Difference between revisions of "Henoz (world)"
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*{{WorldS|Henoz|Spinward Marches|2912}}, | *{{WorldS|Henoz|Spinward Marches|2912}}, | ||
*{{WorldS|Zivije|Spinward Marches|2812}} | *{{WorldS|Zivije|Spinward Marches|2812}} | ||
− | *{{WorldS|Valhalla|Spinward Marches|2811}} | + | *{{WorldS|Valhalla (SM 2811)|Spinward Marches|2811}} |
The capitol is currently Henoz City, and alternates with Juarez City every 10 years. The government is made of a quadricameral structure: Northern Assembly, Southern Assembly, Northern Synod, Southern Synod. The Northern structures create laws for the Northern region; the Southern structures for the Southern region. Laws passed passed by a simple majority in one region are then "offered" to the opposite structures, which may accept it without a vote or reject it by a super-majority of 60%. Rejected laws force a confirmation vote in the originating region, requiring a 60% super-majority to survive. Such "Split-Laws" are then considered to apply only the originating region. This style of government is very peculiar and has many eccentricities. | The capitol is currently Henoz City, and alternates with Juarez City every 10 years. The government is made of a quadricameral structure: Northern Assembly, Southern Assembly, Northern Synod, Southern Synod. The Northern structures create laws for the Northern region; the Southern structures for the Southern region. Laws passed passed by a simple majority in one region are then "offered" to the opposite structures, which may accept it without a vote or reject it by a super-majority of 60%. Rejected laws force a confirmation vote in the originating region, requiring a 60% super-majority to survive. Such "Split-Laws" are then considered to apply only the originating region. This style of government is very peculiar and has many eccentricities. |
Revision as of 06:55, 9 June 2015
Henoz/Rhylanor (Spinward Marches 2912) | |||||||||||||||||||||||||
Classic Era (1116) | A545543-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F3 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 4 |
A non-industrial, agricultural Imperial world located in the Rhylanor Subsector of the Spinward Marches. Henoz has a significant Chirper population.
System Overview
Main Contents | Stars | Orbital Distances (AU) |
---|---|---|
* Central star | * Primary White-Yellow, F3 V | * Inner limit 1.9 |
* 1 terrestrial world | * Temperature (K) 6800 | * Inner life 1.600 |
* 2 Small Gas giants | * Mass (sols) 1.55 | * Snow line 4.02 |
* 2 Large Gas giants | * | * |
This system is dominated by the bright central star, a white-yellow star with a radius of slightly more than 1.5 Sol radii. This star is a Cepheid variable, and as such of interest to astrophysicists of all stripes. Henoz orbits a gas giant residing within the inner edge of the habitable region of this system. Historically, the Henoz system names seem to have been derived from the family names of the original settlers or ancient Terran cities. Culturally, the origins of Henoz are from a Terran Latin culture, possibly from the Mexican or Cuban regions.
Henoz is a non-industrial, agicultural Imperial world located on the Spinward Main in the Rhylanor Subsector of the Spinward Marches.
Henoz system can be divided into 3 distinct traffic areas.
The inner planet is rarely visited, being a distorted "hot Jupiter" with no moons; a science station is located in the shadow of that planet as a observatory of this arrangement. The science team there has dubbed this boiling planet "Doom", but its formal name is Gonzalez. There is a largely metallic asteroid belt separating Doom from the mid-system.
The inner Gas Giants, Havana and Maya, and their moons have a regular traffic pattern, with some fuel tenders and in-system police vessels. Henoz is the largest moon in the system, orbiting Havana along with a cloud of smaller moons. Maya is a gas giant with many moons, but few large enough to even consider for a small base. The Henoz system police nonetheless have made use of the 3 largest Mayan moons as SDC bases and supply depots. The largest such base is called simply P1, and essentially a excavated asteroid used as a stationary hull.
Going outwards, there is rocky asteroid belt and, further out, a typical ice giant, Maria. This area has traffic control sensors and navigation beacons, but ships have no reason to visit. It seems that the arrangement of the giant planets has precluded the formation of independent terrestrial planets.
System Military
Local Details
There are usually no more than 6 SDBs in the system at any time, as Henoz is resource limited. The primary base is Henoz itself. This base is basic, but contains a functional spaceport capable of servicing the system SDBs. Two SDBs are stationed here, with regular deployments to reinforce operations at Maya. Two SDBs are usually hidden at Maya at or about P1. Two SDBs are found on local patrol around Havana.
