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Revision as of 23:57, 29 November 2017
Artificial Womb
Artificial Womb | |
---|---|
Type | Medical |
Tech Level | TL–11 |
Cost | MCr1 |
Size | |
Weight | 6,000 kg |
The Artificial Womb is a mechanical device for replicating the environment for growing creatures from their original seeds outside of the normal, natural environment. It is used for the gestation of fetus.
Artificial Wombs are designed for specific creatures or sophonts, as each has their own needs for the development of the fetus. There are widely available versions for Humans, Vargr, several Terran animals used as part of colonization packages. Several other sophonts have also developed similar technologies.
See Also
Biotechnology
References & Contributors (Sources)
AutoDoc
AutoDoc | |
---|---|
Type | Medical |
Tech Level | TL–9 |
Cost | MCr0.5 |
Size | 3 kl |
Weight | 600 kg |
Also see | Medical Technology of Charted Space |
An AutoDoc or AutoMed is an automated medical unit, capable of performing medical procedures or even operations depending on the sophistication of its processors. The patient is placed in the unit after being stabilized, and the AutoDoc monitors vital signs, makes suggestions as to treatment options, regularly injects prescribed medication, and will initiate emergency resuscitation procedures, unless overridden, if the patient's vital signs drop below certain minimum levels.
On Earth during TL:7-9, great advances in medicine, sensors, and robotics brought about the Hypothermic Berth, wearable sensors, robotic (waldo and remote controlled) arthroscopic surgery. With the expansion into space, these were combined into a single unit which became known as the Automated Doctor or AutoDoc. Early units had built-in capabilities of a field medic and connected to communications systems to be remotely operated by doctors on other ships. Further advances made units more capable and/or smaller.
During the early Stellar Epoch TL:10-12 the standard AutoDoc has the capabilities of a nurse for diagnosis and treatment, Hypothermic Berth cold sleep capabilities, and remote control for remote surgery by a doctor.
By the mid Stellar Epoch TL:13-15, the basic AutoDoc is a grav stretcher for field triage and transportation (but no longer has the remote surgery capabilities). And the (standard) Advanced AutoDoc has full surgical tools and skills, Hypothermic and Early Stasis Berth cold sleep capabilities. Still other specialized units exist such that they except the grav stretcher for rapid handling of mass casualties, or specialized for limb or organ regrowth, or expanded capacity for multiracial requirements.[1]
- Donald P. Rapp. Merchants & Merchandise (Paranoia Press, 1981), 14.
- Gary L. Thomas. "Medical Digest - Suspended Animation." The Travellers' Digest 21 (1990): 40-45.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 333.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 217.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 81.
- Author & Contributor: Master Scout, and Former Naval Architech CRHensley of the Ministry of Science
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Gary L. Thomas. "Medical Digest - Suspended Animation." The Travellers' Digest 21 (1990): 45.
Autojector
Autojector | |
---|---|
Type | Medical |
Tech Level | TL–8 |
Cost | 400 Cr |
Size | 150 ml |
Weight | 150g |
A piece of medical equipment, which injects a substance into the body without piercing the skin. This is accomplished by forcing the fluid through the skin at high pressure. Autojectors take vials, either small, four dose vials or larger forty dose vials.
- Author: Morandir Armson
Bandage
Bandage | |
---|---|
Type | Medical |
Tech Level | TL–10 |
Cost | Cr75 |
Size | 0.5 liters |
Weight | 0.5kg |
Bandage is a spray foam healing agent designed to supplement or replace sanitized dressings and sticking plasters. Its primary use is in the field treatment of battle wounds, burns, and other major traumatic injuries. Bandage sprays on as a thick white foam, which cleans the wound by its effervescent action, helping to bring foreign matter (such as dirt particles and bullet fragments) to the surface. Also, bandage anesthetizes and disinfects the wound. Finally, bandage hardens, forming a stiff, flexible shell which seals out infection and immobilizes the area. Applied properly, bandage will speed up the healing process. If not applied properly, bandage will do no harm, but will have no measurable beneficial effects. 48 to 72 hours after application, bandage will soften and flake off the wound.
