Difference between revisions of "Gravity"

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[[Gravity]], or gravitation, is a natural phenomenon by which all things with mass or energy are brought toward (...or gravitate toward) one another.
 
[[Gravity]], or gravitation, is a natural phenomenon by which all things with mass or energy are brought toward (...or gravitate toward) one another.
* Gravity is a scientific constant.
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* It is also a standard [[Third Imperium|Imperial]] [[metric]].
----
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* ''Gravity'' is a [[Science|scientific]] constant.
Please see the following [[AAB]] [[Library Data]] articles for more information:
+
 
* Observing Charted Space
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== Description ([[Specifications]]) ==
** [[Universal World Profile]] ([[UWP]])
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Planetary gravity measurements have used a number of different [[metric]]s, but the following has become increasingly standard:
*** [[Starport]] ([[Sp]])
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* The common [[Third Imperium|Imperial]] abbreviation is ''G''.
*** [[Planetary Size]] (S)
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*** [[Atmosphere]] (A)
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=== Gravity Benchmarks & Metrics ===
*** [[Hydrosphere]] {H)
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{| class="wikitable sortable"
*** [[Population]] (P)
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!colspan="2"|Gravity
*** [[Government]] (G)
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|-
*** [[Law Level]] (L)
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! Category
*** [[Tech Level]] ([[TL]])
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! Gs
** PBG Sequence
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|-
*** P: [[Population Multiplier|Pop Multiplier]]s
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| No Gravity
*** B: [[Planetoid Belt|Belt]]s
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| 0.0
*** G: [[Gas Giant]]s
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|-
*** TZ: [[Travel Zone]]
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| Microgravity:  
** COG Sequence
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| 0.01 G or less
*** C: [[Climate]]
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|-
*** O: [[Orbit]]
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| Very Low Gravity:  
*** G: [[Gravity]]
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| 0.02 to 0.10 G  
** Other System Data
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|-
*** [[Allegiance Code]] ([[AC]])
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| Low Gravity:  
*** [[Base Code]] (BC)
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| 0.011 to 0.49 G
*** [[Cultural Extension]] ([[Cx]])
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|-
*** [[Economic Extension]] ([[Ex]])
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| Standard or Average Gravity:  
*** [[Importance Extension]] ([[Ix]])
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| 0.50 to 1.49 G
*** [[Sophont Code]]
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|-
*** [[Trade Classification]] ([[TC]])
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| High Gravity:  
----
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| 1.5 to 1.89 G
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|-
== Description (Specifications) ==
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| Very High Gravity:  
Planetary gravity measurements have used a number of different metrics, but this one has become increasingly standard:
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| 1.90 to 2.00 G
* No Gravity
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|-
* Microgravity: 0.01 G or less
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| Macrogravity:  
* Very Low Gravity: 0.02 to 0.10 G  
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| 2.01 G or higher (2.01-G+)
* Low Gravity: 0.011 to 0.49 G
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|-
* Standard or Average Gravity: 0.50 to 1.49 G
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| [[Black Hole]]
* High Gravity: 1.5 to 1.89 G
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| A [[Black Hole]] is an intense source of gravity.
* Very High Gravity: 1.90 to 2.00 G
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|-
* Macrogravity: 2.01 G or higher (2.01-G+)
+
|}
* [[Black Hole]]
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 +
=== Sophont Gravity Tolerance ===
 +
All sophonts have an accustomed gravity based on their homeworld or the environment that they have spent the last year or more. Most can function with only minor difficulties at accustomed gravity plus 1/2G, and major difficulty between additional 1/2 and 1G. Several technologies assist in gravity tolerance: [[Inertial Compensator]], G-Suits, [[Acceleration Couch]]es and deck orientation.
 +
Examples:
 +
*Working crew (standing crew). Deck orientation: parallel to thrust, Inertial Compensator rating only.
 +
*Working crew (standing crew).. Deck orientation: perpendicular to thrust, No Difficulty: Inertial Compensator plus accustomed gravity. Minor difficulty: Inertial Compensator plus accustomed gravity plus 1/2G. Major difficulty: Inertial Compensator plus accustomed gravity plus 1G.
 +
*Seated crew ([[Workstation]] or [[Acceleration Couch]]) Deck orientation: parallel to thrust, Inertial Compensator rating plus 2Gs. Minor difficulty: Inertial Compensator  plus 3Gs. Major difficulty: Inertial Compensator  plus 5Gs.
 +
*Seated crew ([[Workstation]] or [[Acceleration Couch]]). Deck orientation: perpendicular to thrust, No Difficulty: Inertial Compensator plus accustomed gravity plus 2Gs. Minor difficulty: Inertial Compensator plus accustomed gravity plus 3Gs. Major difficulty: Inertial Compensator plus accustomed gravity plus 5Gs.
 +
*Seated crew ([[Workstation]] or [[Acceleration Couch]]) and G-suit. Deck orientation: parallel to thrust, Inertial Compensator rating plus 3Gs. Minor difficulty: Inertial Compensator  plus 4Gs. Major difficulty: Inertial Compensator  plus 8Gs.
 +
*Seated crew ([[Workstation]] or [[Acceleration Couch]]) and G-suit. Deck orientation: perpendicular to thrust, No Difficulty: Inertial Compensator plus accustomed gravity plus 3Gs. Minor difficulty: Inertial Compensator plus accustomed gravity plus 4Gs. Major difficulty: Inertial Compensator plus accustomed gravity plus 8Gs.
 +
 
