Difference between revisions of "Goods/Personal mobility"
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==== Equipment classification: V - Vehicles ==== | ==== Equipment classification: V - Vehicles ==== | ||
− | Personal | + | Personal Mobility equipment, like [[Vehicle]]s, are powered machines designed to move people or goods. These are small devices meant only for a single person, and usually smaller than the creature they are moving. |
{{Goods full list|Personal mobility}} | {{Goods full list|Personal mobility}} | ||
{{Goods summary list|Personal mobility}} | {{Goods summary list|Personal mobility}} |
Revision as of 11:16, 19 June 2020
Equipment classification: V - Vehicles
Personal Mobility equipment, like Vehicles, are powered machines designed to move people or goods. These are small devices meant only for a single person, and usually smaller than the creature they are moving.
Antigrav Insertion System
Antigrav Insertion System | |
---|---|
Type | Personal mobility |
Tech Level | TL–11 |
Cost | Cr200 |
Size | |
Weight | 7.5kg |
Also see | Grav Parachute |
The Antigrav Insertion System or AGIS is an experimental contragrav "parachute".
It is designed for low altitude use, minimizing the vulnerable period of a paratrooper's descent. A built-in radar altimeter activates a high-current battery at an altitude of 200m, rapidly decelerating (3-4Gs) the wearer of the harness to a safe impact speed by not less than 50m above the ground. The harness is adjustable for most humanoid species, and can handle up to a 300 kg load (a control panel allows for adjustment of total mass).
Special adaptations and sacrifices were made to get a unit this small, and it was never widely accepted. In particular, its contragrav is power-hungry, and the battery pack only lasts for about 10 seconds, so proper activation altitude is a must.
- Loren Wiseman. "Parachutes." Journal of the Travellers' Aid Society 19 (1984): 24.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 5.
Climbing Boot
Climbing Boots | |
---|---|
Type | Climbing gear |
Tech Level | TL–3 |
Cost | Cr50 |
Size | 3 liters |
Weight | 1.5 kg |
Climbing Boots are sturdy hiking boots worn for long excursions. A well-chosen climbing boot is valuable in reducing the wearer’s rate of fatigue. There is a pair included in the Mountaineer's Kit.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
Combat Boot
Combat Boots | |
---|---|
Type | Survival gear |
Tech Level | TL–9 |
Cost | Cr40 |
Size | 3 liters |
Weight | 2 kg |
Combat Boots are footgear for human feet designed for use by soldiers. In addition to the normal durability, ankle support and protection provided they have a special sole liner designed to deflect the energies of anti-personnel mines. Cost per pair is 40Cr, with a mass of 2kg per pair.
In bulk they can be purchased lots of 1,000 pairs, distributed by normal size variation (covers 95% of the most common foot sizes) per shipping container. (40KCr, 2000kg and 2m3 per shipping container).
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 5.
Crampon
Crampon | |
---|---|
Type | Personal mobility |
Tech Level | TL–4 |
Cost | Cr20 |
Size | |
Weight | 250 gm |
Crampons are a traction device attached to footwear to improve mobility on snow and ice during ice climbing and secure travel on snow and ice, such as crossing glaciers, snowfields and icefields, ascending snow slopes, and scaling ice-covered rock.
There are three main attachment systems for footwear: step-in, hybrid, and strap bindings. The first two require boots with welts, as a tension lever attaches the crampon to the heel. The last type (strap bindings) are more versatile and can adapt to virtually any boot or shoe, but often do not fit as precisely as the other two types.
This page uses content from Wikipedia. The original article was at Crampon. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
Grapnel
Grapnel | |
---|---|
Type | Climbing gear |
Tech Level | TL–2 |
Cost | Cr15 |
Size | 4 liters |
Weight | 2 kg |
Also see | Rope |
A grapnel, or a grappling hook, consists of three or more flukes attached to the end of a rope. Many examples have folding flukes for ease of transport. A grapnel is generally used for attempting climbs up sheer pitches. A grapnel may be secured in place to allow a descent.
