revisions of "Imperial Intruder class Scout"
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|type=Scout Intruder | |type=Scout Intruder | ||
|size=100 | |size=100 |
Revision as of 12:45, 14 June 2019
Imperial Intruder class Scout | |
---|---|
Unpublished, non-canon fan design. | |
Type: ZSI Scout Intruder | |
Size | 100 Tons |
Hull Configuration | [[{{{hull}}}]] |
Tech Level | TL–15 |
Engineering | |
Computer | TBD |
Jump | J-4 |
Maneuver | 2 G |
Armaments | |
Hardpoints | 1 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 1 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 7 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Third Imperium |
Price | |
Cost | MCr80.194 Qty: MCr 64.1552 |
Architect fee | MCrBrett Kruger |
Statistics | |
Source | |
Canon | Unpublished, fan design |
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance. |
The Imperial Intruder class Scout is a very light warship.
- It is a military ship and a Scout Intruder.
Description (Specifications)
The scattered stellar density of the Reavers' Deep sector was always going to cause issues for the Imperial Scout Service. The standard scout designs used throughout the Imperium did not meet the requirements of operating in the Deep, and thus the Intruder class was born. Currently the Intruder class scout ships are built on St George, Kaagin, Stonehaven, Concorde, Khakhan, Nexus and Lavinia.
The ships are named after the shipyard in which they are constructed as well as the build number. Thus the third Intruder class scout ship built at the St George yards was called St George III. The current design of the Intruder class is built at Tech Level 13 to enable the jump 4 capability of the design.
Tech Level 15 variant:
Also under development at the Naval yards at Aries is a Tech Level 15 version of the Intruder class. Besides the prototype one sample of the TL 15 Intruder has been built.
- Ships in class: Aries I.
- Class: Intruder
- Type: SI
- Tech Level: 15
- Tonnage: 100 Tons
- Cost: MCr 80.194
- Computer: Model/4
- Bridge: 1
- Staterooms: 1
- Drives: 4 jump, 2G, Power plant-4
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]
No. | Category | Remarks |
---|---|---|
1. | Tonnage | TBD tons. |
2. | Crew | TBD crew. |
3. | Performance | Propulsion:
|
4. | Electronics | Model TBD fib computer. |
5. | Hardpoints | xTBD hardpoints. |
6. | Armament | The normal weapons fit-out for it is:
|
7. | Defenses | No information yet available.
|
8. | Craft | TBD |
9. | Fuel Treatment | TBD |
10. | Cost | MCrTBD. |
11. | Construction Time | TBD months to build, TBD months in quantity. |
12. | Comments | TBD
|
History & Background (Dossier)
No information yet available.
References & Contributors (Sources)
This article has metadata. |
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Brett Kruger
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.