 +
For accustomed gravity see [[Minor Non-Human Race]] and [[Minor Human Race]], and for [[Major Race]]s look to persons birth world.
 +
*[[Solomani]] Humans: Accustomed gravity is 1G. Acceleration couch and G-suit 10 minutes at 6Gs. Acceleration couch and G-suit 1 minute at 10Gs
  
 
== History & Background ([[Dossier]]) ==
 
== History & Background ([[Dossier]]) ==
 
Gravity is typically conceptualized and understood by most [[sophont]] species by the end of the [[TL:1-3]] technological epoch. By [[TL:4-6]], gravity research becomes more theoretical culminating in prototype [[Gravity Control Technology]] by the end of [[TL:7-9]] technological epoch.
 
Gravity is typically conceptualized and understood by most [[sophont]] species by the end of the [[TL:1-3]] technological epoch. By [[TL:4-6]], gravity research becomes more theoretical culminating in prototype [[Gravity Control Technology]] by the end of [[TL:7-9]] technological epoch.
  
'''[[TL:10-12]]:''' <br>
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=== Technological Overview of Gravity Control Technology ===
[[Gravity Control Technology]] is a foundation of interstellar period societies, which use it in large cities, for everyday transportation, in starships as [[Z-Drive]]s, as scientific [[densitometer]]s, and in a variety of other applications. This control of the force of gravity allows construction of [[vehicle]]s, like the [[Air/Raft]] and [[G-Carrier]], mapping of object mass through [[Densitometer]]s, and safety equipment like the [[Grav Parachute]].
+
* Theoretical Gravity Control ([[TL:7-9]]) → [[Gravity Control Technology]] ([[TL:10-12]]) → Advanced Gravity Control Technology ([[TL:13-15]]) → Very Advanced Gravity Control Technology ([[TL:16-18]])
 
 
While not often correlated by most people, historians have noted that the advent of practical [[fusion]] power plants is the result of applied gravitic compression of the fissionable fuels. Some mass-thrusters also rely on the gravitic compression of hydrogen to a near-fusion energy level. The ability to warp space-time and induce a [[jump]] is directly related to the control and understanding of gravitics. The [[Terran]] system failed to comprehend and use gravitics for many years, which delayed the [[Solomani]] expansion.
 