Grapnels may be thrown into wreckage or debris to spread it out or drag items clear.
Maximum range to throw a grapnel is about 30 meters. Seven separate climbs would complete a 200-meter pitch (planting the grapnel on a ledge or projection, climbing to it, then repeating).
Grapnel climbing bypasses the procedure of sending up a lead climber; each climb is equivalent to a regular climb up the emplaced ropes.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
Grav Belt
Grav Belt | |
---|---|
Type | Personal mobility |
Tech Level | TL–12 |
Cost | Cr100,000 |
Size | 25 liters |
Weight | 10kg |
Also see | Gravity Control Technology |
A standard-issue TL–12 grav belt looks like a parachute harness with a “stiffener” that runs down the back and has a series of artificial gravity modules around the waist.
The grav belt weighs about 10 kg, but once it is turned on, a neutral control setting eliminates this weight. This configuration provides 300 kg of thrust for four hours between charges. The grav belt has a maximum speed in an atmosphere of 300 kph, a cruising speed of 225 kph, and a nap-of-earth speed of 40 kph.
- Gary L. Thomas. "Traveller Tech Brief." The Travellers' Digest 06 (1986): 53.
- Gary L. Thomas. Grand Census (Digest Group Publications, 1987), 16.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), .Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), .
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 10.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 113.
- EXTERNAL LINK: Fourth Imperium Vessels and Vehicles dead link by Author & Contributor: Jason Kemp
Grav Parachute
Grav Parachute | |
---|---|
Type | Personal mobility |
Tech Level | TL–10 |
Cost | Cr2,500 |
Size | 15.0 liters |
Weight | 15.0 kg |
Utilizing a basic grav technology, the grav chute is a compromise between the expense of grav equipment and the basic problems of regular parachutes.
Please see Gravcraft or Gravity control technology for more information.
Please see Parachute for a lower-tech, related device.
A simple grav module capable of nullifying a portion of the individual’s body weight (but not of providing motive power, as with the Grav Belt) is worn as part of the chute harness; a conventional parawing is also deployed. Because the grav module can alter the effective weight of the jumper, it can be used to reduce the distance required for chute deployment by a factor of roughly three-fourths (thus chute deployment is not necessary until an altitude of about 50 meters). Varying the grav setting can also be used to alter the rate of descent, which is a particularly useful ability when staging a military raid.
The grav chute cannot fully offset body weight (normally) and certainly cannot provide lift; the small size of the power pack and the nature of the grav module itself will not permit this.
The parawing is used for steering, to back up the module in case of failure, and is necessary to check the final portion of the descent. It is virtually impossible for a jumper to miss a given target area using a grav chute.
The power pack is capable of operation for a total of five minutes. Power packs can be recharged from the usual power services or replaced at a cost of Cr500.
- Loren Wiseman. "Parachutes." Journal of the Travellers' Aid Society 19 (1984): 24.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 39.
Hand Propulsion Unit
Hand Propulsion Unit | |
---|---|
Type | Personal mobility |
Tech Level | TL–7 |
Cost | Cr1000 |
Size | 4 liters |
Weight | 2kg |
A hand-held, low-power jet, the hand propulsion unit is used to manoeuvre during EVA activities. In the lower tech units, the device operates by expelling compressed gases, usually inert gas like Nitrogen or Argon.
Though bulkier, the TL–15 unit (5 liters, 2kg, Cr1000) is much cleaner in operation, using thruster technology and can be operated continuously for up to 12 hours on the integrated battery.
Ice axe
Axe, ice | |
---|---|
Type | Tool |
Tech Level | TL–3 |
Cost | Cr25 |
Size | 3 liters |
Weight | 1.5 kg |
An ice axe or climbing axe is a light weight tool used to assist in climbing. The head is smaller and more pointed, backed by either a hammer head or an awl. The haft usually has attachment points for rope and other climbing gear. It is used to make steps or hand holds in rock and, more frequently, ice.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 52.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 51.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 43.
