Idbar (world)
Idbar/Ventura (Theta Borealis 2027) | |||||||||||||||||||||||||
Classic Era (1116) | A552520-C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G0 V M9 V K6 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 0 |
Idbar is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a Non-Aligned world dominated by human sophonts located in the Ventura (Theta Borealis) Subsector of Theta Borealis Sector.
- This is a hot world, with a climate of high temperatures.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
Description (Astrography & Planetology)[edit]
Idbar is a trinary star system.
- The primary is a yellow main sequence.
- The secondary is a red main sequence.
- The tertiary is an orange main sequence.
Trinary Solar System[edit]
Idbar Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Idbar G0 V
Primary Main Sequence 1.06 5860 - 5930 1.22623 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0051 0.0918 1.04 - 1.83 0.51 5.1 Orbit # * * 4 1 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Idbar M9 V
Secondary Main Sequence 0.079 2350 - 2380 0.00014 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0005 0.001 0.01 - 0.03 0.05 0.5 Orbit # * * * * 1 Remarks 7.5 AU distant from the primary. Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Idbar K6 V
Tertiary Main Sequence 0.69 4100 - 4300 0.27288 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0031 0.0433 0.53 - 0.99 0.31 3.1 Orbit # * * 2 1 5 Remarks 200 AU distant from the primary.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
The mainworld orbits within the star's Habitable Zone.
- It lies within the zones warmer inner H+ region
- It receives higher levels of stellar energy.
- The world orbits beyond the stars Jump Shadow.
Mainworld Size (S)[edit]
Idbar is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Idbar has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Idbar has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
- Much of the surface is an arid, hostile environment.
Satellites:[edit]
The world does not retain any natural satellites.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, predominantly dry world.)
Native Lifeforms[edit]
Primitive native life occupying a few broad ecological niches. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
Idbar is a trading outpost, with excellent port facilities.
World Starport (St)[edit]
Idbar has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Idbar has a population of 400,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Urbanization[edit]
A few large urban centers are surrounded by smaller satellite communities.
- The population are concentrated into a single relatively densely populated region.
- Much of the surface of the world remains as wilderness.
World Technology Level (T)[edit]
Idbar possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Idbar is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.
World Military[edit]
Approximately 1500 personnel.
World Law (L)[edit]
Idbar has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 4 (tens of thousands)
- Infrastructure: 5 (limited)
- Efficiency: -3 (poor)
World Culture[edit]
- Homogeneity: 1 (monolithic)
- Acceptance: 6 (aloof)
- Strangeness: 1 (very typical)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com