  
'''[[TL:13-15]]:''' <br>
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=== Technological Stages of Gravity Control Technology ===
By [[TL:13-15]], [[Gravcraft|grav vehicles]] merge with orbital [[spacecraft]], making for [[G-Carrier]]s with near interplanetary capabilities, a step towards becoming true system craft. Gravity assisted material technologies yield [[Superdense Armor]], [[Bonded Superdense Armor]], and [[Coherent Superdense Armor]] materials with protective qualities beyond anything previously imagined.
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* '''[[TL:7-9]]:''' Gravity control is mostly theoretical at this stage although some society are able to create large, unwieldy [[gravcraft]], which nevertheless work. Starcraft [[G-Drive]]s become more and more capable.
 +
* '''[[TL:10-12]]:''' [[Gravity Control Technology]] is a foundation of interstellar period societies, which use it in large cities, for everyday transportation, in starships as [[Z-Drive]]s, as scientific [[densitometer]]s, and in a variety of other applications. This control of the force of gravity allows construction of [[vehicle]]s, like the [[Air/Raft]] and [[G-Carrier]], mapping of object mass through [[Densitometer]]s, and safety equipment like the [[Grav Parachute]].
 +
** While not often correlated by most people, historians have noted that the advent of practical [[fusion]] power plants is the result of applied gravitic compression of the fissionable fuels. Some mass-thrusters also rely on the gravitic compression of hydrogen to a near-fusion energy level. The ability to warp space-time and induce a [[jump]] is directly related to the control and understanding of gravitics. The [[Terran]] system failed to comprehend and use gravitics for many years, which delayed the [[Solomani]] expansion.
 +
* '''[[TL:13-15]]:''' By [[TL:13-15]], [[Gravcraft|grav vehicles]] merge with orbital [[spacecraft]], making for [[G-Carrier]]s with near interplanetary capabilities, a step towards becoming true system craft. Gravity assisted material technologies yield [[Superdense Armor]], [[Bonded Superdense Armor]], and [[Coherent Superdense Armor]] materials with protective qualities beyond anything previously imagined.
 +
* '''[[TL:16-18]]:''' It is expected that [[Gravitic Control Technology]] will continue to advance in the near future barring a massive apocalyptic event of some sort.
 +
== See also ==
 +
{{Referral-Tree-U-Universal-World-Profile}}
  
== References & Contributors (Sources) ==
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== References & Contributors ([[Sources]]) ==
 
{{Intermediate}}
 
{{Intermediate}}
 
{{Sources
 
{{Sources
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|S2= {{Ludography cite|name= Fire, Fusion, & Steel|page=75}}
 
|S2= {{Ludography cite|name= Fire, Fusion, & Steel|page=75}}
 
|S3= {{Ludography cite|name= Starships|version=Marc Miller's Traveller|page=71}}
 
|S3= {{Ludography cite|name= Starships|version=Marc Miller's Traveller|page=71}}
|S4= [[Traveller Wiki Editorial Team]]
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|S4= {{Ludography cite|name= The Traveller's Handbook|page=154}}
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
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|S5= EXTERNAL LINK: [http://freelancetraveller.com/features/science/gravity.html Gravity and Acceleration] at [[Freelance Traveller]] by [[Robert O'Connor]]
 +
|S6= {{Ludography cite|name=Worlds and Adventures|version=Traveller 5th|page=251,287}}
 +
|S7= Contributor: Master Scout and Former Naval Architect [[User:CRHensley|CRHensley]] of the [[Ministry of Science]]
 +
|S8= Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
}}
  
  
 
{{LEN|Gravitics|Gravity|Physics|Science}}
 
{{LEN|Gravitics|Gravity|Physics|Science}}

Latest revision as of 23:57, 18 August 2020

Imperial-Sunburst-Sun-Scouts-wiki.png

Gravity, or gravitation, is a natural phenomenon by which all things with mass or energy are brought toward (...or gravitate toward) one another.

Description (Specifications)[edit]

Planetary gravity measurements have used a number of different metrics, but the following has become increasingly standard:

Gravity Benchmarks & Metrics[edit]

Gravity
Category Gs
No Gravity 0.0
Microgravity: 0.01 G or less
Very Low Gravity: 0.02 to 0.10 G
Low Gravity: 0.011 to 0.49 G
Standard or Average Gravity: 0.50 to 1.49 G
High Gravity: 1.5 to 1.89 G
Very High Gravity: 1.90 to 2.00 G
Macrogravity: 2.01 G or higher (2.01-G+)
Black Hole A Black Hole is an intense source of gravity.