Bandage is not a substitute for proper medical treatment, merely an advanced first aid tool. Any character who has been seriously wounded must still receive medical attention. Bandage will aid healing but cannot restore destroyed tissue. For instance, a character with a severely damaged arm may still lose the use of that limb without proper medical treatment, even if bandage is used. Bandage is available in many containers; the most common sizes are half-liter cans issued in most first aid kits. Military medics and emergency aid personnel may carry larger containers.
- Loren Wiseman. "The Ships Locker." Journal of the Travellers' Aid Society 09 (1981): 45-46.
Coagulant pad
Coagulant pad | |
---|---|
Type | Medical |
Tech Level | TL–11 |
Cost | Cr1 |
Size | |
Weight | 2 g |
Coagulant pads are thin sheets of surgical plastic with clotting factors, broad spectrum antibiotics, and surgical adhesive on one side. Using a pad on a wound is sufficient to stop external bleeding and seal the wound against infection. Application is simple for emergency first aid.
Eliminol
Eliminol | |
---|---|
Type | Medical |
Tech Level | TL–10 |
Cost | Cr100 |
Size | 0.25 liters |
Weight | 0.25 kg |
Manufacturer | Therisys |
Eliminol is a chemical masking agent designed to eliminate biological matter. It will break down living matter into its base components and as a side effect of this process causes the residue to be undetectable to conventional means of discovery until above TL–12. Eliminol will also break down DNA and all cell structures however it is slow acting, generally taking 24 hours for the process to complete. Sold in a spray pack Eliminol was created to help crime scene clean-up crews sanitize sites. Its masking properties have not escaped the notice of criminal elements, often driving up the price tenfold on the black market of lower tech worlds. Eliminol can only be transported within the Imperium by registered biohazard transport companies.
Eliminol is difficult to manufacture as a key ingredient is an enzyme extracted from a deep sea algae on Kaagin (Reaver's Deep 2516). Therisys has been granted sole rights to harvesting the algae for 30 years by the Regent of Kaag.
- Brett Kruger. Into the Deep 1 (BKP, 2010), 9.
Field cast
Field cast | |
---|---|
Type | Medical |
Tech Level | TL–9 |
Cost | Cr300 |
Size | 2 Liters |
Weight | 1 kg |
A resizable plastic sleeve, the field cast holds injured limbs stable until proper medical attention can be applied. In starting form it is a flexible plastic which can expand or contract as needed to wrap around a broken or injured limb. A press of a stud on the embedded electric system instantly hardened the plastic to a stiff and immovable state. This stabilizes the limb and any bones within. Pressing the stud again reverts the process, and the plastic again becomes malleable for quick and easy removal when further treatment is available. While generally not reused, the cast can be used four or five times before the internal non-rechargeable power cell is exhausted.
Field surgery kit
Field surgery kit | |
---|---|
Type | Medical |
Tech Level | TL–10 |
Cost | Cr8,800 |
Size | 14.2 liters |
Weight | 16.3kg |
The Field surgery kit, carried by paramedics or doctors in emergency field situations, contains the basics needed to deal with severe trauma. Usually in a hard-cased backpack it carries a full set of surgical instruments and the contents of a MediKit including the advanced medical diagnostic computer, and several versions of Bandage and sterile wound closures.
Inhaler
Inhaler | |
---|---|
Type | Medical |
Tech Level | TL–8 |
Cost | Cr80 |
Size | 15cm3 |
Weight | 50g |
The pocket inhaler or vaporiser is designed for inhaling drug preparations, such as caffeine, nicotine, psilocybin, or THC. Inhalers take specially made phials, which hold between ten and fifty doses of the drug. The solution used in these phials can be purchased, or it can be produced, using an auto-still. Inhalers are 150mm long and 10mm wide.
Instruments, surgical
Surgical Instruments | |
---|---|
Type | Medical |
Tech Level | TL–7 |
Cost | Cr1,000 |
Size | 2 liters |
Weight | 5kg |
This is a basic surgical instrument set, for performing most surgical operations. The set consists of three scalpel handles, 48 disposable scalpel blades, fifteen pair of scissors, 10 sets of tweezers in three different sizes, 26 sets of forceps in six different sizes, four artery clamps, two needle holders, and twenty sets of disposable needles with suture, The instruments are of high quality steel, designed for easy cleaning and re-sterilization. The kit comes in a steel tray designed for easy access to the instruments during operations and sterilization.
Replacement scalpel blades are Cr3 for a set of 10. A set of needles with pre-cut suture material is Cr10 for a box of 10.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 334.