Jumar Hoist
Jumar Hoist | |
---|---|
Type | Climbing gear |
Tech Level | TL–6 |
Cost | Cr50 |
Size | 2.0 liters |
Weight | 1.0 kg |
The Jumar Hoist or Handled Eccentric Cam Ascender is a personal hoist which makes roped ascents and descents much easier to undertake. Jumars do nothing to increase speed; they merely make the climb easier.
The jumar consists of a handle attached to a hook that goes around a rope with a cam to allow the handle to slide one way on the rope but not the other. A climber uses two on a rope, sliding one, then the other, up the rope to ascend. This also works for moving along a cable in Zero-G or microgravity.
This page uses content from Wikipedia. The original article was at Ascender_(climbing). The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
Lift bag
Lift Bag | |
---|---|
Type | Personal mobility |
Tech Level | TL–6 |
Cost | Cr10 |
Size | 1 liter |
Weight | 0.5 kg |
per 25kg of lift |
A lift bag is basically an underwater parachute that is tied to an object and filled with air to lift the object to the surface. The lift bag provides 25kg of lift under normal water conditions. Larger lift bags are available to provide more lift if needed.
Luge
Luge | |
---|---|
Type | Personal mobility |
Tech Level | TL–0 |
Cost | Cr10 to Cr1800 |
Size | 18 liters |
Weight | 23kg |
A Luge is a type of Sled, gravity powered and able to carry one person. It may be towed by a short rope. Developed from a cargo-carrying device (up to 100kg capacity) towed and used for practical transport or entertainment or sporting purposes.
The Luge is usable on snow or ice provided the pressure provided is adequate to allow the runners to slide. Below 180K the usefulness of the sled drops dramatically.
This page uses content from Wikipedia. The original article was at Luge. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
Magnetic gripper
Magnetic gripper | |
---|---|
Type | Personal mobility |
Tech Level | TL–7 |
Cost | Cr20 |
Size | 0.5l |
Weight | 0.5kg |
A pair of Magnetic grippers, handheld or fastened on boots, can make movement easier in low-gravity, zero-G, or free-fall situations. The grips are limited to being attached to ferromagnetic metals, usually common on starship construction.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 68.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 337.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50.
Maneuver Pack
Maneuver Pack | |
---|---|
Type | Personal mobility |
Tech Level | TL–8 |
Cost | Cr1250 |
Size | 22.5l |
Weight | 5kg |
A Maneuver Pack is a man-sized framework of 24 small, highly advanced, water resistojets. The entire thrust potential of the unit is 60 seconds of 40kg of thrust. It is powered by internal batteries and is refueled by adding 2.5 liters of water. It is controlled by a control box attached by a meter-long cable or by a joystick control on a rigid arm which extends under the left armpit and swings out of the way when not in use.
Advanced versions of the maneuver pack have microprocessor control of course and thrust and can maintain a heading with less than 2% deviation. Care should be taken to ensure the jet orifices do not become plugged as explosion may occur due to excessive pressure. The user should inspect the pack before each use and semi-annual maintenance is required.
This the earlier version of the thruster pack.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 17.
- Charles E. Gannon. Hard Times (Game Designers Workshop, 1991), 90.
Mechanical Wings
Mechanical Wings | |
---|---|
Droyne sport with mechanical wing set | |
Type | Personal mobility |
Tech Level | TL–7 |
Cost | Cr100 |
Size | 100.0 liters |
Weight | 10.0 kg |
Manufacturer | Various |
Droyne only |
Mechanical Wings allow Droyne to fly, or at least glide, on worlds and in atmospheres where their natural wings are too small to support that activity. Wings are a simple, lightweight framework constructed of fabric or plastic, and are specially tailored to the individual. Flying with mechanical wings requires the Droyne to possess both a good strength and sufficient skill.
- J. Andrew Keith, Marc Miller, John Harshman. Droyne (Game Designers Workshop, 1985), 17.
- Dave Nilsen, David L. Pulver, Andy Slack, David Thomas. Alien Races 3 (Steve Jackson Games, 2000), .