Sophont Gravity Tolerance[edit]

All sophonts have an accustomed gravity based on their homeworld or the environment that they have spent the last year or more. Most can function with only minor difficulties at accustomed gravity plus 1/2G, and major difficulty between additional 1/2 and 1G. Several technologies assist in gravity tolerance: Inertial Compensator, G-Suits, Acceleration Couches and deck orientation. Examples:

  • Working crew (standing crew). Deck orientation: parallel to thrust, Inertial Compensator rating only.
  • Working crew (standing crew).. Deck orientation: perpendicular to thrust, No Difficulty: Inertial Compensator plus accustomed gravity. Minor difficulty: Inertial Compensator plus accustomed gravity plus 1/2G. Major difficulty: Inertial Compensator plus accustomed gravity plus 1G.
  • Seated crew (Workstation or Acceleration Couch) Deck orientation: parallel to thrust, Inertial Compensator rating plus 2Gs. Minor difficulty: Inertial Compensator plus 3Gs. Major difficulty: Inertial Compensator plus 5Gs.
  • Seated crew (Workstation or Acceleration Couch). Deck orientation: perpendicular to thrust, No Difficulty: Inertial Compensator plus accustomed gravity plus 2Gs. Minor difficulty: Inertial Compensator plus accustomed gravity plus 3Gs. Major difficulty: Inertial Compensator plus accustomed gravity plus 5Gs.
  • Seated crew (Workstation or Acceleration Couch) and G-suit. Deck orientation: parallel to thrust, Inertial Compensator rating plus 3Gs. Minor difficulty: Inertial Compensator plus 4Gs. Major difficulty: Inertial Compensator plus 8Gs.
  • Seated crew (Workstation or Acceleration Couch) and G-suit. Deck orientation: perpendicular to thrust, No Difficulty: Inertial Compensator plus accustomed gravity plus 3Gs. Minor difficulty: Inertial Compensator plus accustomed gravity plus 4Gs. Major difficulty: Inertial Compensator plus accustomed gravity plus 8Gs.

For accustomed gravity see Minor Non-Human Race and Minor Human Race, and for Major Races look to persons birth world.

  • Solomani Humans: Accustomed gravity is 1G. Acceleration couch and G-suit 10 minutes at 6Gs. Acceleration couch and G-suit 1 minute at 10Gs

History & Background (Dossier)[edit]

Gravity is typically conceptualized and understood by most sophont species by the end of the TL:1-3 technological epoch. By TL:4-6, gravity research becomes more theoretical culminating in prototype Gravity Control Technology by the end of TL:7-9 technological epoch.

Technological Overview of Gravity Control Technology[edit]

Technological Stages of Gravity Control Technology[edit]

  • TL:7-9: Gravity control is mostly theoretical at this stage although some society are able to create large, unwieldy gravcraft, which nevertheless work. Starcraft G-Drives become more and more capable.
  • TL:10-12: Gravity Control Technology is a foundation of interstellar period societies, which use it in large cities, for everyday transportation, in starships as Z-Drives, as scientific densitometers, and in a variety of other applications. This control of the force of gravity allows construction of vehicles, like the Air/Raft and G-Carrier, mapping of object mass through Densitometers, and safety equipment like the Grav Parachute.
    • While not often correlated by most people, historians have noted that the advent of practical fusion power plants is the result of applied gravitic compression of the fissionable fuels. Some mass-thrusters also rely on the gravitic compression of hydrogen to a near-fusion energy level. The ability to warp space-time and induce a jump is directly related to the control and understanding of gravitics. The Terran system failed to comprehend and use gravitics for many years, which delayed the Solomani expansion.
  • TL:13-15: By TL:13-15, grav vehicles merge with orbital spacecraft, making for G-Carriers with near interplanetary capabilities, a step towards becoming true system craft. Gravity assisted material technologies yield Superdense Armor, Bonded Superdense Armor, and Coherent Superdense Armor materials with protective qualities beyond anything previously imagined.
  • TL:16-18: It is expected that Gravitic Control Technology will continue to advance in the near future barring a massive apocalyptic event of some sort.

See also[edit]

Universal world profile[edit]

§ == ( Please refer to the following AAB Library Data for more information: ) == §

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.