MediKit
MediKit | |
---|---|
Type | Medical |
Tech Level | TL–12 |
Cost | Cr1500 |
Size | 100mm x 20mm |
Weight | 2,000 g |
Manufacturer | Various |
The Andwella Intelligent Robotics MediKit is a portable diagnostic and treatment device for personal first aid use. Using probes and skin monitors, the Medikit diagnoses the metabolic states of the patient and immediately injects the proper drugs to aid in recovery; Analgesics, antitoxins, stimulants, sedatives, etc.
This requires no decision on the part of the operator, only placing the kit in contact with the patient skin (usually the forearm or thigh) and press the activate button. The system internal expert system does the rest.
Limited to first aid only, the MediKit is very effective as long as it is supplied with proper drugs. Drug supplies in properly encoded containers are available on most worlds of TL–9. The kit contains warnings for low or depleted drug supplies. The MediKit also contains warning system if the system diagnoses a problem beyond the ability of the kit to treat correctly.
The kit runs on internal batteries which last several days of continuous use and can be recharged at any power source.
- Donald P. Rapp. Merchants & Merchandise (Paranoia Press, 1981), 13.
Medical Kit
Medical Kit | |
---|---|
Type | Medical |
Tech Level | TL–7 |
Cost | Cr2,000 |
Size | 10 liters |
Weight | 10 kg |
A Medical Kit is a portable unit containing basic medical supplies. It is designed to be used to provide immediate treatment to someone who is injured or who suddenly becomes ill. The bag or case is durable and resistant to the effects of climate and environment. It has handles and carrying straps for ease of retrieval and use. It includes multiple internal pockets that are clearly labelled.
The kit is primarily intended to treat minor injuries, but in capable hands it is also sufficient to treat serious wounds. Its contents can be used to assist with the treatment of radiation burns, chemical burns, poisoning, and drug overdoses. It can be used for the treatment of animal injuries
The TL–9+ versions include Skin Glue, which rapidly seals surface wounds and accelerates the healing process. Skin Glue is far superior to surgical glue or sutures and reduces the need for antibiotics and dressings.
More sophisticated versions of the kit may contain resuscitation equipment, surgical supplies, and diagnostic materials.
Tools in a standard medical kit include: A variety of small medical tools in sealed packets, hypoallergenic gloves (typically 2 pairs), simple fasteners such as safety pins, sharp scissors, thermal blanket, thermometer (typically electronic or a heat-reactive strip), torch, often head-mounted, with extra power cells, tourniquet, tweezers.
Sterile dressings to treat and protect injuries including adhesive bandages (plasters) in several sizes, adhesive sutures, elastic bandages, elasticated joint supports, fabric bandages, hemostatic pads, splints, sterile pads of different sizes, surgical glue or skin glue.
Items to aid and assist treatment: absorbent sheets, adhesive tape, antiseptic solution and wipes, chemical cold packs, chemical heat packs, dental repair kit, eyewash solution with eyebath, mouthpiece for giving CPR, soap, skincare products.
A medical kit may include a variety of drugs and pharmaceuticals. They are typically supplied in pill form and are taken orally, though some types of medication may need to be administered by inhalation or injection. If necessary, they are supplied with a suitable applicator. Drugs and pharmaceuticals are generally kept within a separate container inside the medical kit. They may include: Analgesics and Painkillers, Antibiotics, Antihistamine lotions and tablets, Antitoxins including treatments for bites and stings, an Autojector, Respiratory Inhaler, Opines.
Note that possession of common, widely available medical drugs may be illegal on some worlds or in some cultures. Being caught in possession of banned substances may carry very heavy penalties.
Documentation is provided with the medical kit in a diagrammatic, easy to follow format, typically on a wipe-clean plasticized paper. It provides instructions showing the correct usage of the various items contained within the kit and is generally written in multiple languages. The documentation typically includes: An up to date first-aid manual, A manifest of items including expiration dates, and a log of inspections, usage, and replacement.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 19.
- William H. Keith Jr., J. Andrew Keith. The Chamax Plague/Horde (Game Designers Workshop, 1981), 7.
- Gary L. Thomas. "Medical Kit for 2300." The Travellers' Digest 10 (1987): 47.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 61.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 73.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 28.