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Parachute
Parachute | |
---|---|
Type | Personal mobility |
Tech Level | TL–4 |
Cost | Cr250 |
Size | 20.0 liters |
Weight | 15.0 kg |
A Parachute is a large canopy of cloth or other material held to the jumper's body by lines attached to a harness. The simple parachute affords only a small degree of control of the direction and rate of descent, for it is largely at the mercy of the wind and drift effects.
Please see Grav Parachute for a higher-tech, related device.
Parachutes can use either static cord releases (the chute is tripped automatically as the individual jumps) or ripcord release (either activated by the individual or by an automatic device preset for a given altitude). A static cord jump must be made from a minimum of 100 meters altitude and results in immediate deployment of the chute. The ripcord deployment requires 200 meters minimum altitude, but it also permits jumps from much greater heights with the chute opening delayed until the 200-meter level is reached.
A basic parachute weights 10-15 kilograms; when packed, it fits into a pack worn either on the back or the front of the jumper's body. Many parachute packs incorporate a reserve parachute for use in case of faulty deployment of the main chute.
- Loren Wiseman. "Parachutes." Journal of the Travellers' Aid Society 19 (1984): 24.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 62.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 35.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 39.
Parawing
Parawing | |
---|---|
Type | Personal mobility |
Tech Level | TL–7 |
Cost | Cr400 |
Size | 5 liters |
Weight | 5 kg |
More sophisticated than the parachute, the parawing is an airfoil-shaped parachute which permits much more control of the descent. Hitting a given target area is easier with a parawing. Parawings are lighter but somewhat more expensive than standard parachutes. A ripcord release is standard for parawings.
- Loren Wiseman. "Parachutes." Journal of the Travellers' Aid Society 19 (1984): 24.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 35,37.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 39.
Personal Reentry Kit
Personal Reentry Kit | |
---|---|
Type | Personal mobility |
Tech Level | TL–8 |
Cost | Cr15,000 |
Size | 20 liters |
Weight | 14.5 kg |
The Personal Reentry Kit (PRK) was originally developed as a means of emergency atmospheric reentry from a crippled space vessel, and then quickly adopted by the military, which provided a glamorous raison d'etre for jump troops.
Each kit consists of an inflatable hemispheric mold, a pressurized canister of ablative foam, and a chemical thruster for attitude and limited vector adjustment. The kit includes a soft landing system (usually a parachute).
The PRK has no provision for defensive decoys and depends on its operator for maneuvering instructions instead of the on-board computer used in military drop capsules.
- Loren Wiseman. "The Atmospheric Re-entry Kit." Journal of the Travellers' Aid Society 11 (1982): 16-21.
- Rob Caswell. "Personal reentry kit." MegaTraveller Journal 3 (1992): 72.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336.
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 12-13.
- Frank Chadwick. The Guilded Lilly (Game Designers Workshop, 1995), 32-33.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 35-37.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 49.
Piton
Piton | |
---|---|
Type | Climbing gear |
Tech Level | TL–4 |
Cost | Cr5 |
Size | 0.1 liters |
Weight | 0.3 kg |
Pitons are metal spikes fitted with a ring at one end with (to pass a rope through), which are used in mountain climbing as a hold. Several specific types are available. The simplest TL–4 pitons are soft iron spikes driven into rock. An advanced TL–7 version, is of similar design but uses superior alloys. At TL–8, pitons have a radical design: they are not driven into rock at all, but use a quick-setting superglue to attach themselves to rock faces. Once set, they cannot be removed without using special solvents; however, use of these pitons' doubles ascent speeds. The solvent weighs 0.5kg (500 applications) and costs Cr20.
