Difference between revisions of "Gunner"

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One gunner may be hired per turret on a [[ship]]. Armed [[small craft]] require a gunner in addition to the pilot. If there is more than one gunner, the most skilled is designated the chief gunner and draws 10% more pay. The gunner position may be omitted if there is no major threat to the ship.
 
One gunner may be hired per turret on a [[ship]]. Armed [[small craft]] require a gunner in addition to the pilot. If there is more than one gunner, the most skilled is designated the chief gunner and draws 10% more pay. The gunner position may be omitted if there is no major threat to the ship.
  
On larger vessels, the ship should have a chief gunnery officer and at least one petty officer for each type of weapon aboard. A major weapon (a [[Spinal Mount]]) should have a crew of one per 100 [[Ton]]s of [[Ship Weapon|weapon]]; [[bay]] [[Ship Weapon|weapon]]s should have a crew of at least two; [[turret]] [[Ship Weapon|weapon]]s should have a crew of at least one per battery. Each screen device ([[Force Field Generator]]s, [[Nuclear Damper]]s, or [[Meson Screen]]s) should have a crew of at least four. The gunnery section should have 10% officers, and 30% petty officers. Personnel are drawn from the gunnery branch and the technical services branch.
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On larger vessels, the ship should have a chief gunnery officer and at least one petty officer for each type of weapon aboard. A major weapon (a [[Spinal Mount]]) should have a crew of one per 100 [[Ton]]s of [[Ship Weapon|weapon]]; [[bay]] [[Ship Weapon|weapon]]s should have a crew of at least two; [[turret]] [[Ship Weapon|weapon]]s should have a crew of at least one per battery. Each screen device ([[Force Field Generator]]s, [[Nuclear Damper]]s, or [[Meson Screen]]s) should have a crew of at least four. The gunnery section should have 10% officers, and 30% petty officers. Personnel are drawn from the [[Gunnery Branch|gunnery branch]] and the [[Technical Services|technical services branch]].
  
 
=== Specialist Roles ===
 
=== Specialist Roles ===

Revision as of 22:28, 31 May 2020

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The role of Gunner is a professional vocation.

  • The role is also known as a Weapon Operator or Specialist.
  • A gunner is a member of a ship's crew
  • An individual must be qualified (skilled) to perform the role.

Description (Specifications)

Gunners operate and maintain a ship's weapons and defensive systems such as screens.

One gunner may be hired per turret on a ship. Armed small craft require a gunner in addition to the pilot. If there is more than one gunner, the most skilled is designated the chief gunner and draws 10% more pay. The gunner position may be omitted if there is no major threat to the ship.

On larger vessels, the ship should have a chief gunnery officer and at least one petty officer for each type of weapon aboard. A major weapon (a Spinal Mount) should have a crew of one per 100 Tons of weapon; bay weapons should have a crew of at least two; turret weapons should have a crew of at least one per battery. Each screen device (Force Field Generators, Nuclear Dampers, or Meson Screens) should have a crew of at least four. The gunnery section should have 10% officers, and 30% petty officers. Personnel are drawn from the gunnery branch and the technical services branch.

Specialist Roles

History & Background (Dossier)

Gunners are routinely carried aboard military ships, paramilitary ships, and civilian ships.

Professional Certification

An individual's skill as a Gunner is rated by their Certificate:

  • Level 1 (Qualified)
  • Level 2 (Competent)
  • Level 3 (Experienced / Expert)
  • Level 4 or more (Master)

References & Contributors (Sources)

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