- Martin Dougherty, Neil Frier. Star Mercs (Steve Jackson Games, 1999), 80.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 109.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 195.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 82.
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
Medical Scanner
Medical Scanner | |
---|---|
Type | Medical |
Tech Level | TL–12 |
Cost | Cr25,000 |
Size | 2.0 liters |
Weight | 1.0 kg |
Pocket Medical Scanner | |
---|---|
Type | Medical |
Tech Level | TL–12 |
Cost | Cr10,500 |
Size | 0.2 liters |
Weight | 0.1 kg |
A Medical Scanner is a highly sensitive instrument designed to interpret various life signs in a sophont.
A doctor or nurse places a small disk-shaped probe against the patient's chest. In five to ten seconds, the scanner accurately determines body temperature, blood pressure, pulse rate, respiration rate, level of neural activity, and fluid balance. While medical training is not required to use the device, it does require some skill to interpret the readings. The scanner probe can be used anywhere on the subject's body, but no respiration rate is available apart from the chest site.
Once a reading is made, pressing a button on the device records values for later review. Set points can also be keyed in, so that if readings reach a certain level, the scanners to alert the attending physician.
The scanner is optimized for use on a given race, so using it on members of another alien race does not work. The human and Vargr optimized scanners can be used on member of the other race, but reading are more difficult to interpret.
The pocket scanner contains only the sensor probe and a lightweight readout screen.
The full scanner includes a complete expert system diagnosis computer, which allows individual with little or no medical skill to diagnose and treat illness and injury.
- William H. Keith Jr., J. Andrew Keith. The Chamax Plague/Horde (Game Designers Workshop, 1981), 7.
- Gary L. Thomas. Grand Census (Digest Group Publications, 1987), 13.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 61-62.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 23.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 23.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 334.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 28.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 647.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 82.
Medical Technology of Charted Space
The Medical Technology of Charted Space is nothing short of amazing. The most advanced TL-15 medical technologies of Charted Space literally appear as death-cheating miracles to the non-spacefaring civilizations. Life can be extended, limbs regenerated, minds transferred, and even new life created.
Description (Specifications)
The medical sciences are life sciences used to preserve and heal life. They are often combined with other technologies through interdisciplinary study. Advanced Bionetics, Gravitic Studies, Advanced Biochemistry, and others have produced a dizzying array of medicinal pharmaceuticals, anagathics, cyberware, and other advanced medical technology.
Medical Technologies
Medical technologies have a near unique capacity to transform life, society, and civilization. For instance, early medical breakthroughs very often reduce child mortality making larger and larger urban population densities possible. And an increase in urban densities is usually correlated to an increased pace of technological advancement.
Some of the medical technologies currently transforming Charted Space include:
Life-extending Anagathics
Anagathics are one of the key technologies available within Charted Space. An anagathic is a life-prolonging drug. There are many varieties available, but they all share but a single characteristic: they are prohibitively expensive and unaffordable to the greater masses. Anagathics trade is nevertheless big business and the rich of nearly every major race partakes of these medical miracles. Cultural taboos against taking anagathics exist in some parts of Charted Space.
Illicit Drugs (Narcotics)
Please see AAB article: Pharmaceuticals of Charted Space
Bionics & Prosthetics
The use of bionics and prosthetics is widespread from the use of grav caps for amputated legs to the simplest low tech peg leg. Normally sufficient limb regeneration technology exists to replace practically any sophont's limbs, but the technology has its limits.
- Grav Caps
- Peg leg
- Prosthetic
- Replacement Body Part
Transmorphism & Cyberware
Despite technological sophistication enabling a transhuman and/or transmorphic existence independent of bodies, genders, and biological physicality, mainstream interstellar society has not yet adopted these ideas.
- Transmorphism is the idea that sophonts should not be limited to the bodies or forms that they originated with... Many societies have taboos against straying too far from original forms, but others easily embrace mind transference into other bodies, bodily modification, machine augmentation, and other forms of bodily modification. Humans, with their pervasive self-obsession sometimes call this transhumanism. Other scholars call it transsophontism. The term, transmorphism, has come into regular use within the greater academic community of Charted Space.
- Cyberware is a technology advocating for the transformation of minds and bodies through technological modification, whether organically biological or mechanically technological.
- Headware, or Mindware, often allow for mind-computer interfaces allowing for extensions of intelligence beyond original organic capabilities.
- Bodywear are prosthetics meant to enhance or supercede existing physicalities such as limbs, internal organs, sensory organs, or other parts of an organism. These items are sometimes referred to colloquially as "chrome" despite a lack of actual chrome in many of them.
On the fringes of interstellar society and Charted Space, these ideas are being experimented with. And sometimes, they are being experimented with within Charted Space although they have not yet been widely embraced. Some ideas like Wafer-tech, a type of mindwear, have been embraced, but others do not have widespread acceptance.
Cyborgs
Transmorphism and Cybernetics are technologies that are part and parcel of cyborgs, sophonts with a mix of lifeform mediums, organic (meat) and inorganic (machine). Several interstellar societies have already stated inclinations to mix exotic lifeform mediums into their baseline bodies when the technologies become available.
Medicinal Pharmaceuticals (Drugs)
Please see AAB article: Pharmaceuticals of Charted Space
Epochal Med-Tech Periods
Imperial society classifies medical technology using a set of chronological epochs and periods.
TL Comparative Technologies: Medical experts throughout Charted Space often argue with the IISS as to which technologies should correspond with which TLs. This is an ongoing argument.
History & Background (Dossier)
The earliest medical technologies greatly vary by culture and civilization. They range from herbology to simple surgery and more...
Clone Tech
- Cloning
- Clone
- Body Regeneration
- Prosthetic Manufacturing
- Metempsychosis (Mind Transference)
- Mind wipe
- Personality Overlay Unit
- Relict Regeneration (A cloned body of a sophont with memories transferred from a failing body held in cryosuspension)
Med-Robotica (Medical Robotics)
Medical robots or Med-Robotica are incredibly sophisticated machines that can consistently outperform all but the most sophisticated of sophont physicians.
- Pseudobiological Robots
- Medical Service Bots
- Medical Nanocytes
Medical Nanotech (Medical Microtechnology)
Nanotechnology is a widespread part of interstellar society within Charted Space. However the deep effects of nanotechnology still remain unseen. Greater social change has been predicted by many Imperial futurists.
- Grey Goo, or swarms of rampaging nanotechnological machines, are one such technological evolution that has yet to come to pass.
- Regrowth
Cryotechnology & Cold Sleep
Cryotechnology is in widespread use throughout Charted Space. The "cold sleep" is often the most economical way to travel the stars. However, it is not without its risks. Nearly 10% of poorly maintained cryotechnology cocoon sleepers never leave their coffins. Cryotechnic states of suspended animation are synonymous with the term low passage.
Diseases & Plagues
Please see AAB article: Diseases & Plagues of Charted Space
Organlegging & Medical Crimes
Organlegging is probably the most well-known medical crime occurring within Charted Space. Organleggers kidnap selected sophonts and then harvest their organs for sale. Cloned or regrown organs often lack the vigor or quality of organs having naturally grown within a sophont's body.
See also
Technologies
References & Contributors (Sources)
- Loren Wiseman. "Gerontology, Rejuvenation, and Traveller." Journal of the Travellers' Aid Society 19 (1984): .
- Gary L. Thomas. The Travellers' Digest 05 (Digest Group Publications, 1986), .
- Gary L. Thomas. "Medical Treatment in Traveller." The Travellers' Digest 11 (1989): .
- Gary L. Thomas. The Travellers' Digest 12 (Digest Group Publications, 1989), .
- Gary L. Thomas. "Disease in Traveller." The Travellers' Digest 13 (1989): .
- Gary L. Thomas. The Travellers' Digest 14 (Digest Group Publications, 1989), .
- Gary L. Thomas, Joe Fugate. The Travellers' Digest 20 (Digest Group Publications, 1990), .
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), .
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 61,67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 333-335.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 645-647.
- Compiler: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Medilaser
Medilaser | |
---|---|
Type | Medical |
Tech Level | TL–9 |
Cost | Cr1,000 |
Size | 100ml |
Weight | 250g |
A small laser projector, used in surgery, for cutting tissue and cauterizing lesions. The Medilaser can also be used for removing scar tissue, skin growths, tattoo marks, blemishes, and hair follicles. Medilasers come complete with a recharger and case.
