Gogviksaer (world)

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Gogviksaer/Ourrvikh (Tuglikki 2434)
1105
D76869A-5
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere6 Standard
Hydrographics8 Wet World 80%
Population6 Moderate (3 million)
Government9 Impersonal Bureaucracy
LawA Extreme Law (no weapons)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary F4 V
Worlds 9
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 8677
Army Size (BEs) 3
Economic Details
Technology Level 5
Economic Extension
854+2
Resources8Moderate
Labor5Moderate (300 thousand)
Infrastructure4 Very limited
Efficiency+2Good
Importance Extension 0
Resource Units 320
GWP (BCr) 0
World Trade Number 0
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Gogviksaer system has a population between 10 and 100 million sophonts. It is a member of Windhorn Pact of Two in the Ourrvikh Subsector of Tuglikki Sector. 100% of the world's population is the Major Race Vargr.

Gogviksaer (world)/Ourrvikh (Tuglikki 2434)
New Era
D76869A-3
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere6 Standard
Hydrographics8 Wet World 80%
Population6 Moderate (3 million)
Government9 Impersonal Bureaucracy
LawA Extreme Law (no weapons)
Tech Level3 Pre-Industrial (basic science)
See also UWP
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 7586
Army Size (BEs) 10
Economic Details
Technology Level 3
Economic Extension
853+2
Resources8Moderate
Labor5Moderate (300 thousand)
Infrastructure3 Very limited
Efficiency+2Good
Importance Extension -1
Resource Units 240
GWP (BCr) 0
World Trade Number 0
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Era: New Era

Gogviksaer system has a population between 10 and 100 million sophonts. It is a member of Wilds in the Ourrvikh Subsector of Tuglikki Sector. 100% of the world's population is the Major Race Vargr.

Description (Astrography & Planetology)

Monostellar System

Gogviksaer Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Gogviksaer

F4 V

Primary Main Sequence 1.38 6550 - 6670 3.08729
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1
Orbit #  * 0 4 2 6

System Data

There is one moon around Gogviksaer

The innermost planet in the system is a "Hot Jupiter" and isn't usable for fuel skimming because of the atmospheric temperature of over 1500K. (Image)

The remaining two gas giants are all small blue ice giants with methane detectable in their atmospheres. (Image)

Other planets in the system are vacuum worlds no larger than 3000km in diameter.

Mainworld Data

Mainworld Size (S)

Gogviksaer is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away. The planet is 7750km radius and 24350km circumference.
It has a gravity of 0.65G.
Day Length: 29.53 hours, allowing Vargr a 12 hour Personal Day, 4 hours of sleep to Optimal, a 12 hour Personal Day with a remainder of 1.5 hours of flexibility.

Mainworld Atmosphere (A)

Gogviksaer has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.

Mainworld Hydrosphere (H)

Gogviksaer has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.

Mainworld Geography & Topography

The planet is made up of a number of small continents and a single ocean. It is ice-capped, in summer, up to 30 degrees from each pole. The map shows the 'Gorrsa' as exotic terrain. This is almost a million square kilometres of land lying less than 10cm above sea level - displaying tree-covered swamp, open lake, quick-sand, springs, bayous and snaking rivers and inlets of various mixes of fresh, brackish and salt water. The region is uninhabited, mostly for health reasons.

Mainworld Map

Map

Lifeforms

Fauna

The world has an extensive fauna, with many introduced farm animals - several species of which have gone feral. It has no native Sophont species.

Flora

The world has a well established native flora, supplemented by multiple species introduced for the purposes of Agriculture (including Ice Farming) and Aquiculture.

Several local species of tree-like plant grow outwards while dying in the centre - some specimens identified using genetic testing show rings several kilometres across now back-filled by subsequent generations of growth or interpenetrated by other rings.[2]

The local flora has been partly exploited for medicinal purposes.[3]

History & Background (Dossier)

World Starport

Summary

1105

Gogviksaer has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
In this era, Gogviksaer is a member world of the Windhorn Pact of Two, rimward province.

1200

Gogviksaer has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

n.b. The port has an aqueduct that supplies a substantial reservoir for a handy, clean but unrefined fuel supply.

World Technology Level

1105

Gogviksaer possesses a Technology Level of TL–5.

1200

Gogviksaer possesses a Technology Level of TL–3.

World Government

Summary

n.b. There was no actual change of governmental structure between 1105 and 1200. The personnel have changed considerably under the pressures of both the Virus and Empress Wave.

