Gravista (world)
Gravista/Lemish (Corridor 2405) | |||||||||||||||||||||||||
Classic Era (1116) | C553879-4
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 1 |
Gravista is a poor moderate population world with over a hundred million, but not yet at a billion sophonts in population size.
- It lacks the population and means to expand its economy at this point in time.
- This is a "low technology" world with technology competencies well below technology standards for Charted Space.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Third Imperium in the Lemish Subsector of Corridor Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description / Astrography & Planetology
No information yet available.
Monostellar System
Gravista Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Gravista M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5
System Data
There are ten planets in the system.
Mainworld Data
The surface gravity is 0.53 Gs and the atmospheric pressure is 0.56 atmospheres. The molten iron core produces a density of 4.65 g/ml and the climate falls within a normal range. The planet orbits 0.89 AU from its primary.
Mainworld Geography & Topography
No information yet available.
Native Lifeforms
No information yet available.
History & Background / Dossier
No information yet available.
Imperial High / Landed Nobility
Gravista, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport
Gravista has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Gravista possesses a Technology Level of TL–4.
- Common Communication technologies for this TL include: Telephone and telegraphs, widespread printing.
- Common Power Generation technologies for this TL include: Early electricity, hydrocarbon internal combustion.
- Common Transportation technologies for this TL include:
- Land: Trains and early automobiles.
- Water: Clippers and steam ships.
- Air: Dirigibles, balloons, very basic rockets.
- An enterprising Sylean administrator had an odd idea. Recently retired from intelligence services in the imperial navy, he was frustrated by the local technology level. He needed at least a TL–5 model 1 computer to help run the starport, so he came up with a solution. The Vargr and Vilani living here would be converted and trained to suit his needs and achieve his vision. Once it became obvious that the imperial bureaucracy wasn't going to fulfill his requisition for advanced systems, and the Scout Base was unwilling or unable to help, he secured approval from the imperial nobles charged with administrating the planet for the benefit of the emperor.
- He had noticed the pyramids and other massive monolithic structures that this ancient civilization had constructed on their dry world, he realized that these were people with vision and determination. He applied his advanced understanding of high technology and computer architecture to building an organic operating system. He used the world governments bureaucracies' clerical and accounting traditions and he re-imagined them. He set about designing a huge organic computer with living creatures as the operational components. Each employee has a function, a decision tree and a set of commands for data processing. There is error checking and redundancy. Paper cards of hand written data flow from office cubical to the next in the relay.
- Massive optical telescopes track orbiting ships who are signaled using heliographs and a simple common code of flashes of light. Instructions and orbital data is relayed by messengers to the processors who manually perform all the advanced mathematical calculations in real time to plot and track ships. They relay coordinates and handle traffic control. Ships must use their visual light frequency laser coms or running lights to signal back. Orbits and navigational protocols are tightly regulated to speed things up and increase predictability. Recalculating always slows things down. Ships must be dealt with one at a time and must wait their turn to get landing clearance. The radio channels are silent and no EMS signals are evident coming from the world, aside from the flashes from the heliograph stations which ring the equator at intervals to cover horizon limits and the cycles of rising and setting sunlight. There are no orbital navigational aids and no traffic control satellites to interrogate. Fleets of dirigibles, relay from each equatorial station. They bring supplies and swap out crews. Telegraph and telephone cables criss cross continents and oceans, to and from each nation's cities.
World Government
Gravista has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
Bwap tourists flock here to see the synchronicity of the system and the are thrilled by the order and pattern of the place, like a large hive with a focus and a purpose. Some volunteer to become operations components for a time, they love it and pay well for the privilege.
World Culture
The local citizens are noted for their abilities to carry out rote memorization tasks and repetitive functions for long periods of time. They don't need to understand why, or what is all means, they just faithfully carry out their assigned functions, confident that the larger global vision is necessary. The loyal worker bee mentality is greatly admired and a particular point of pride. The concept that each citizen must do their part, no matter how small to keep the system running is ingrained from childhood. The orderly nature of the global society is in sharp contrast to the different cultures, and different species which over the planet's history have fought devastating wars.
Urbanization
- The cities are alive with "technology" services and convenience gadgets. You need to make a call, an operator will hand connect your call. Need a message sent, a courier rides out immediately and hand deliver hand written "secure" responses on paper in ink. Sealed in an envelop and fresh from the telegraph office, you get all the same functions, except everything moves at the speed of humans and vargrs. Some advanced nodes have pools of clerk typists to manage large batch data output. They call others, dictate orders and the receivers type up the orders for local dissemination. Natives are proud to be so progressive and are offended if it is suggested that their methods are some how inferior to technologies available other places. Their mechanics take pride in being able to fabricate replacement ship parts at the starport. Show them the part, they take some caliber measurements and bring you a copy back, accurate to the 0.1 mm. This will be a couple of days latter of course, but at a very reasonable cost. It will be cast or molded from local steel or aluminum. They are talented with copper wiring but fiber optics are beyond them. There are limits to what hand blown glass can do. In some cases these parts may not be up to the tolerances and rigors of fusion powered starships, and if this is rudely pointed out, a shrug is the usual response.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors / Sources
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Periodical: MegaTraveller Travellers' Digest No. 3 in Article: (Ian Subsector)
- Periodical: MegaTraveller Travellers' Digest No. 18 in Article: "Corridor Sector Data/Library" by James Holden, Philip Athans, Mike Mikesh & Riddell
- Marc Miller. First Survey (Imperium Games, 1996), TBD.
- Cirque (Campaign Source) Cirque: The Usual Suspects
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com