Medivat
Medivat | |
---|---|
Type | Medical |
Tech Level | TL–9 |
Cost | Cr500,000 |
Size | 1000 litres |
Weight | 1200kg |
A piece of medical equipment that consists of an enclosed vat, large enough to contain a body, monitoring equipment, environmental control equipment and a computer. The medivat is used to keep sick or injured organisms stabilized, whilst medical and surgical procedures are conducted upon them or recovery or recuperation is undertaken. In use, the medivat is filled with support fluid and the patient, paralyzed by a neural cut-out, floats, whilst being supplied with air, nutrients and whatever else is needed to sustain life. The patient usually wears VR goggles and earpieces during this process, connected to a computer. They can thus communicate with their medical personnel or visitors, watch movies or HTV programs, write letters to friends and otherwise amuse themselves. Standard features include robot arms to perform medical procedures and an instrument kit for the robot arms to use.
Metabolic Chamber
Metabolic Chamber | |
---|---|
Type | Medical |
Tech Level | TL–13 |
Cost | MCr1 |
Size | 1 ton |
Weight | 1,000kg |
A Metabolic Chamber, used for growing clones, can accelerate growth to about one year per week. The subject is unconscious during the process. Nerve stimulation maintains muscle tone. Forced growth time (for Humans) is about a year of growth in a week of actual time. Time from fertilized egg to viable infant is about a week. Time from viable infant to Life Stage 3 (about 18 years old) is about 18 weeks.
Available at TL 13, the Metabolic Chamber is about one ton and costs about MCr1; it can treat one subject. Operational cost is about KC1 per week. An 18-week Forced Growth treatment costs about KCr18 (with half being supplies and consumables).
Biotechnology
- Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 118.
Neoplasma kit
Neoplasma kit | |
---|---|
Type | Medical |
Tech Level | TL–12 |
Cost | Cr700 |
Size | 4 liters |
Weight | 2 kg |
Field surgery requires blood, and the Neoplasma kit generates a blood substitute, an oxygen-rich plasma, that can sustain a patient until actual blood can be supplied or the patient heals naturally. The kit is tuned for specific races but is biologically compatible for all members of a specific race. The kit contains enough chemicals and water to generate 10 half-liter doses of plasma. Additional chemical kits are Cr40 each.
Neural Cut-out
Neural Cut-out | |
---|---|
Type | Medical |
Tech Level | TL–10 |
Cost | 1200 Cr |
Size | 20 cm3 |
Weight | 250g |
The Neural Cut-out is a bio-electric device which interferes with the subject's brainwaves. The device can be set to cause paralysis of the body or to send the subject to sleep. Neural cut-outs are used in medical procedures or in the transport of dangerous prisoners. The neural cutout includes a recharger with the purchase price.
Neural cut-outs must be close to the subject to work; 5cm is around the device's maximum range.
Personal Mediscanner
Personal Mediscanner | |
---|---|
Type | Medical |
Tech Level | TL–9 |
Cost | Cr1500 |
Size | |
Weight | 100g |
The Personal Mediscanner is a wristwatch sized medical scanner. It works by being attached to the wrist or other appendage. The device continuously monitors several key medical signals including heart rate, oxygen levels, blood sugar, and some others. The device can display the current readings on a small screen. By connecting to a HandComp or other computer system the whole history can be reviewed. The Mediscanner does not have enough computer power to do medical diagnosis, though several common medial emergency conditions can be detected. The Mediscanner can show alerts for these conditions.
The Mediscanner is specific to different species, and frequently is tuned to individuals to monitor specific medial conditions.
Personality Overlay Unit
A Personality Overlay Unit is a psyche recording device able to transfer the cognition patterns and memories from one medium to another. The technology is not perfected and has severe limitations.
A Personality Scanner makes an editable, reproducible record of a Personality from any sophont. The record preserves the elements of a personality in a digital format. Brainscan technology is commonplace and part of modern medical diagnostic practice. Any AutoDoc has the ability to perform a brainscan (it takes about an hour). A recorded personality can be saved as an electronic file. For safekeeping and convenience, the recorded personality file is usually written to a Wafer.
A recorded personality can then be replayed into another sophont. This allows the wearer to become, for example, an alien doctor, perform with the same skills and understand the problem from that perspective while still retaining their own personality, training and viewpoint. This temporary overlay can only be into an individual of the same genetic profile. Overlaid personality elements are dominant; original elements are suppressed. But, overlaid personalities cannot (for very long) survive the slight variations in genetic structure encountered in non-donor individuals. The dominant skills and personality elements degrade and are usually gone within one week.