1105

Gogviksaer is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

1200

Gogviksaer is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

World Law Level

The change of law level remained unchanged despite the passage of Virus and Empress Wave Gogviksaer has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).

World Military

1105

3 Battalions

1200

10 Battalions

World Economy

Trade Data

The world is described as Agricultural, Non-Industrial and Rich.

Post Virus

These classifications, however, require interstellar traffic and the riches have disappeared with the collapse of trade.

Agricultural Sector

The agricultural sector consists of widespread subsistence farming with a population of about 50,000 per million square kilometres in the farming areas. It is of particular note that there is considerable Aquiculture and some Ice-farming. (See Map)

World Demographics

1105: Gogviksaer has a population of 1,000,000 sophonts (millions).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Approx 5,000,000

1200: Gogviksaer has a population of 1,000,000 sophonts (millions).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Approx 3,000,000

World Culture

Urbanization

The Starport's Startown is the only area with a population of over 10,000 on the whole planet.

Architecture

The local architecture is vernacular and small-scale. The buildings reflect the need for security and many villages are walled or moated to provide protection from casual violence.

Startown was destroyed in the Vampire raids of 1145 and has been rebuilt in the vernacular style for lack of off-world building technologies.

Historical Data

Ziru Sirka

The Ziru Sirka recorded the existence of worlds, but no record of a survey has come to light

First Vargr Diaspora

Gogviksaer may have been reached by scouts of the First Vargr Diaspora, but there is no evidence of settlement.

Second Vargr Diaspora

Gogviksaer was settled at least three times during the Second Vargr Diaspora - each time by parties seeking somewhere to make their home away from the revenge of the collapsing Ziru Sirka. These settlements were each raided by other Vargr Corsairs but eventually became a base for ongoing efforts against Khouth, Gase A, Dirge Iim and Kiidga Aark, which were setting them selves up towards the end of this period in response to the Rule of Man

Long Night

Gogviksaer remained on the edge of the area controlled by Khouth, Gase A, Dirge Iim and Kiidga Aark. Sometimes as a Client State, sometimes independent. Sometimes raided, sometimes raider. It's lack of population meant that it was never a major player in this relationship.

Foundation of the Imperium

The breaking of the Khouth, Gase A, Dirge Iim and Kiidga Aark hegemony seemed possible when the Imperium intervened. This stabilised trade to Khouth and gave greater opportunities for raiding.

Vargr Campaigns

The Vargr Campaigns saw an influx of population to Gogviksaer and the planet reached its all time peak population of 12 million.

Second Frontier War

The end phase of the Second Frontier War saw Gogviksaer subject to a punishment raid by the Imperial Navy. With the destruction of much of its major food-export infrastructure, the planet was subject to economic stagnation and considerable emigration.

Windhorn Pact of Two

The proximity to Allazkhor (one of the pact's capitals) inevitably saw Gogviksaer drawn into that pact.

Virus to Wave

The Virus destruction of the starport facilities was, in many ways the lesser of the issues - it was the closure of the trade routes that had a disastrous effect on the world's technology. The vanishing of these routes meant that the off-world markets vanished which pushed the craftsmen out of the main town and into the villages - taking their skills with them. Thereafter it was a slow regression from internal combustion engine to animal power - while the manufacture of steam-powered replacements lagged for lack of supply of iron-ore.

The Wave

The effects of the wave are document elsewhere and were felt in all their variety on Gogviksaer. Overall about 40% of the population vanished - particularly the smallest children, the aged and the infirm or otherwise vulnerable.

After the Wave

The various villages recovered quite quickly from the Empress Wave - despite the loss of 40% of their inhabitants they could rely on their local wilderness for food. The Startown, more reliant on supply chains for food supplies, was particularly hard hit (nearly 60% of the Startown died) - and starving troops tended to monopolise what stores were available in the immediate aftermath. The most obvious non-effect was that the pre-existing bureaucracy was re-established relatively quickly - often with different office-holders - but the overall shape of government remained unchanged.

World Timeline

Year Event
1145 Starport destroyed by Vampire Fleet
1193 Empress Wave strikes the planet
1195 Village life re-established - Efforts at world-wide recontact start
1198 Starport re-opened by visiting traders as a base for their use - Traffic is occasional and irregular
1204 Recontact is effectively complete. "The period of madness is over"

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. "Jump Map API" and map location from Travellermap.com
  2. Information provided to the library by BackworldTraveller
  3. Information provided to the library by Pakkrat