Hellworld class Merchant Cruiser
Hellworld class Merchant Cruiser | |
---|---|
TBD | |
Type: MC Merchant Cruiser | |
Category | BCS |
Size | 60,000 Tons |
Hull Configuration | TBD Hull |
Streamlining | Unstreamlined Hull |
Tech Level | TL–11 |
Engineering | |
Computer | Model/TBD |
Jump | J-2 |
Maneuver | 2 G |
Armaments | |
Hardpoints | 600 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 904 |
Officers | 104 |
Enlisted | 800 |
Marines | 500 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 1,934.0 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Sath Alliance |
Price | |
Cost | MCr39,287.33 Qty: MCr 31,429.864 |
Architect fee | MCrRonald B. Kline, Jr. |
Statistics | |
Images | |
Blueprint | No |
Illustration | No |
Source | |
Also see | Merchant Cruiser |
Canon | Published, fan design |
Era | 1105 |
Reference | Fan: Ronald B. Kline, Jr. |
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance. |
The Hellworld class Merchant Cruiser is a warship.
- It is a military ship and a Merchant Cruiser.
Description (Specifications)
The TL–11 partially streamlined close structure hulls have Jump-2 drives and carry enough internal fuel for two jumps. They are capable of 2G acceleration and have no Agility rating. They are fitted with drop tanks for an extra Jump-2 and 28 more days of power plant fuel. They are fitted with fuel scoops and have fuel purification for gas giant refueling. It carries a pair of Model/5 fib ship computers with an auxiliary bridge.
They are designed with several redundant systems, and carry Factor-4 armor which allows them to absorb considerable punishment. They are fitted with the best particle accelerator spinal mounted weapon system available for ship killing. They are armed with four repulsor bays, seventeen heavy missile bays, two hundred triple sand caster batteries, five dual plasma guns, and one hundred and forty triple pulse laser turrets.
They carry a battalion of 500 marines with drop capsules. The marines are supported by a squadron of ten 30 dton fighters, a company of Sath Alliance Grav APCs, and two 20dton retrieval boats. They have a low watch to replace fallen crew or carry another battalion of troops.
Image Repository
No information yet available.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]
Basic Ship Characteristics [2] | ||
---|---|---|
No. | Category | Remarks |
1. | Tonnage / Hull | TBD tons. |
2. | Crew | TBD crew. |
3. | Performance | Propulsion:
|
4. | Electronics | Model/TBD fib computer. |
5. | Hardpoints | xTBD hardpoints. |
6. | Armament | The normal weapons fit-out for it is:
|
7. | Defenses | No information yet available. |
8. | Craft | TBD |
9. | Fuel Treatment | TBD |
10. | Cost | MCrTBD. |
11. | Construction Time | TBD months to build, TBD months in quantity. |
12. | Comments | TBD
|
History & Background (Dossier)
Designed and built for the Ka'sa Faction of the Sath Alliance Military Forces. These ships operate within the Far Home Sector.
Distant Fringe Vessels
The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]
Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]
Class Naming Practice/s & Peculiarities
Each vessel within the class is named by the government of the state that produces it. They generally draw on traditional naming protocols and it is not uncommon for a historical class name to be reused.
- Individual vessels within the class are issued specific serial numbers and transponder codes.
- Naming a ship is considered a serious affair and is generally accompanied by a traditional ceremony, usually pouring a local beverage over the bows of the craft. Starfarers tend to be superstitious folk and a ship with a frivolous name is considered "unlucky".
Selected Variant Types & Classes
Merchant Ship - Freighter: Referral-Tree-Type-M-Freighter
References & Contributors (Sources)
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak