Goods/Medical

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Equipment classification: R - Drugs (Rx) and Medical

Medicine is the science and practice of diagnosing and treating injuries and illness. Medicine has been around for thousands of years frequently having connections to the religious and philosophical beliefs of local culture. A medical device, the items in this list, are used for medical purposes assisting a physician or doctor in the process of diagnostics, treatment, and improving quality of life in their patients. Medical devices vary in both their intended use and indications for use.


Artificial Womb

Artificial Womb
Type Medical
Tech Level TL–11
Cost MCr1
Size
Weight 6,000 kg

The Artificial Womb is a mechanical device for replicating the environment for growing creatures from their original seeds outside of the normal, natural environment. It is used for the gestation of fetus.

Artificial Wombs are designed for specific creatures or sophonts, as each has their own needs for the development of the fetus. There are widely available versions for Humans, Vargr, several Terran animals used as part of colonization packages. Several other sophonts have also developed similar technologies.

See Also

Biotechnology

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
     

    AutoDoc

    AutoDoc
    AutoDoc-TNE.png
    Type Medical
    Tech Level TL–9
    Cost MCr0.5
    Size 3 kl
    Weight 600 kg
    Also see Medical Technology of Charted Space

    An AutoDoc or AutoMed is an automated medical unit, capable of performing medical procedures or even operations depending on the sophistication of its processors. The patient is placed in the unit after being stabilized, and the AutoDoc monitors vital signs, makes suggestions as to treatment options, regularly injects prescribed medication, and will initiate emergency resuscitation procedures, unless overridden, if the patient's vital signs drop below certain minimum levels.

    On Earth during TL:7-9, great advances in medicine, sensors, and robotics brought about the Hypothermic Berth, wearable sensors, robotic (waldo and remote controlled) arthroscopic surgery. With the expansion into space, these were combined into a single unit which became known as the Automated Doctor or AutoDoc. Early units had built-in capabilities of a field medic and connected to communications systems to be remotely operated by doctors on other ships. Further advances made units more capable and/or smaller.

    During the early Stellar Epoch TL:10-12 the standard AutoDoc has the capabilities of a nurse for diagnosis and treatment, Hypothermic Berth cold sleep capabilities, and remote control for remote surgery by a doctor.

    By the mid Stellar Epoch TL:13-15, the basic AutoDoc is a grav stretcher for field triage and transportation (but no longer has the remote surgery capabilities). And the (standard) Advanced AutoDoc has full surgical tools and skills, Hypothermic and Early Stasis Berth cold sleep capabilities. Still other specialized units exist such that they except the grav stretcher for rapid handling of mass casualties, or specialized for limb or organ regrowth, or expanded capacity for multiracial requirements.[1]

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
    1. Gary L. Thomas. "Medical Digest - Suspended Animation." The Travellers' Digest 21 (1990): 45.
     

    Autojector

    Autojector
    Type Medical
    Tech Level TL–8
    Cost 400 Cr
    Size 150 ml
    Weight 150g

    A piece of medical equipment, which injects a substance into the body without piercing the skin. This is accomplished by forcing the fluid through the skin at high pressure. Autojectors take vials, either small, four dose vials or larger forty dose vials.

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
     

    Bandage

    Bandage
    Type Medical
    Tech Level TL–10
    Cost Cr75
    Size 0.5 liters
    Weight 0.5kg

    Bandage is a spray foam healing agent designed to supplement or replace sanitized dressings and sticking plasters. Its primary use is in the field treatment of battle wounds, burns, and other major traumatic injuries. Bandage sprays on as a thick white foam, which cleans the wound by its effervescent action, helping to bring foreign matter (such as dirt particles and bullet fragments) to the surface. Also, bandage anesthetizes and disinfects the wound. Finally, bandage hardens, forming a stiff, flexible shell which seals out infection and immobilizes the area. Applied properly, bandage will speed up the healing process. If not applied properly, bandage will do no harm, but will have no measurable beneficial effects. 48 to 72 hours after application, bandage will soften and flake off the wound.

    Bandage is not a substitute for proper medical treatment, merely an advanced first aid tool. Any character who has been seriously wounded must still receive medical attention. Bandage will aid healing but cannot restore destroyed tissue. For instance, a character with a severely damaged arm may still lose the use of that limb without proper medical treatment, even if bandage is used. Bandage is available in many containers; the most common sizes are half-liter cans issued in most first aid kits. Military medics and emergency aid personnel may carry larger containers.

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
     

    Coagulant pad

    Coagulant pad
    Type Medical
    Tech Level TL–11
    Cost Cr1
    Size
    Weight 2 g

    Coagulant pads are thin sheets of surgical plastic with clotting factors, broad spectrum antibiotics, and surgical adhesive on one side. Using a pad on a wound is sufficient to stop external bleeding and seal the wound against infection. Application is simple for emergency first aid.

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Eliminol

      Eliminol
      Type Medical
      Tech Level TL–10
      Cost Cr100
      Size 0.25 liters
      Weight 0.25 kg
      Manufacturer Therisys

      Eliminol is a chemical masking agent designed to eliminate biological matter. It will break down living matter into its base components and as a side effect of this process causes the residue to be undetectable to conventional means of discovery until above TL–12. Eliminol will also break down DNA and all cell structures however it is slow acting, generally taking 24 hours for the process to complete. Sold in a spray pack Eliminol was created to help crime scene clean-up crews sanitize sites. Its masking properties have not escaped the notice of criminal elements, often driving up the price tenfold on the black market of lower tech worlds. Eliminol can only be transported within the Imperium by registered biohazard transport companies.

      Eliminol is difficult to manufacture as a key ingredient is an enzyme extracted from a deep sea algae on Kaagin (Reaver's Deep 2516). Therisys has been granted sole rights to harvesting the algae for 30 years by the Regent of Kaag.

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Field cast

      Field cast
      Type Medical
      Tech Level TL–9
      Cost Cr300
      Size 2 Liters
      Weight 1 kg

      A resizable plastic sleeve, the field cast holds injured limbs stable until proper medical attention can be applied. In starting form it is a flexible plastic which can expand or contract as needed to wrap around a broken or injured limb. A press of a stud on the embedded electric system instantly hardened the plastic to a stiff and immovable state. This stabilizes the limb and any bones within. Pressing the stud again reverts the process, and the plastic again becomes malleable for quick and easy removal when further treatment is available. While generally not reused, the cast can be used four or five times before the internal non-rechargeable power cell is exhausted.

       

      Field surgery kit

      Field surgery kit
      Type Medical
      Tech Level TL–10
      Cost Cr8,800
      Size 14.2 liters
      Weight 16.3kg

      The Field surgery kit, carried by paramedics or doctors in emergency field situations, contains the basics needed to deal with severe trauma. Usually in a hard-cased backpack it carries a full set of surgical instruments and the contents of a MediKit including the advanced medical diagnostic computer, and several versions of Bandage and sterile wound closures.

       

      Inhaler

      Inhaler
      Type Medical
      Tech Level TL–8
      Cost Cr80
      Size 15cm3
      Weight 50g

      The pocket inhaler or vaporiser is designed for inhaling drug preparations, such as caffeine, nicotine, psilocybin, or THC. Inhalers take specially made phials, which hold between ten and fifty doses of the drug. The solution used in these phials can be purchased, or it can be produced, using an auto-still. Inhalers are 150mm long and 10mm wide.

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      Instruments, surgical

      Surgical Instruments
      Type Medical
      Tech Level TL–7
      Cost Cr1,000
      Size 2 liters
      Weight 5kg

      This is a basic surgical instrument set, for performing most surgical operations. The set consists of three scalpel handles, 48 disposable scalpel blades, fifteen pair of scissors, 10 sets of tweezers in three different sizes, 26 sets of forceps in six different sizes, four artery clamps, two needle holders, and twenty sets of disposable needles with suture, The instruments are of high quality steel, designed for easy cleaning and re-sterilization. The kit comes in a steel tray designed for easy access to the instruments during operations and sterilization.

      Replacement scalpel blades are Cr3 for a set of 10. A set of needles with pre-cut suture material is Cr10 for a box of 10.

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      MediKit

      MediKit
      Medkit.jpg
      Type Medical
      Tech Level TL–12
      Cost Cr1500
      Size 100mm x 20mm
      Weight 2,000 g
      Manufacturer Various

      The Andwella Intelligent Robotics MediKit is a portable diagnostic and treatment device for personal first aid use. Using probes and skin monitors, the Medikit diagnoses the metabolic states of the patient and immediately injects the proper drugs to aid in recovery; Analgesics, antitoxins, stimulants, sedatives, etc.

      This requires no decision on the part of the operator, only placing the kit in contact with the patient skin (usually the forearm or thigh) and press the activate button. The system internal expert system does the rest.

      Limited to first aid only, the MediKit is very effective as long as it is supplied with proper drugs. Drug supplies in properly encoded containers are available on most worlds of TL–9. The kit contains warnings for low or depleted drug supplies. The MediKit also contains warning system if the system diagnoses a problem beyond the ability of the kit to treat correctly.

      The kit runs on internal batteries which last several days of continuous use and can be recharged at any power source.

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Medical Kit

      Medical Kit
      Type Medical
      Tech Level TL–7
      Cost Cr2,000
      Size 10 liters
      Weight 10 kg

      A Medical Kit is a portable unit containing basic medical supplies. It is designed to be used to provide immediate treatment to someone who is injured or who suddenly becomes ill. The bag or case is durable and resistant to the effects of climate and environment. It has handles and carrying straps for ease of retrieval and use. It includes multiple internal pockets that are clearly labelled.

      The kit is primarily intended to treat minor injuries, but in capable hands it is also sufficient to treat serious wounds. Its contents can be used to assist with the treatment of radiation burns, chemical burns, poisoning, and drug overdoses. It can be used for the treatment of animal injuries

      The TL–9+ versions include Skin Glue, which rapidly seals surface wounds and accelerates the healing process. Skin Glue is far superior to surgical glue or sutures and reduces the need for antibiotics and dressings.

      More sophisticated versions of the kit may contain resuscitation equipment, surgical supplies, and diagnostic materials.

      Tools in a standard medical kit include: A variety of small medical tools in sealed packets, hypoallergenic gloves (typically 2 pairs), simple fasteners such as safety pins, sharp scissors, thermal blanket, thermometer (typically electronic or a heat-reactive strip), torch, often head-mounted, with extra power cells, tourniquet, tweezers.

      Sterile dressings to treat and protect injuries including adhesive bandages (plasters) in several sizes, adhesive sutures, elastic bandages, elasticated joint supports, fabric bandages, hemostatic pads, splints, sterile pads of different sizes, surgical glue or skin glue.

      Items to aid and assist treatment: absorbent sheets, adhesive tape, antiseptic solution and wipes, chemical cold packs, chemical heat packs, dental repair kit, eyewash solution with eyebath, mouthpiece for giving CPR, soap, skincare products.

      A medical kit may include a variety of drugs and pharmaceuticals. They are typically supplied in pill form and are taken orally, though some types of medication may need to be administered by inhalation or injection. If necessary, they are supplied with a suitable applicator. Drugs and pharmaceuticals are generally kept within a separate container inside the medical kit. They may include: Analgesics and Painkillers, Antibiotics, Antihistamine lotions and tablets, Antitoxins including treatments for bites and stings, an Autojector, Respiratory Inhaler, Opines.

      Note that possession of common, widely available medical drugs may be illegal on some worlds or in some cultures. Being caught in possession of banned substances may carry very heavy penalties.

      Documentation is provided with the medical kit in a diagrammatic, easy to follow format, typically on a wipe-clean plasticized paper. It provides instructions showing the correct usage of the various items contained within the kit and is generally written in multiple languages. The documentation typically includes: An up to date first-aid manual, A manifest of items including expiration dates, and a log of inspections, usage, and replacement.

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Medical Scanner

      Medical Scanner
      Type Medical
      Tech Level TL–12
      Cost Cr25,000
      Size 2.0 liters
      Weight 1.0 kg
      Pocket Medical Scanner
      Type Medical
      Tech Level TL–12
      Cost Cr10,500
      Size 0.2 liters
      Weight 0.1 kg

      A Medical Scanner is a highly sensitive instrument designed to interpret various life signs in a sophont.

      A doctor or nurse places a small disk-shaped probe against the patient's chest. In five to ten seconds, the scanner accurately determines body temperature, blood pressure, pulse rate, respiration rate, level of neural activity, and fluid balance. While medical training is not required to use the device, it does require some skill to interpret the readings. The scanner probe can be used anywhere on the subject's body, but no respiration rate is available apart from the chest site.

      Once a reading is made, pressing a button on the device records values for later review. Set points can also be keyed in, so that if readings reach a certain level, the scanners to alert the attending physician.

      The scanner is optimized for use on a given race, so using it on members of another alien race does not work. The human and Vargr optimized scanners can be used on member of the other race, but reading are more difficult to interpret.

      The pocket scanner contains only the sensor probe and a lightweight readout screen.

      The full scanner includes a complete expert system diagnosis computer, which allows individual with little or no medical skill to diagnose and treat illness and injury.

       

      Medical Technology of Charted Space

      Imperial-Sunburst-Green-wiki.png

      The Medical Technology of Charted Space is nothing short of amazing. The most advanced TL-15 medical technologies of Charted Space literally appear as death-cheating miracles to the non-spacefaring civilizations. Life can be extended, limbs regenerated, minds transferred, and even new life created.

      Description (Specifications)

      The medical sciences are life sciences used to preserve and heal life. They are often combined with other technologies through interdisciplinary study. Advanced Bionetics, Gravitic Studies, Advanced Biochemistry, and others have produced a dizzying array of medicinal pharmaceuticals, anagathics, cyberware, and other advanced medical technology.

      Medical Technologies

      Medical technologies have a near unique capacity to transform life, society, and civilization. For instance, early medical breakthroughs very often reduce child mortality making larger and larger urban population densities possible. And an increase in urban densities is usually correlated to an increased pace of technological advancement.

      Some of the medical technologies currently transforming Charted Space include:

      Life-extending Anagathics

      Anagathics are one of the key technologies available within Charted Space. An anagathic is a life-prolonging drug. There are many varieties available, but they all share but a single characteristic: they are prohibitively expensive and unaffordable to the greater masses. Anagathics trade is nevertheless big business and the rich of nearly every major race partakes of these medical miracles. Cultural taboos against taking anagathics exist in some parts of Charted Space.

      Illicit Drugs (Narcotics)

      Please see AAB article: Pharmaceuticals of Charted Space

      Bionics & Prosthetics

      The use of bionics and prosthetics is widespread from the use of grav caps for amputated legs to the simplest low tech peg leg. Normally sufficient limb regeneration technology exists to replace practically any sophont's limbs, but the technology has its limits.

      Transmorphism & Cyberware

      Despite technological sophistication enabling a transhuman and/or transmorphic existence independent of bodies, genders, and biological physicality, mainstream interstellar society has not yet adopted these ideas.

      1. Transmorphism is the idea that sophonts should not be limited to the bodies or forms that they originated with... Many societies have taboos against straying too far from original forms, but others easily embrace mind transference into other bodies, bodily modification, machine augmentation, and other forms of bodily modification. Humans, with their pervasive self-obsession sometimes call this transhumanism. Other scholars call it transsophontism. The term, transmorphism, has come into regular use within the greater academic community of Charted Space.
      2. Cyberware is a technology advocating for the transformation of minds and bodies through technological modification, whether organically biological or mechanically technological.
      3. Headware, or Mindware, often allow for mind-computer interfaces allowing for extensions of intelligence beyond original organic capabilities.
      4. Bodywear are prosthetics meant to enhance or supercede existing physicalities such as limbs, internal organs, sensory organs, or other parts of an organism. These items are sometimes referred to colloquially as "chrome" despite a lack of actual chrome in many of them.

      On the fringes of interstellar society and Charted Space, these ideas are being experimented with. And sometimes, they are being experimented with within Charted Space although they have not yet been widely embraced. Some ideas like Wafer-tech, a type of mindwear, have been embraced, but others do not have widespread acceptance.

      Cyborgs

      Transmorphism and Cybernetics are technologies that are part and parcel of cyborgs, sophonts with a mix of lifeform mediums, organic (meat) and inorganic (machine). Several interstellar societies have already stated inclinations to mix exotic lifeform mediums into their baseline bodies when the technologies become available.

      Medicinal Pharmaceuticals (Drugs)

      Please see AAB article: Pharmaceuticals of Charted Space

      Epochal Med-Tech Periods

      Imperial society classifies medical technology using a set of chronological epochs and periods.

      TL Comparative Technologies: Medical experts throughout Charted Space often argue with the IISS as to which technologies should correspond with which TLs. This is an ongoing argument.

      History & Background (Dossier)

      The earliest medical technologies greatly vary by culture and civilization. They range from herbology to simple surgery and more...

      Clone Tech

      Med-Robotica (Medical Robotics)

      Medical robots or Med-Robotica are incredibly sophisticated machines that can consistently outperform all but the most sophisticated of sophont physicians.

      • Pseudobiological Robots
      • Medical Service Bots
      • Medical Nanocytes

      Medical Nanotech (Medical Microtechnology)

      Nanotechnology is a widespread part of interstellar society within Charted Space. However the deep effects of nanotechnology still remain unseen. Greater social change has been predicted by many Imperial futurists.

      • Grey Goo, or swarms of rampaging nanotechnological machines, are one such technological evolution that has yet to come to pass.
      • Regrowth

      Cryotechnology & Cold Sleep

      Cryotechnology is in widespread use throughout Charted Space. The "cold sleep" is often the most economical way to travel the stars. However, it is not without its risks. Nearly 10% of poorly maintained cryotechnology cocoon sleepers never leave their coffins. Cryotechnic states of suspended animation are synonymous with the term low passage.

      Diseases & Plagues

      Please see AAB article: Diseases & Plagues of Charted Space

      Organlegging & Medical Crimes

      Organlegging is probably the most well-known medical crime occurring within Charted Space. Organleggers kidnap selected sophonts and then harvest their organs for sale. Cloned or regrown organs often lack the vigor or quality of organs having naturally grown within a sophont's body.

      See also

      Technologies

      References & Contributors (Sources)

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Medilaser

      Medilaser
      Type Medical
      Tech Level TL–9
      Cost Cr1,000
      Size 100ml
      Weight 250g

      A small laser projector, used in surgery, for cutting tissue and cauterizing lesions. The Medilaser can also be used for removing scar tissue, skin growths, tattoo marks, blemishes, and hair follicles. Medilasers come complete with a recharger and case.

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Medivat

      Medivat
      Type Medical
      Tech Level TL–9
      Cost Cr500,000
      Size 1000 litres
      Weight 1200kg

      A piece of medical equipment that consists of an enclosed vat, large enough to contain a body, monitoring equipment, environmental control equipment and a computer. The medivat is used to keep sick or injured organisms stabilized, whilst medical and surgical procedures are conducted upon them or recovery or recuperation is undertaken. In use, the medivat is filled with support fluid and the patient, paralyzed by a neural cut-out, floats, whilst being supplied with air, nutrients and whatever else is needed to sustain life. The patient usually wears VR goggles and earpieces during this process, connected to a computer. They can thus communicate with their medical personnel or visitors, watch movies or HTV programs, write letters to friends and otherwise amuse themselves. Standard features include robot arms to perform medical procedures and an instrument kit for the robot arms to use.

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      Metabolic Chamber

      Metabolic Chamber
      Type Medical
      Tech Level TL–13
      Cost MCr1
      Size 1 ton
      Weight 1,000kg

      A Metabolic Chamber, used for growing clones, can accelerate growth to about one year per week. The subject is unconscious during the process. Nerve stimulation maintains muscle tone. Forced growth time (for Humans) is about a year of growth in a week of actual time. Time from fertilized egg to viable infant is about a week. Time from viable infant to Life Stage 3 (about 18 years old) is about 18 weeks.

      Available at TL 13, the Metabolic Chamber is about one ton and costs about MCr1; it can treat one subject. Operational cost is about KC1 per week. An 18-week Forced Growth treatment costs about KCr18 (with half being supplies and consumables).

      Biotechnology

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Neoplasma kit

      Neoplasma kit
      Type Medical
      Tech Level TL–12
      Cost Cr700
      Size 4 liters
      Weight 2 kg

      Field surgery requires blood, and the Neoplasma kit generates a blood substitute, an oxygen-rich plasma, that can sustain a patient until actual blood can be supplied or the patient heals naturally. The kit is tuned for specific races but is biologically compatible for all members of a specific race. The kit contains enough chemicals and water to generate 10 half-liter doses of plasma. Additional chemical kits are Cr40 each.

       

      Neural Cut-out

      Neural Cut-out
      Type Medical
      Tech Level TL–10
      Cost 1200 Cr
      Size 20 cm3
      Weight 250g

      The Neural Cut-out is a bio-electric device which interferes with the subject's brainwaves. The device can be set to cause paralysis of the body or to send the subject to sleep. Neural cut-outs are used in medical procedures or in the transport of dangerous prisoners. The neural cutout includes a recharger with the purchase price.

      Neural cut-outs must be close to the subject to work; 5cm is around the device's maximum range.

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      Personal Mediscanner

      Personal Mediscanner
      Type Medical
      Tech Level TL–9
      Cost Cr1500
      Size
      Weight 100g

      The Personal Mediscanner is a wristwatch sized medical scanner. It works by being attached to the wrist or other appendage. The device continuously monitors several key medical signals including heart rate, oxygen levels, blood sugar, and some others. The device can display the current readings on a small screen. By connecting to a HandComp or other computer system the whole history can be reviewed. The Mediscanner does not have enough computer power to do medical diagnosis, though several common medial emergency conditions can be detected. The Mediscanner can show alerts for these conditions.

      The Mediscanner is specific to different species, and frequently is tuned to individuals to monitor specific medial conditions.

       

      Personality Overlay Unit

      Imperial-Sunburst-Sun-Army-wiki.png

      A Personality Overlay Unit is a psyche recording device able to transfer the cognition patterns and memories from one medium to another. The technology is not perfected and has severe limitations.

      A Personality Scanner makes an editable, reproducible record of a Personality from any sophont. The record preserves the elements of a personality in a digital format. Brainscan technology is commonplace and part of modern medical diagnostic practice. Any AutoDoc has the ability to perform a brainscan (it takes about an hour). A recorded personality can be saved as an electronic file. For safekeeping and convenience, the recorded personality file is usually written to a Wafer.

      A recorded personality can then be replayed into another sophont. This allows the wearer to become, for example, an alien doctor, perform with the same skills and understand the problem from that perspective while still retaining their own personality, training and viewpoint. This temporary overlay can only be into an individual of the same genetic profile. Overlaid personality elements are dominant; original elements are suppressed. But, overlaid personalities cannot (for very long) survive the slight variations in genetic structure encountered in non-donor individuals. The dominant skills and personality elements degrade and are usually gone within one week.

      History & Background (Dossier)

      In 1107 Professor C.R. Riket developed the Personality Overlay Unit. While this helped it was limited in that it could not transfer skills and abilities and also caused total personality alteration, blanking the original personality out.

      In 1112 Dr. Emil Zinan working with Lancian neuroprocessors and magna-bubble storage systems developed a method of using personality overlays to create cerebral multitasking. By using personality overlays of top medical personnel from a variety of races stored in externally mounted data chips called ROM-constructs, the wearer was able to access the donor’s perceptions and knowledge while being influenced by the donor’s thoughts, emotions and even body movements. By interfacing the ROM-construct through the neuroprocessor additional personalities could exist within the wearer concurrently with the original personality.

      While this has resulted in a great deal of original research and innovative work it does have a dangerous side-effect which has prevented its use in more general situations.

      Each ROM-construct leaves a residual personality echo in the user which can lead to severe emotional disturbance and even permanent multiple personality disorders (...where an alien personality is possibly dominant).

      References & Contributors (Sources)

      This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
       

      Portable Cold Capsule

      Portable Cold Capsule
      Type Medical
      Tech Level TL–11
      Cost Cr30,000
      Size 20 liters
      Weight 9 kg

      A Portable Cold Capsule is an inflatable, portable cold-sleep chamber that can be used to put a sophont into cold sleep where no permanent cold-sleep facilities exist.

      A Portable Cold Capsule consists of a sarcophagus-shaped plastic cocoon, with airtight fastenings, bloodline, pump, self-guiding, pre-loaded autojector, complete with a mixture of cold sleep drugs, control technology and a power pack, which will keep its inhabitant alive and in cold-sleep for 24 standard months. The portable cold capsule is an emergency device which is technically re-usable but is usually discarded after use. As with a regular cold-sleep chamber, the consumables used in one hibernation and revival cost Cr100.

      To use the portable cold capsule, the subject starts the apparatus, climbs into the sarcophagus, sites the bloodline with the autojector and closes the cover over their head. As the subject drifts into cold sleep, the sarcophagus seals and converts from pliant to rigid, cradling the subject in a solid cocoon.

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      Puncture Treatment Device POGO STICK

      Puncture Treatment Device
      Type Medical
      Tech Level TL–10
      Cost
      Size
      Weight

      The Puncture Treatment Device or POGO STICK is an emergency medical device intended to treat serious puncture wounds such as stab or bullet wounds. The device becomes available at TL 10 and higher. The most common variant can be found in military and law enforcement individual first aid kits.

      Application generally consists of removing the device from its individually wrapped container and inserting it into a puncture wound and pressing the activator button. The pogo stick deploys a hemostatic foam into the wound resulting in a rapid treatment for puncture related bleeding.

      Appearance, the device resembles a spike with a flat head similar to a large nail.

      The POGO STICK is in common use within the Imperium as of 1101.

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        Sleep Inducer

        Sleep Inducer
        Type Medical
        Tech Level TL–10
        Cost 650 Cr
        Size 20 cm3
        Weight 250g

        A bio-electronic device, the Sleep Inducer is a small unit which is used to put a person to sleep and wake them up again at set times. To use the device, the user sets the device, places it near their head and lies down to sleep. Depending on the setting the device will put the person to sleep in between five minutes and an hour. The device can be set to wake the user up after between one and ten hours.

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        Transdermal patch

        Transdermal patch
        Type Medical
        Tech Level TL–8
        Cost Cr1
        Size 1 ml
        Weight 2g

        A piece of medical equipment, the transdermal patch server to administer a drug to a patient. The patch is a 5cm x 5cm patch designed to be attached to the skin of the patient. The drugs then migrate through the skin and into the patient. Not all drugs can be administered in this fashion, and the speed of drug administration can be controlled by the patch design.

         

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        25 Medical items

        Item Type TL Size Weight Cost
        Artificial Womb Medical 11 6,000 kg MCr1
        AutoDoc Medical 9 3 kl 600 kg MCr0.5
        Autojector Medical 8 150 ml 150g 400 Cr
        Bandage Medical 10 0.5 liters 0.5kg Cr75
        Coagulant pad Medical 11 2 g Cr1
        Eliminol Medical 10 0.25 liters 0.25 kg Cr100
        Field cast Medical 9 2 Liters 1 kg Cr300
        Field surgery kit Medical 10 14.2 liters 16.3kg Cr8,800
        Inhaler Medical 8 15cm3 50g Cr80
        Instruments, surgical Medical 7 2 liters 5kg Cr1,000
        MediKit Medical 12 100mm x 20mm 2,000 g Cr1500
        Medical Kit Medical 7 10 liters 10 kg Cr2,000
        Medical Scanner Medical 12 2.0 liters 1.0 kg Cr25,000
        Medical Scanner Medical 12 0.2 liters 0.1 kg Cr10,500
        Medical Technology of Charted Space
        Medilaser Medical 9 100ml 250g Cr1,000
        Medivat Medical 9 1000 litres 1200kg Cr500,000
        Metabolic Chamber Medical 13 1 ton 1,000kg MCr1
        Neoplasma kit Medical 12 4 liters 2 kg Cr700
        Neural Cut-out Medical 10 20 cm3 250g 1200 Cr
        Personal Mediscanner Medical 9 100g Cr1500
        Personality Overlay Unit
        Portable Cold Capsule Medical 11 20 liters 9 kg Cr30,000
        Puncture Treatment Device POGO STICK Medical 10
        Sleep Inducer Medical 10 20 cm3 250g 650 Cr
        Transdermal patch Medical 8 1 ml 2g Cr1