The ultimate in pitons, the sophisticated devices at TL–10 include a small battery pack and a powerful heating element in the tip. When activated, a sudden white-hot burst of heat helps set the piton with a minimum of effort (just steady pressure by the climber). This will also set pitons in soft iron, armor, steel, and crystaliron as well as stone and cement.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 28,33.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
Powerboot
Powerboots | |
---|---|
Type | Personal mobility |
Tech Level | TL–10 |
Cost | Cr2,500 |
Size | 3 liters |
Weight | 2 kg |
Powerboots are powered rollerskates with their capable of speeds from 30 kph to 60 kph. Looking like a cross between skiboots & inline skates, powerboots come in two types: Fixed wheels (2,500 Cr. pair), to retractable wheels (3,200 Cr. pair ) at TL–10. Battery duration runs from six hours (TL–10) to thirty hours (TL–15).
Battle Dress can have retractable powerboots built in for an additional 4% of the suit's cost.
Beaumonde Industries' Hajiit Group markets a TL–13 powerboot under the trade name Wheelrites.
- Author & Contributor: Michael J. Maley, High Tortuga
Rappel kit
Rappel kit | |
---|---|
Type | Climbing gear |
Tech Level | TL–7 |
Cost | Cr 250 |
Size | 5 liters |
Weight | 8 kg |
The rappel kit consists of a 50-meter length of cable capable of supporting up to 200kg wound on a spool attached to a light-weigh harness. The cord is attached to a solid point with a piton or hook. The user can then descend the line at any speed desired.
As an option a motor and battery can be attached to the spool allowing a powered descent or ascent at up to 40 meters per minute. The battery lasts for two full ascents before requiring a recharge.
Rock Shoes
Rock Shoes | |
---|---|
Type | Climbing gear |
Tech Level | TL–4 |
Cost | Cr10 |
Size | 0.5 liter |
Weight | 0.5 kg |
Rock Shoes are a lightweight, sturdy pair of shoes specifically designed for stability, these are very useful to lead climbers ascending walls and steep slopes where toe holds must be constantly sought. There is a pair included in the Mountaineer's Kit.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
Rope
Rope | |
---|---|
Type | Survival gear |
Tech Level | TL–4 |
Cost | Cr20 |
Size | 5 liters |
Weight | 3kg |
Rope is a climbing tool used for a variety of purposes. It is a versatile tool that has no real replacement even at higher tech levels.
Rope is the single most important element of a climber’s equipment; it can be used to bind prisoners; it can add safety to water or ravine crossings. A variety of types and sizes are available. They are all similar in reliability and price within any given tech level.
Rope suitable for climbing comes in lengths of 50 meters and has a diameter of 10mm. It can typically support a weight of 900 kg.
At TL–1 to TL–5, rope is usually of constructed from organic fibers. At TL–6+, it is manufactured from some form of synthetic fiber. At TL–8+, rope can be made strong enough to climb, but too fine for hands to get a grip. Such rope has half the normal mass but requires special tools to climb or descend from. It may have special properties such as increased stretch, fire resistance, conductivity, or insulation, etc.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 68.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 29,33.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 55.
Skis
Skis | |
---|---|
Type | Personal mobility |
Tech Level | TL–0 |
Cost | Cr200 |
Size | 3 liters (2m long) |
Weight | 3 kg |
A pair of Skis allows a person to progress across snow by slipping on its surface faster than on foot and having to push through it. Downhill, the speed can reach 30-70kph in the hands of an experienced skier on a prepared surface. A set of Skis includes two skis and two balance poles (Ski Poles).
Snowboard
Snowboard | |
---|---|
Type | Personal mobility |
Tech Level | TL–0 |
Cost | Cr30 |
Size | 4 liter (1m long) |
Weight | 3 kg |
A Snowboard allows a person to progress across snow by slipping on its surface faster than on foot and having to push through it. In form it is a single large board with both feet rigidly attached to the surface. Downhill, the speed can reach 30-70kph in the hands of an experienced skier on a prepared surface. A snowboard does not include Ski Poles for propulsion and thus can only be used in a limited fashion for flat country movement.
- Author: BackworldTraveller
Snowshoes
Showshoes | |
---|---|
Traditional wood snowshoe | |
Type | Personal mobility |
Tech Level | TL–5 |
Cost | Cr60 |
Size | 4 liters |
Weight | 1 kg |
Snowshoes: Large, somewhat awkward, but highly effective, snowshoes permit a character to allow normal walking speed over snow.
The examples shown here are TL–5, but these are available from TL–0 and can be made from traditional materials of wood, leather and sinew (An example of which is in the image shown).
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 37.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 43.
Swim Fins
Swim Fins | |
---|---|
Type | Personal mobility |
Tech Level | TL–3 |
Cost | Cr 15 |
Size | 1.0 liter |
Weight | 0.5 kg |
Swim Fins increase a diver’s speed in the water without exerting extra effort.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
Thruster Pack
Thruster Pack | |
---|---|
Type | Personal mobility |
Tech Level | TL–12 |
Cost | Cr8,200 |
Size | 65 liters |
Weight | 68kg |
A Thruster Pack is a large pack designed to be used in zero-G and micro-gravity situations, usually with a person in a vacc suit. Similar in operation to a Grav belt and using Gravity Control Technology, the thruster pack provides six axis freedom of movement. The system provides up to 1G of thrust for up to 48 hours. It also provides automatic stabilization. The more advanced version of maneuver pack.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 37.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 51.
,
28 Personal mobility items
Item | Type | TL | Size | Weight | Cost |
---|---|---|---|---|---|
Antigrav Insertion System | Personal mobility | 11 | 7.5kg | Cr200 | |
Climbing Boot | Climbing gear | 3 | 3 liters | 1.5 kg | Cr50 |
Combat Boot | Survival gear | 9 | 3 liters | 2 kg | Cr40 |
Crampon | Personal mobility | 4 | 250 gm | Cr20 | |
Grapnel | Climbing gear | 2 | 4 liters | 2 kg | Cr15 |
Grav Belt | Personal mobility | 12 | 25 liters | 10kg | Cr100,000 |
Grav Parachute | Personal mobility | 10 | 15.0 liters | 15.0 kg | Cr2,500 |
Hand Propulsion Unit | Personal mobility | 7 | 4 liters | 2kg | Cr1000 |
Ice axe | Tool | 3 | 3 liters | 1.5 kg | Cr25 |
Jumar Hoist | Climbing gear | 6 | 2.0 liters | 1.0 kg | Cr50 |
Lift bag | Personal mobility | 6 | 1 liter | 0.5 kg | Cr10 |
Luge | Personal mobility | 0 | 18 liters | 23kg | Cr10 to Cr1800 |
Magnetic gripper | Personal mobility | 7 | 0.5l | 0.5kg | Cr20 |
Maneuver Pack | Personal mobility | 8 | 22.5l | 5kg | Cr1250 |
Mechanical Wings | Personal mobility | 7 | 100.0 liters | 10.0 kg | Cr100 |
Parachute | Personal mobility | 4 | 20.0 liters | 15.0 kg | Cr250 |
Parawing | Personal mobility | 7 | 5 liters | 5 kg | Cr400 |
Personal Reentry Kit | Personal mobility | 8 | 20 liters | 14.5 kg | Cr15,000 |
Piton | Climbing gear | 4 | 0.1 liters | 0.3 kg | Cr5 |
Powerboot | Personal mobility | 10 | 3 liters | 2 kg | Cr2,500 |
Rappel kit | Climbing gear | 7 | 5 liters | 8 kg | Cr 250 |
Rock Shoes | Climbing gear | 4 | 0.5 liter | 0.5 kg | Cr10 |
Rope | Survival gear | 4 | 5 liters | 3kg | Cr20 |
Skis | Personal mobility | 0 | 3 liters (2m long) | 3 kg | Cr200 |
Snowboard | Personal mobility | 0 | 4 liter (1m long) | 3 kg | Cr30 |
Snowshoes | Personal mobility | 5 | 4 liters | 1 kg | Cr60 |
Swim Fins | Personal mobility | 3 | 1.0 liter | 0.5 kg | Cr 15 |
Thruster Pack | Personal mobility | 12 | 65 liters | 68kg | Cr8,200 |