Worlds
Orbit | SubOrbit | Name | Diameter | Density | Gravity | Rotation | Revolution | e | World Type |
---|---|---|---|---|---|---|---|---|---|
0.5 | -- | Gonzalez | 25000 | 5.7 | 1.2 | 34.2h | 630d | 0.4 | Gas Giant |
1.25 | -- | Havana | 42000 | 1.3 | 2.3 | 13.2h | 1666.25d | 0.02 | Gas Giant |
5 | -- | Maya | 31000 | 0.9 | 1.2 | 21.7 | 34.2h | 0.05 | Gas Giant |
12 | -- | Maria | 16500 | 1.3 | 0.8 | 17.1h | 41.5y | 0.01 | Ice Giant |
Units
- Orbit is in AU or planetary radii for satellites
- Diam = diameter in miles (X 1.609 for km)
- Dens = average density in g/cc
- Grav = 'surface' gravity in G's
- Rot/Rev = rotation or revolution period in hours (h), days (d), or years (y) ; tl = tide-locked
- e = orbital eccentricity
- Type = G:Space/FI classification
Henoz (Mainworld Data)
- Mass : 0.3 earth
- Apparent day length : 25.0 hours
- Axial Tilt : 5.5 degrees
- Atmospheric pressure : 0.3 atm
- Atmospheric composition : nitrogen 78%, oxygen 20%, others 2%
- Hydrographics : 40%, no oceans
- Albedo : 0.32
- Greenhouse effect : 0.3
- Average surface temperature (G:Space) : 284 K (Cool)
- Weather factor : 3 (Earth=10, so dynamic)
- Life : simple animals, max IQ 2 (no primate/cetacean equivalents);
- Moons: 0
Basics
Henoz is a small world with a thin atmosphere. This atmosphere is tainted with heavy metal dust. These conditions require than humans wear protective gear equipped with a respirator when venturing outside. Henoz has a 25-hour local day.
Facilities
Henoz has a mid-sized downport (called Henoz startown) for shuttles and smaller starships. The construction yard at the orbital port has a reputation for excellent quality work with reasonable delivery times. Be advised that military and scout ship requests will take precedence to commercial work. Read the small print before signing any service or repair authorizations if there are deadlines to be met!
The class-A downport is essentially three large concentric ring structures. Landing zones are spaced along these rings, with a rail system connecting the starport proper to the startown. There are heavy construction zones, and specialized launch sites for non-streamlined vessels. The main startown houses a city whose culture will be more familiar to travellers. All the services of an A-class starport are present including security, bonded warehouses and chandlers. The commercial area has banks, hotels, bars and restaurants, shops selling military surplus and catering to military tastes, as well as a strong flavour of "tourist-oriented" shops.
Geography
Henoz is a moon, but is subject to the gravity of its giant neighbor. These tidal forces stretch the moon, increase the geologic activity. Impacts by rocks and asteroids are also not uncommon, though large impacts are rarely a danger.
Climate is generally cool at the equator, averaging 28 Celsius. Weather is dynamic and high winds are common. Henoz has permanent polar ice caps.
There are large sections of plains and plateau around the equatorial region. Volcanos have formed along long north-south cracks in the surface caused by tidal forces of the gas giant. The volcanos' activity varies in intensity with the orbit of Henoz, but the pattern of eruption is difficult to predict. More stable mountain ranges form 2 rings at the approximately 40 degrees North and 40 degrees South. The major cities tend to be found in these regions, which are each serviced by dual maglev train systems which follow the mountain rings.
Henoz startown is set in the center of a large, stable tectonic plate at the equator. Maglev trains run from the startown to connect the ring train systems. The juncture to the North is a Henoz City, the capital. To the South, is the larger Juarez City.
Government
Henoz is part of the 4-system County of Celepina. The worlds of the county are:
- Celepina (Spinward Marches 2913)
- Henoz (Spinward Marches 2912),
- Zivije (Spinward Marches 2812)
- Valhalla (Spinward Marches 2811)
The capitol is currently Henoz City, and alternates with Juarez City every 10 years. The government is made of a quadricameral structure: Northern Assembly, Southern Assembly, Northern Synod, Southern Synod. The Northern structures create laws for the Northern region; the Southern structures for the Southern region. Laws passed passed by a simple majority in one region are then "offered" to the opposite structures, which may accept it without a vote or reject it by a super-majority of 60%. Rejected laws force a confirmation vote in the originating region, requiring a 60% super-majority to survive. Such "Split-Laws" are then considered to apply only the originating region. This style of government is very peculiar and has many eccentricities.
Laws pertaining the planetary interests (budget, military, star-town) are met in a bicameral structure.
The Executive wields the power of the military and directs the bureaucracy.
Unsurprisingly, there are Northern and Southern Supreme Courts, and a Court of Henoz to try to keep all laws and procedures straight.
Economy
In addition to the star town, the equatorial plain areas are used for agriculture as the soil tends to be rich and fertile. Grains and sugars are common. Many plants have been engineered or bred to better survive the intense weather and low pressure. Most crops have biomechanisms to chelate the heavy metal particles. Some dry regions cultivate a type of cactus, which is used as a fruit and for distillation.
The mountain rings provide a source of metals from mining.
Most manufactories are located just outside the rings towards the polar climes, and use heavy-duty train systems to move goods to the cities and the startown. Argicultural technology, bio-engineering, pharmaceutical and chemical products are quite advanced.
Culture
Henoz is home to a relaxed culture. It is common for events to have 15 or even 30 minute leeway with its start and end times. The constantly shifting weather patterns makes this a practical attitude perhaps, as strong storms can appear within minutes. To counteract the loss of productivity inherent, there is a strong element of project management in most aspects of industry, education and government. It is this tendency to be organized within the chaos that allows Henoz to be successful.
Business hours are considered to be 10am - 7pm
Notable Creatures
Henoz has a sizable Chirper population located in 3 major habitats in the Southern Ring mountains: Quip, Kite and Jing.
Havana
A large gas giant with many moons. A fairly warm giant, with a constantly changing face.
Maya
A large gas giant with few moons, and a system police presence.
Maria
A small ice giant with few moons.
- ↑ "Jump Map API" and map location from Travellermap.com