History & Background (Dossier)
In 1107 Professor C.R. Riket developed the Personality Overlay Unit. While this helped it was limited in that it could not transfer skills and abilities and also caused total personality alteration, blanking the original personality out.
In 1112 Dr. Emil Zinan working with Lancian neuroprocessors and magna-bubble storage systems developed a method of using personality overlays to create cerebral multitasking. By using personality overlays of top medical personnel from a variety of races stored in externally mounted data chips called ROM-constructs, the wearer was able to access the donor’s perceptions and knowledge while being influenced by the donor’s thoughts, emotions and even body movements. By interfacing the ROM-construct through the neuroprocessor additional personalities could exist within the wearer concurrently with the original personality.
While this has resulted in a great deal of original research and innovative work it does have a dangerous side-effect which has prevented its use in more general situations.
Each ROM-construct leaves a residual personality echo in the user which can lead to severe emotional disturbance and even permanent multiple personality disorders (...where an alien personality is possibly dominant).
References & Contributors (Sources)
- Leighton Piper. "Library Data: Old Suns." Signal-GK 04 (1992): 48. via HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 141.
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 253-254.
- Marc Miller. Agent of the Imperium (Far Future Enterprises, 2015), .
Portable Cold Capsule
Portable Cold Capsule | |
---|---|
Type | Medical |
Tech Level | TL–11 |
Cost | Cr30,000 |
Size | 20 liters |
Weight | 9 kg |
A Portable Cold Capsule is an inflatable, portable cold-sleep chamber that can be used to put a sophont into cold sleep where no permanent cold-sleep facilities exist.
A Portable Cold Capsule consists of a sarcophagus-shaped plastic cocoon, with airtight fastenings, bloodline, pump, self-guiding, pre-loaded autojector, complete with a mixture of cold sleep drugs, control technology and a power pack, which will keep its inhabitant alive and in cold-sleep for 24 standard months. The portable cold capsule is an emergency device which is technically re-usable but is usually discarded after use. As with a regular cold-sleep chamber, the consumables used in one hibernation and revival cost Cr100.
To use the portable cold capsule, the subject starts the apparatus, climbs into the sarcophagus, sites the bloodline with the autojector and closes the cover over their head. As the subject drifts into cold sleep, the sarcophagus seals and converts from pliant to rigid, cradling the subject in a solid cocoon.
- Author & Contributor: Morandir Armson
Puncture Treatment Device POGO STICK
Puncture Treatment Device | |
---|---|
Type | Medical |
Tech Level | TL–10 |
Cost | |
Size | |
Weight | |
The Puncture Treatment Device or POGO STICK is an emergency medical device intended to treat serious puncture wounds such as stab or bullet wounds. The device becomes available at TL 10 and higher. The most common variant can be found in military and law enforcement individual first aid kits.
Application generally consists of removing the device from its individually wrapped container and inserting it into a puncture wound and pressing the activator button. The pogo stick deploys a hemostatic foam into the wound resulting in a rapid treatment for puncture related bleeding.
Appearance, the device resembles a spike with a flat head similar to a large nail.
The POGO STICK is in common use within the Imperium as of 1101.
Sleep Inducer
Sleep Inducer | |
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Type | Medical |
Tech Level | TL–10 |
Cost | 650 Cr |
Size | 20 cm3 |
Weight | 250g |
A bio-electronic device, the Sleep Inducer is a small unit which is used to put a person to sleep and wake them up again at set times. To use the device, the user sets the device, places it near their head and lies down to sleep. Depending on the setting the device will put the person to sleep in between five minutes and an hour. The device can be set to wake the user up after between one and ten hours.
Transdermal patch
Transdermal patch | |
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Type | Medical |
Tech Level | TL–8 |
Cost | Cr1 |
Size | 1 ml |
Weight | 2g |
A piece of medical equipment, the transdermal patch server to administer a drug to a patient. The patch is a 5cm x 5cm patch designed to be attached to the skin of the patient. The drugs then migrate through the skin and into the patient. Not all drugs can be administered in this fashion, and the speed of drug administration can be controlled by the patch design.
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